PSVR2, also known as PS VR2 or PlayStation VR2, is Sony's next-generation virtual reality headset for the PS5. The system succeeds the original PSVR, which launched on 13th October, 2016 for the PS4. While the original PSVR is also compatible with the PS5, the new PSVR2 includes a suite of improvements, including a more effective inside-out tracking solution, new controllers named PSVR2 Sense Controllers, and higher resolution visuals.
In this PSVR2 guide, we'll be sharing everything you need to know about Sony's new virtual reality headset, including PSVR2 price, PSVR2 release date, and PSVR 2 games.
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PSVR2 Guide: Headset Features and Overview
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PSVR2 is Sony's new virtual reality headset, and works in tandem with the PS5 to create a next-gen experience. The headset connects to the console using a single USB-C cord, making setup a lot more straightforward than its predecessor. In addition to a high-resolution 4K OLED HDR panel, it also includes eye-tracking functionality for foveated rendering, inside-out tracking of the PSVR2 Sense Controllers, and a rumble motor for improved feedback and reduced motion sickness.
For this section of our guide, we've compiled a list of the headline features included with PSVR2:
- 4K OLED HDR
- PSVR2 features a 4K OLED HDR panel, providing resolutions of up to 2000x2040 per eye, which is quadruple the visual fidelity of the original PSVR headset. It also features eye-tracking and foveated rendering, a technology which can reduce computational overheads by assigning the majority of the PS5's power to rendering the objects you're actually looking at.
- Inside-Out Tracking
- Rather than rely on a single tracking point like the original PSVR headset's PS Camera, PSVR2 instead features a four camera array within the headset itself which is used to track the position of the new PSVR2 Sense Controllers, meaning you can turn 180-degrees from your starting position and still maintain perfect accuracy.
- Rumble Motor
- PSVR2 has a rumble motor built-in to the headset itself to provide additional feedback during gameplay. This means you'll be able to physically feel the impact of an object flying past your face. Research also suggests that including this type of force feedback can help with motion sickness, as it tricks the brain into believing your body is moving, therefore reducing the "lurching" sensation that can occur during intense gameplay.
In terms of specifications, PSVR2 surpasses the original PSVR headset in every measurable category. You can find a full PSVR2 vs Meta Quest 2 vs Valve Index vs PSVR: Full Specs Comparison through the link, but we've included a condensed overview below:
Specs | PS VR 2 | PSVR |
---|---|---|
Display | OLED | OLED |
Resolution | 2000x2040 per eye | 960x1080 per eye |
Refresh Rate | 120hz, 90hz | 120hz, 90hz |
Field of View | ~110-degrees | ~100-degrees |
Cameras | Four for inside-out tracking of PS VR2 Sense controllers | None |
Connection | USB Type-C | HDMI, USB |
Audio | Built-in microphone and stereo headphone jack | Built-in microphone and stereo headphone jack |
Feedback |
Rumble motor |
None |
PSVR2 Guide: PSVR2 Sense Controllers
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PSVR2 Sense Controllers are the new motion controllers for use with the PSVR2 headset, replacing the PS Move wands used by the original PSVR. These utilise inside-out tracking to determine their position, meaning they're tracked by a camera array within the PSVR2 headset itself, meaning they won't ever lose position, even when you turn away from your starting position. In addition to improved tracking, they also feature a number of technologies taken from the DualSense controller.
In this section of our guide, we've outlined some of the key features of the PSVR2 Sense Controllers below:
- New Controls
- Unlike the PS Move wands, the new PSVR2 Sense Controllers have an analogue stick for each thumb, and match the inputs of a traditional DualSense controller, with the Square and Triangle buttons on the left pad and Circle and Cross buttons on the right pad.
- Finger Sensing
- The PSVR2 Sense Controllers have the ability to detect when you're gripping the pad. This will allow you to make more natural gestures with your hands in-game, allowing you to close your fist or hold out a palm depending upon the context of your situation.
- Haptic Feedback
- Like the DualSense controller, the PSVR2 Sense Controllers include haptic feedback, allowing you to experience more defined rumble "textures" with each interaction.
- Adaptive Triggers
- Again, much like the DualSense controller, the PSVR2 Sense Controllers include adaptive triggers. This means that, depending upon the game and scenario, you'll feel resistance in the triggers when you're conducting a strenuous activity, like, for example, firing a weapon.
PSVR2 Guide: Games and Experiences
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We've already established PSVR2 is an impressive piece of hardware, but it'd be nothing without software. For this section of our guide, we're keeping tabs on all games and experiences coming to the headset. These pages will be updated in real-time, as new titles are announced and deployed, so feel free to bookmark it for all the latest information.
- All PSVR2 Games
- All PSVR2 Games Reviews
- New PSVR2 Games Release Dates in 2023
- PSVR to PSVR2: All Games with Free Upgrades
- All PSVR2 Launch Games
PSVR2 Guide: Troubleshooting
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Are you having a problem with your PSVR2 headset? Help is at hand! Whether it's finding the perfect fit or overcoming an annoying irritation, in this section of our guide we've compiled a selection of troubleshooting tips and tricks which will help you to get the absolute most out of Sony's next-gen virtual reality headset.
- How to Wear the Headset Correctly and Comfortably
- How to Fix Blurry or Unclear Image Quality
- How to Reduce Motion Sickness
- How to Play PSVR2 on PC with the PC Adapter
PSVR2 Guide: FAQs
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To round out our PSVR2 guide, we've put together some FAQs you may have about the headset with clear and concise answers. These encompass a variety of topics, including the price, whether you can play it wirelessly, or if it supports 3D Blu-rays. We'll be paying attention to all of your questions, and will expand this section over time.
- How Much Does It Cost?
- Is It Wireless?
- How Long Is the Cable and Can You Extend It?
- Can You Play 3D Blu-rays and 360 Degree Videos?
That concludes our PSVR2 guide, but this is an evolving page that we'll be updating with new information over the course of the headset's lifespan. As such, consider bookmarking this page and checking back regularly for all of the latest information on Sony's new virtual reality headset.
Comments 38
Sony must get Valve to port HL:Alyx to PSVR2.
People would re-mortgage for that !
I'm hyped and ready for the future of playstation
I'm very interested in this but I'll have to hear from end users that motion sickness is less than the first PSVR by a significant margin. Then I have to see games that interest me. Lastly, I'll have to pick it up at a decent price and that means a couple years after launch and on sale as I expect this to be at least $500 at launch.
I was excited for this, but that was with the expectation that I'd have access to a more user friendly way to experience older titles, a lot of which I already own via PS Plus.
If there is no backwards compatibility, my interest will change to close to 0 at the starting price point.
Think this is a terrible move by Sony, and will alienate a lot of big time gamers/PS fans like myself and impact the success of the unit.
I understand it wouldn't be an easy thing to do, but they just need to find a way to make it happen, as Microsoft have done in back-compat situations.
I'm a little worried about this foveated movement or rendering or whatever. I get that it saves resources for what you're actually looking at but like, I can see a scenario where the devs implement this terribly, causing distractingly bad drops in quality in your periphery.
They should put tracking cameras inside the controllers too, and remove the tracking rings
Another step closer to a holodeck. I can't wait for this! Keeping an OLED when others have gone back to LED screens is a phenomenal decision. There's a chance for HDR to be implemented adding even more vibrancy to games. Sony have not cut any corners here, and I expect the cost to be higher than the £350 PSVR was, but if it's £450 I'm happy to pay it. Importantly I feel like the design choices Sony made merit a cost equivalent to the PS5 price. This is no testing of the water like PSVR where it relied on a mix of old and new tech. Sony clearly has PSVR2 in mind when they developed PS5.
It really is a marvellous piece of kit in every sense of the word. There's no doubt that I will be marvelling at the in-game environments and unparalleled immersion VR brings. Even more frequently than the PSVR, the criminally over-used word 'awesome' will apply here again. I've no doubt I there will be many moments where I will be in awe of what I'm seeing and doing.
If Sony launch this alonside a PSVR2 version of Half-Life it will be guaranteed to sell-out in minutes, and I'm sure they know that so as soon as this becomes available for pre-order I'm on it.
I just hope there'll be measures in place to stop scalping because mainstream VR is too fledgling still to withstand a longterm hit to game/accessory sales, where the money is, that it could cause if the units aren't in the hands of gamers.
We need Sony to succeed with this for the future of VR. It's a far more exciting, innovative, imaginative future than subscription model gaming and can only lead on to even greater things and the aforementioned wish-fulfilment realisation of a holodeck!
As for back-comparibilty, I wonder who's most vocal about insisting on it. I'm thinking it's people who don't own a PSVR but think its a good idea. I could be wrong.
I have a huge PSVR collection and naturally I'd like it to be still available but I am realistic enough to understand that it really would be a huge undertaking with diminishing returns. The majority of PSVR games are not fleshed-out experiences that I've returned to after completing anyway; there aren't many AAA games and fewer still I'd want to return to. Not when there's going to be new games using new, bespoke interfaces that vastly outclass anything that came before.
I've never gone into any console generation excited about the machine being B/C, I've always salivated at the thought of what the new machine can do and new games. And even then most gens have allowed for B/C anyway but I rarely used it.
The money Sony would have to spend remaking PSVR games to work on PSVR2 is money wasted. The audience for it is too small, the technical difficulty of converting the cameras and move controllers would surely mean a total remake, and all it would serve is to appease people calling for it who many of whom never owned PSVR but want to compare it to regular B/C. Spend that money on new games. Aren't we always asking publishers for new games rather than remakes and remasters? When it comes to a still-maturing technology like VR we need to keep pushing the boundaries forward. I'm sure once someone plays a PSVR2 game they're not going to want to go back to the comparatively simplistic library PSVR has.
@pumpkin_head I couldn’t agree more!
@Integrity
Was going to write pretty much everything you just did, thanks for saving me the trouble! Lol
@thefourfoldroot 😊 no problem. I just copy and pasted it all from Mark Cerny's diary 😁
The only ***** i wanna know, if its backward compatible because i want to be VR1 and sony announce 2 so am not buying vr1 until i know.
its not about the money, it's about the cables and lot of *****.
I can't afford to spend 500€ to an experimental technology i'm not sure i will enjoy or that its here to stay. I will prob wait few years till price drops, i there's enough great games to justify the purchase. Yeah prob HL Alyx is pretty good but we don't even know if its coming and its more like episode 3 than HL3
I can't wait woking forward so much to psvr 2.
The current psvr is good but blur'y and could be a lot better so 4k oled will be amazing.
3D Bluray playback is huge factor for me. Currently not possible with PSVR on PS5, only works on PS4, at the dated resolution.
I just hope it works well. A few days ago, I had some friends over and we tried to play a few PSVR games, but the calibration was so off, we didn't manage to enjoy any of the games we tried to play.
I wear glasses. Will I need to wear my glasses under the headset, or does the headset have an adjustment so it can adjust things so I don't need my glasses?
@R-Soub Sony answered this months ago [EDIT: though many, many months after your post, sorry I missed the year part of the date] - PSVR2 is NOT backwards compatible. You won't be able to play PSVR games on it unless they are updated for the new system.
Mines on order, says it’ll be delivered 22-28th February. Hype for Cities VR and Firewall
@Uncharted2007 how boring.
@DanFromPS1 It took you nearly a year to the day to respond to my post and that's what you had to say?
Talk about projection. Wow.
@Uncharted2007 yes, I've been waiting all this time to respond to your comment.
Talk about being uneducated. Wow.
🫢
@DanFromPS1 I'm curious why you have some chip on your shoulder about me. Care to elaborate or you're just happy being a troll?
@RobN
No mainstream headset has simple diopter adjustment, which is scandalous considering the majority of people need eye correction, and most of those are short sighted. Especially when it’s so cheap and easy to implement. I might buy prescription inserts, but will depend how easy they are to remove for other people.
My only concern is it's support from Sony,the launch lineup is good but hope it gets some big announcements for games throughout the year
@JP80 I’d say the biggest concern is, if it sells big or not. Sony won’t throw money at devs to make massive triple A games for a device that’s barely sold 10 million, I believe psvr only sold half that much
@Mikey856
I don’t think it needs to be an immediate smash. The fact they are releasing a sequel when the first only sold around 6 million shows they are looking at this as a longer term investment in their own internal technical knowledge and developing a name in the VR space, which they obviously anticipate will grow massively moving forward.
@thefourfoldroot1 well I’m just saying you won’t see Sony supporting it properly until it’s clear it’s going to sell millions. I also hope you are right because for me personally, VR is the pinnacle of gaming..
@Mikey856
Depends what you mean by supporting it properly. A game a year and support for everyone to port their games (from other VR or flat ) is sufficient for me. There are only so many games I can play.
@thefourfoldroot1 support in terms of triple A quality titles. Obvs there will be plenty of shovelware
@Mikey856
I’d love Sony to take dedicated teams to all the big devs, and just tell them they’ll adapt their games to VR and teach them how to do it. A free platform and lots of tech development for the devs, and big AAA games for Sonys platform…
I would say though that there is a lot of scope between triple A, and shovelware. Lots of great AA games that suit a platform where 10 hour stints might not be the norm.
@thefourfoldroot1 now you’re talking. I was thinking about that the other day. It would be truly great if they could implement the ability to play any game on some sort of ‘extra’ VR mode ala boost mode. But yeah the more triple AAA they make the more players will come. But it’s a fine line when the company isn’t made of money like billy over there
@thefourfoldroot1 A review about VR in general for people with bad eyesight over on CNet this week says the PSVR2 fit over his coke-bottle glasses (my description, not his) just fine. If you can wear glasses with them, maybe it's not so bad.
My eyesight isn't as bad as his, but it was interesting to see how those headsets that do have adjustments usually don't go as far as he needs. It's something vendors need to consider if they don't want to write off portions of the population as potential customers.
@RobN
Sure glasses fit, but as someone who scratched his PSVR lens and glasses lens the first time he put the headset on, I’d rather a simple diopter adjustment or slot for prescription lenses at the least. I’m sure I’ll make do. I’ll just have to concentrate while wearing the thing and get a slightly worse field of view by not having the lenses as close to my eyes.
I know something. The price is so high that almost no knee will buy it, a lot of those few, who bought it will lose interest after some time and in the end it won't be a success for Sony.
I hope Sony won't do the mistake and relie too much on VR and bring more AAA titles. Or some other game changer. Or else, Microsoft will dominate this generation.
Can’t wait for mine to arrive! Don’t know when it’ll come since I ordered it late last night, but I’m excited nonetheless. Have fun everyone who is already diving in and to those who will soon enough 😎😎😎 Edit: just got the email saying it’s already shipped and arriving tomorrow, the 23rd. Awesome service on that. So stoked to be spending my weekend in VR 😎😈😎
Mine arrives tomorrow. I love VR and never had an issue with motion sickness.
I am nervous because I have nystagmus which is involuntary eye movement. Doesn't really mess with my vision, but if something is tracking my eye movement, it'll be interesting to see if it has any negative effects.
Any other US players having issues redeeming horizon code? I keep getting "prepaid card could not be redeemed" when I enter the code...
There seems to be a widespread issue with buttons not working on one of the Sense controllers while in-game. Like they work in the home menu but once in game, nothing. There are a lot of people talking on Reddit about it. Please consider publicizing this issue if it continues!
It’s quite simple. Get it. Get the resi games, saints and sinners games, moss games, red matter games, Hubris, Pistol Whip, beat sabre, cyube, and well, loads of others dictated by prefered genre after that. Oh yeah, and Gran Turismo.
You won’t ever regret it. Especially if you are getting a bit weary of the same old types of games.
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