Hello and welcome to our Silent Hill 2 Walkthrough, which presents a step-by-step guide to completing the entire game on PS5, including Collectibles. At times, our Walkthrough will link out to dedicated Puzzle Solutions pages to provide a more in-depth description of particular sections and sequences. Using our Walkthrough, you'll be able to see everything the PS5 remake from Bloober Team has to offer, and clear any difficult parts you might be having a tough time with.
This Walkthrough is intended for a playthrough where the Combat Challenge and Puzzles Challenge are both set to the Standard option. For more information covering Combat and Puzzles difficulty options, click the link. This first page of our Silent Hill 2 Walkthrough covers the very start of the game through until the Wood Side Apartments, and it includes How to Solve the Jukebox Puzzle in Neely's Bar and How to Get the Grand Market Keypad Code.
Note: The game returns to the South Vale area on a few occasions throughout a normal playthrough, with it starting in East South Vale and later working through West South Vale. This means spoilers are present for a specific part of the game despite this page being first in our Silent Hill 2 Walkthrough. Please browse carefully and don't scroll too far down the page if you're at the beginning of the game.
Silent Hill 2: East South Vale Walkthrough - All Collectibles: Glimpses of the Past, Memos, Strange Photos
Having started a new game, you'll be introduced to the protagonist James Sunderland and why he has returned to Silent Hill. Despite his wife's death three years ago, he's received a letter from her, telling him she's waiting in their "special place" in the town. You'll gain control after his monologue inside a dirty bathroom, which is taken outside to a viewpoint near to Silent Hill. Start by going to your car, and on the driver's side, on the seat, you'll find the Map of South Vale. Now, if you want to immediately earn a Trophy, head up the road you're on past the bathroom and simply walk away from the situation at hand. You'll earn the No Turning Back Now Trophy for your efforts.
Now, let's actually get to the game! Next to the white van that's parked near your car is a set of stairs you can take down to the Graveyard. It's a long, ominous path covered in fog that sets the tense atmosphere for the game ahead. Along the way, you'll reach a well, which introduces the save game feature. Continue along the path into the Graveyard, where a cutscene will introduce a woman looking for her family.
You can get some additional dialogue if you talk to her after the cutscene, but to progress, follow the path west through a second gate and past a cornfield. You'll pass through Silent Hill Ranch, and at the end will be an "Auto Parts" garage. Enter and you'll find a note pinned to a notice board telling you of the key you need to progress being inside. Go around the outside of the garage to the left and enter through the open window. Inside, approach the desk with the lamp and open the drawer to find the Auto Parts Key. Exit out the front door and you can use the key on the door built into the red shutter blocking the road ahead.
Continue down the road, and before following the path to the right, approach the blocked tunnel for your first Glimpse of the Past. This is one of the game's Collectibles, in a sense.
Glimpses of the Past #1
After passing through Silent Hill Ranch by unlocking the door blocking the road with the Auto Parts Key, there will be a blocked tunnel ahead of you. Approach it and use the interaction prompt to unlock the first of the Glimpses of the Past.
After interacting with it, continue along the path to the right and you'll end up on Wiltse Road after pushing through the metal grate. At the very end, a cutscene will see James pick up a second Map of the East Side of South Vale as Silent Hill properly comes into view. From here, the eastern side of town is open for you to explore, but the first thing you will want to do is cross the street and head into the flower shop to find your first Memo on the counter.
Memo #1: Flower Shop Message
Having entered Silent Hill after picking up the two maps of its eastern and western side, cross the street and enter the flower shop. On the counter will be the Flower Shop Message.
Head right and you'll notice a blood stain leading out of the flower shop. Interact with it, then head outside to the intersection between Sanders Street and Lindsey Street to spot more of it. Head north up Lindsey Street and eventually a short cutscene will play in which James spots a strange figure up ahead.
Continue further north, and as you start to notice cracks appearing in the road, you should be at the intersection that can turn off to Vachss Road. The main path takes you between the row of houses to your left, but if you approach the gate with the "Do Not Enter" sign, you'll find the second of the Glimpses of the Past.
Glimpses of the Past #2
When you're following the strange figure James spotted along Lindsey Street, you'll start to spot small cracks appearing in the road. When you reach the intersection leading off to Vachss Road, head right to the gate with the "Do Not Enter" sign and trigger the second Glimpse of the Past.
Having interacted with that, head left through the gap in the houses. Pass through the two gardens, then the fence gate towards the source of the strange noises. James very briefly spots the figure again, then tails it into a small hole in the first garage door on the left. Squeeze through the gap in the wall, save your game, then search the kitchen drawer to find a Health Drink. You can use this by pressing Triangle when you're low on health either during or after an enemy encounter — you may need it shortly.
Go into the room with the cracked open door to find a Radio... and an enemy. James will grab a Wooden Plank to fight with, and this scenario introduces combat. You'll dodge the enemy with Circle and you can fight back with R2. We'll recommend dodging first to get a feel for things, then attack back when you're ready and prepared. You can trigger a bit of dialogue by pushing the interact prompt hovering over the enemy after the fight.
You can exit the house through where the enemy appeared from, but be sure to grab the Syringe off the desk to the right before you leave through the window. Syringes are an even more powerful healing item than Health Drinks. Once outside after smashing the glass, James will very briefly hear what sounds like his wife calling out to him over the Radio, and control picks back up on Martin Street. As soon as you do, turn to your immediate right and look for the blood splatter in the corner. This is another one of the Glimpses of the Past.
Glimpses of the Past #3
After fighting your first enemy and obtaining the Radio, you'll leave the building you're in and return outside on Martin Street. Turn to your immediate right and interact with the blood splatter to find this Glimpse of the Past.
A short way down Martin Street, James will spot what looks like a human corpse, with a Matchbook next to it for Neely's Bar. If you check your Map of the East Side of South Vale, you'll now see the location is circled. The Matchbook also counts as a Memo, and so too does the Martin Street Note just ahead.
Memo #2: Matchbook
After your first enemy encounter, you'll exit the house and go down Martin Street until you spot what looks like a human corpse on the ground. Right next to it is the Matchbook.
Memo #3: Martin Street Note
Immediately after the Matchbook, the Martin Street Note can be found on the ground.
You can save your game in the yard to the right, then head out onto Katz Street. You can actually enter the dry cleaners and Andy's Bookstore by climbing through each one's window, but there's nothing of note in them besides an article to read. Neely's Bar is where we need to head next, so go west along Katz Street and then south down Neely Street when you reach the intersection. You'll encounter a few enemies along the way, so either avoid them or take them down. Once you get there, head through the front door and pick up the Memo for Neely's Bar Note.
Memo #4: Neely's Bar Note
Once you arrive at Neely's Bar on the intersection between Neely Street and Sanders Street, pick up Neely's Bar Note off the counter in front of you.
You can save your game if you wish behind the bar, then approach the covered-up jukebox in the corner. Pressing Cross/X will break the jukebox and give you a piece of a Broken Vinyl Record. This begins the Jukebox Puzzle in Neely's Bar, and you can find a full breakdown and guide to that through the following link: