Until Dawn, the fascinating teen horror slasher from Supermassive Games, may not need a PlayStation Move motion controller after all. As spotted by the ferocious folks over at Bloody Disgusting, the title’s box art merely states that the game is ‘compatible’ with Sony’s illuminated wand, not ‘required’.
The compatible icon is typically reserved for titles such as Killzone 3 – games that are fully playable with the peripheral, but also work with the DualShock 3. Assuming that the cover is accurate – and not merely a placeholder – it would perhaps explain why the horror title has been hiding in the shadows ever since its announcement at GamesCom last year.
If true, we sincerely hope that the controls haven’t been watered down as a result. The developer originally promised a fully interactive experience, taking advantage of the accuracy of the motion controller. We've got our fingers-crossed that that will remain the case, because taking your girlfriend’s clothes off just won't feel as satisfying with an analogue stick.
[source bloody-disgusting.com, via vg247.com]
Comments 6
To be honest I have kinda given up on Move. Not because i don't love the tech (I started here with Movemodo), but there are so few games that support it, and most are a bitter disappointment. I just can't be bothered anymore.
@Ginkgo I think decisions like this are the reason why that's happened, though. I mean, I understand the commercial reasons behind not requiring the Move, but if you make the compatibility optional, suddenly it loses a lot of its lustre.
People complain about Move not having many exclusives, then when we get one, people complain about it being Move exclusive.
If true, I'm much more interested in the game.
Both good and bad.
Good: the game might not completely flop (I'm definitely going to buy it)
Bad: Sony has lost faith in Move, so less Move support in the future at least in a meaningful way.
@Gamer83 - Agreed. I want to play this game but not enough to go out and buy Move.
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