Do you need a Chapter 13 walkthrough for Resident Evil 4? This is the thirteenth of 16 Chapters in the game, which form the Main Story. As part of our Resident Evil 4 Remake guide, we're going to share our in-depth Chapter 13 walkthrough. It will cover every enemy encounter, puzzle solutions, highlight Collectibles, mention Blue Request Notes, and touch on any other points of interest. The walkthrough is broken down into the main objectives the game tells you to complete.
Ada Wong shows up out of nowhere again, but Leon wonders where her allegiance truly lies. Is she an ally, or is she just using him again? Regardless of Ada's intentions, Leon can now pursue Krasuer and save Ashley thanks to her.
Resident Evil 4 Remake: Chapter 13 Walkthrough
Leon is well on his way to rescuing Ashley once again thanks to the efforts of Ada, who lends him the keys to a speedboat to take to the Island. However, she quickly leaves the protagonist behind to fend for himself as the red-dressed assassin has other matters to attend to.
Go After Ashley
When you regain control of Leon, you'll be on the Island. It probably goes without saying that you can no longer backtrack to the Castle or the Village at this point, so it's all guns blazing ahead to rescue Ashley. Climb the cliffs and you'll catch your first glimpse of the Island. This first area is known as the Wharf, and it's littered with enemies and security turrets that'll shoot you (it's a one-hit kill too) to death should you cross into their red lasers. It goes without saying then you should avoid these at all costs.
Follow the path through the cave and you'll encounter your first security turret. Don't cross its red lasers; instead, head round to the right and interact with its control panel to turn it off. Check in with the Merchant (you should buy the Treasure Map: Island) on the way back, then use the newly unlocked path to progress to the main section of the Wharf.
To get through this next encounter, you need to defeat a load of Soldiers (the standard enemy type on the Island) as well as deal with the security turrets. What you must remember is that when you interact with the switch on a security turret, you are not completely turning them off. Instead, you're simply moving the red lasers that trigger their activation to a different position. Therefore, always stay focused and don't accidentally run into any red lasers.
You can attempt to play this first stretch of the Wharf stealthily, but good luck carrying it all the way through. There are too many Soldiers about, so once the alarm is raised, feel free to whip out the big guns. At this point, a Brute with a minigun attached to its arm will join the fight. We recommend taking it down at a distance using the Stingray. When the coast is clear, grab the Pearl Bangle and head for the main gate and change the direction of the security turret blocking your path by following a narrow path near the cliff edge. Press the button, then backtrack around the Wharf to where you can come out on the other side of the red laser by working your way through the ruined buildings.
After opening the big, metal doors, you'll continue along the cave, killing the Soldiers and grabbing some Pesetas and Handgun Ammo along the way. Take the ladder at the end up and kill the Soldiers here stealthily if you can. If you shoot the red barrel buried deep in the caves, you can get the Golden Lynx.
Up ahead will be more Soldiers, one of which has a Rocket Launcher. Try and take this enemy out first with the Stringray, then deal with the rest through clever crowd control. Sweep the area for supplies, then push open the gate in the back to progress to the next part of the Island. Another Soldier carrying a Rocket Launcher is just up ahead, and in that same area you spot those enemies in is an Elegant Crown and a Clockwork Castellan. Make sure to shoot it after dealing with all the enemies, then push further into the facility up the stairs. Just watch out for the tripwire covering the entrance.