Ratchet & Clank: Full Frontal Assault was billed as a cross-buy title, but the PlayStation Vita version was delayed late last year. Sony promised that more information would be shared in January, but it’s almost February and we still haven’t heard a peep.
In a Facebook status update posted overnight (and promptly pulled), Insomniac Games seemed pretty peeved about the whole scenario: “Insomniac cannot make any comment about the game. We have repeatedly asked Sony and Tin Giant [who is working on the handheld port] for an update to share with our fans. They have not provided any update we are allowed to share.”
The developer continued: “We are sorry for any disappointment, but there is nothing we're authorized to release publicly. Trust us in that we share your frustration, and have been passing your comments on to Sony, we also advise you contact Sony directly to share your disappointment and frustration.”
There’s some real anger in that message, so it’s clear that something’s gone awry behind the scenes. We noted in our Ratchet & Clank: Full Frontal Assault review that the title is a technologically demanding game, and that we’d “be particularly impressed if Insomniac Games and third-party developer Tin Giant [managed to] get the handheld release running at parity with the PS3”.
At this stage, we’ll be impressed if the port releases at all.
[source polygon.com]
Comments 15
Cancel with Tin Giant and get Bluepoint Games on the scene
@nathanuc1988 I think this flags one of the problems with cross-buy. Sony's essentially having to fund the development of this game twice, and in this instance it's clear that it's gone completely wrong.
@get2sammyb Yeah. I wonder what will happen if they end up canceling the Vita port though. I know I personally only bought it because of the Cross-Buy promotion. I know for sure I cannot be alone.
A bit off topic, but what is nice about the way Bluepoint works is they convert it using their own engine (or license a bit of it out to begin with). I believe that's why any PS3 game Bluepoint ported to Vita plays nearly identical.
This is starting to border on disaster now. Sony better find a way to resolve this soon and do so without damaging the relationship with Insomniac beyond repair.
I didn't like the PS3 demo
@irken
If you were playing it as a continuation of the Future arc, I can see why you were disappointed with it. But as it's own game I enjoyed it, though hated the fact that Clank is basically Robo-Qwark. D:
Maybe people should start making their own vita games.
@irken004 Yeah, I gave it a 6/10. I thought it had a bit of an identity crisis, to be honest. There's fun to be had, but it could have been better.
I might be biased but i really think Insomniac should have become a 1st Party dev for Sony. They seem to have though that going multiplat was the finacial answer to their problems but i think that was a mistake. I fear the Fuse may end up like Epic Mickey 2: Resistance sold on PS3 but Fuse will sell less even though its multiplat. I just hope they dont closed down.
Well it's not like it's that good of a game anyways.
Oh look Vita getting shafted again how shocking!
It kind sad, but it seem like the that fews insomniac games have been getting low scores. They were pretty much the only ones that carried their ps2 characters through to ps3 ( where sucker punch and naughty dogg both made new IPs) and those characters seemed to have suffered for it. I dont know if its franchise fatigue or what but the Rachet & Clank games have lost their touch.
I had plenty amount of fun playing co-op story and competitive mode online with my friends. Full Frontal Assault deserved a 7.5, but the patch raised it to an 8 for me. The map patch will bump it up to 8.2.
I'm still planning on buying this, when the vita version comes out. I can wait.
Heh, I saw that post before it was pulled.
If the Vita port is never released there's gonna be some problems, but I myself would settle for all the skins DLC for free.
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