Those of you hoping for more single-player DLC in Crystal Dynamics’ excellent Tomb Raider reboot may be disappointed to learn that the studio is focusing all of its attention on multiplayer add-ons from now on. Speaking on Reddit overnight, global brand director Karl Stewart confirmed that the developer has “no plans” to expand the solo component – meaning that you’ll need to put your dreams of additional tombs on ice.
“There are currently no plans in place for any single player expansions," he said. "All of our DLC is based around the multiplayer experience for now."
As Eurogamer.net rightly points out, there are huge areas of the game's world that are blank, leading many to believe that they would be filled in with post-release content. However, that’s not the case. We suppose that we should be applauding developer Crystal Dynamics for including all of the title's single-player content on the disc that it shipped – but it’s hard not to feel a pang of disappointment at the confirmation of no more tombs.
[source reddit.com, via videogamer.com, eurogamer.net]
Comments 8
Meh. Haven't even tried the multi-player of this yet, and from the sound of it, I doubt I'll be buying any DLC. There are already too many online Trophies in this as it is.
Another shame - a once-great single-player game, plagued by the "must have online" scourge.
I think this is bonkers. I don't mind them releasing new multiplayer DLC for people that want it, but how did they not expect there to be demand for single-player DLC? I applaud them for shipping everything on the disc, but in this day and age, I can't believe they didn't have a team working on new campaign content — even if it was just more tombs/collectibles/whatever.
@get2sammyb Yep, very odd that they ever thought there'd be no demand for single-player DLC on what has always been a strictly single-player game. Same as you, I've no issue with there being multi-player DLC - I have a problem with there only being multi-player DLC.
I wouldn't even object if single-player DLC featured one or more of the game's other characters and their experiences, set in a concurrent timeline while Lara is off doing her thing in the main game.
I just finished the campaign at 100% last night. I was really counting on more single-player dlc.
This is easily the most fun I've had playing a single-player game in quite a while.
The new Tomb Raider was a great play but I didn't fall in love with it like I did with the new DmC reboot. I think the main problem that I had with this new Tomb Raider is that it borrowed to heavily from Sony's Uncharted so much that it didn't feel like the Tomb Raider which I grew up with. Another flaw is they focused so much on distinguishing themselves from the past Tomb Raider games that they lost sight of the "fun" and it felt like yet another miserable rough and tumble brown video game with too much blood flying in combat.
Capcom kept the fun factor in DmC and the game remained colorful and stylish and even had an over the top adrenaline rush while Square Enix/Crystal Dynamics Tomb Raider took itself far to seriously and felt kinda crabby at times.
I'm really not surprised at all. What concerns me is that they might get the bright idea to include TROPHIES with some of that DLC. I'm one patched Shopaholic Trophy (which has been confirmed by Eidos' community manager to be inbound) from Platinum, and I REALLY don't want to go back. The multiplayer was interesting for a little while, and many of the Trophies are easy enough, but it can't keep my interest long enough to WANT DLC Trophies like Uncharted 3 did.
SquareEnix everybody, lets give 'em a round of applause... Unfortunately, stuff like this is why no matter how many good things SE may do, you can never fully praise it anymore. This decision is stupid beyond belief.
@Lionhart
This game has a darker feeling to it than many others but I wouldn't say that kept it from being fun. I had a great time playing it and the bow & arrow is one of the most satisfying weapons I've ever used in a game.
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