Rayman Legends will get its invisible limbs in a twist on PlayStation 3 this September, publisher Ubisoft has announced. The former Wii U exclusive was due out later this month, but has now been pushed back, presumably to accommodate the multiplatform launch. The news will come as a big blow to Nintendo, as the title had previously been billed as one of the system’s heavy hitters.
"We heard from many Xbox and PlayStation owners and Rayman fans who told us they really wanted to play Rayman Legends on their current system," said Ubisoft's European marketing executive Geoffroy Sardin. "We decided to give the fans what they wanted while at the same time broadening the audience exposed to this innovative and memorable game."
Only yesterday, Tecmo Koei announced that Ninja Gaiden 3: Razor’s Edge would be going multiplatform too, marking a rough couple of days for Wii U exclusives. Of course, this is the nature of the business now, as PlayStation fans have been forced to learn with franchises such as Metal Gear Solid and Final Fantasy over the years.
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I know they're targeting different markets, but only a brave publisher releases in the same month as Grand Theft Auto V.
Hah, indeed - it'll probably slip again
Erm... nice one, Ubisoft? Or not.
Michael Ancel, few months ago:
“What surprises me with Wii U is that we don’t have many technical problems. It’s really running very well, in fact. We’re not obliged to constantly optimize things. Even on the PS3 and Xbox 360 versions [of Origins], we had some fill-rate issues and things like that. So it’s partly us – we improved the engine – but I think the console is quite powerful. Surprisingly powerful. And there’ a lot of memory. You can really have huge textures, and it’s crazy because sometimes the graphic artist – we built our textures in very high-dentition. They could be used in a movie. Then we compress them, but sometimes they forget to do the compression and it still works! [Laughs] So yeah, it’s quite powerful. It’s hard sometimes when you’re one of the first developers because it’s up to you to come up with solutions to certain problems. But the core elements of the console are surprisingly powerful.
"And because we’re developing for Wii U, we don’t have to worry about cross-platform optimization.
“We can push what the console can do; push it to its limits. And of course, we have a new lighting engine. In fact, the game engine for Origins was mostly just classic sprites in HD, but now we can light them and add shadows and all these things. So there is some technical innovation with the engine itself."
Is it not funny to read this now? I highly doubt that the PS3 and XBox will receive a watered down version or that they can't handle the new engine. Developers should really think before they talk,
I remember being shocked - really SHOCKED, not sarcasm - when FF was announced for the Xbox. Heck it still seems weird. But this is a whole lot freakin' worse. Not going multiplat - I honestly don't care, it's a good business decision - but pushing it back until Sept. is a huge kick in the gonads for people who bought a Wii U to play this. That's a 6 month delay. And with the Pikmin 3 delay there just ins't a whole lot more out there.
Ancel owes all Wii U owners an official apology.
Vita please. Origins was awesome on it.
@rjejr I agree that the delay really does suck for Nintendo fans. You have to imagine that the game is finished on Wii U. Unless they've decided to fundamentally change the design of the game, they could have easily released the Wii U version on time, then put it on PS3/Xbox in September.
I want this on Vita! Origins looks great in the OLED screen.
It would be good if you could use the Vita as screen of the PS3 version like the Wii U version. Probably not going to happen though.
Now if Bayonetta 2 would be released in PS3 as well...
I thought Nintendo fans reacted bad to the Ninja Gaiden news, they will flip over this. The delay is bs I'll give them that. Not much of a Rayman fan but this is good for PS3 & 360 gamers who enjoyed Origins.
This is moronic.
The delaying off it is just a kick in the face to Wii U owners. Especially doing it so close to launch.
They should give the ps3 version cross controller capabilities with the vita to play exactly like the wii u version. Then I would buy the ps3 version bc the only difference would be trophies.
Thinking about it, this does seem counter productive. At this moment Wii U owners would probably settle for just a halfway decent game, Legends looked better than ok and was getting a lot of hype. Now it's releasing the same month as GTA and no doubt Nintendo will have something big this fall too. Going multiplat is a good decision but September is poor timing.
I agree gamer83, this is a risky decision. Wii U owners were starved to buy something new, now they'll compete directly against heavy hitters from Nintendo, GTAV, and the imminent release of 2 new consoles. Could go badly for them, we'll see. I bet it was some xbox rule: if you want to release on our console it can't be on a competitor's console first.
Didn't even think about that but good point, MS has pulled that bs plenty of times, still Ubi is a big enough publisher that they should've told MS to stick it. They could've worked something else out.
I want this for vita too. Any way Ubisoft can see that there's interest for the game and port it to vita as well?
Seriously, Origins was the best platformer I've ever played. I tried the wiiu demo of legends at my local hmv a few months ago and it looked incredible
A Vita version and the option to use the Vita in a way similar to the U's gamepad would be great, I might even be tempted to buy it if that happened. I haven't been a fan of the series but I was impressed with the Legends demo when I played it.
Does Ubisoft even know that Grand Theft Auto V comes out the same month? I'm getting Rayman for sure, but I also want to get GTA V. I hope Rayman sells well.
@Savino Not to mention the imminent arrival of next-gen consoles.
This decision could backfire on Ubisoft. Multiplatform titles
don't always sell better then an exclusive as Junction Studios
could attest to. I would hope that the ps3 version will have move controller
support as well.
@blurays
Not really sure Move support is needed and the same goes for Kinect. Cross controller with Vita is a must though and on 360 they should allow the use of Smart Glass.
I'm not sure this is the smartest move for UbiSoft, I think they should have at least released it on Wii U Feb 26th, than for 360/ps3 in September. I'm honestly happy to get it, but this is a slap to the face to the Nintendo fans who barely have anything to play right now.
Rayman Legends was one of the main reasons I bought a Wii U. I'm extremely disappointed at the delay. I really don't know how they're gonna get it to play the same - they use the gamepad a lot with it. If it did feel the same, I'll probably get this for ps3 now.
Ubi finally releases this awesome looking game on a consle that's actually worth making games for! Everyone know that wii u is gonna be ignored once the actual next-gen cosoles are released so its a good idea for them to put this on PS3 where they can make some money off of the game.
PS3 port of Wii U demo inbound? I need it!
I wonder if they'll have some Vita compatibility to emulate the gamepad functions or if they'll leave that side of the game out of the PS360 versions entirely.
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