Sony’s preached about the ease of development on its next generation console ever since its announcement earlier in the year, but a spate of delays this week have prompted some sceptics to question whether it’s merely been exaggerating in order to improve the public perception of the PlayStation 4. However, Oddworld Inhabitants co-founder Lorne Lanning, who’s working on Oddworld: Abe’s Oddysee New ‘n’ Tasty for the impending system, has rubbished such insinuations, stating that it’s one of the most architecturally intelligent systems ever conceived.
“Simply put, it’s the smartest development environment that we’ve ever seen,” he explained as part of an indie-focused feature published on IGN. “I believe that a lot of that credit goes to chief hardware architect Mark Cerny, who has an incredible depth of knowledge and long-time experience in developing games. Mark has serious knowledge – and I mean down to the machine language. If you take his decades of development experience in delivering hits, and then build a custom tailored development environment that’s designed to facilitate developer need, then I think that’s the system that you’re looking at.”
But it’s not just the architecture that’s pulled Lanning back to the platform where he made his name, but also the risk-taking environment that the Japanese giant’s cultivated. “This is a system that’s going to allow innovation to happen faster and cheaper, which is a great, great thing,” he continued. “Innovative work needs to be delivered with less friction and a lower cost, simply because it will require more product cycles before something new dials the playability into a new genre. There needs to be more room to take chances and fail at them but still survive. This system gets closer to that goal.”
Furthermore, Lanning concluded that the platform holder’s desire to support smaller studios rather than hold them hostage is what’s helping to establish such goodwill throughout the indie space. “Sony’s outward projection is that they are less concerned about ‘locking you up’ and more focused on what helps you to build a better business for yourself, and what will enable you to build the best games possible with your limited resources,” he beamed. “That’s a big change for any console manufacturer. They are making the process feel that it is less about them, and more about you.”
It’s a strategy that’s very much put the firm on the front foot in the increasingly important indie space, and there are legitimately dozens of digital downloads heading to the PS4 as a result. With outward-facing executives, great development tools, and an accessible architecture, we suspect that the manufacturer’s only going to accrue more support in the weeks following next month’s big release.
[source uk.ign.com]
Comments 8
Good to know that. It means maybe more ps3 will be supported by ps4 someday
I read about this early on today great news.
Assuming Sony didn't pay Lanning to make these comments after this disastrous week, that says a lot about how terrible a studio Evolution is right now to not be able to get a racing game done by launch. Time to cut ties.
I just want the best gaming experience available. The console is a big part, but so are the games/devs. I hope ease of production translates to unparalleled gameplay innovations, not just a million indie clones with better graphics.
@Gamer83 Evolution is trying to deliver more than just a simple racing game and if they need a few more months to do that, then I say "go ahead and delay it."
And why would Sony have to pay him to say this when what he's saying has been the general consensus for months?
@Lelouch
And Evolution has had more than enough time to deliver on that vision, being one of Sony's supposed top studios. Drive Club should've been able to get done by launch. It leads me to believe two new things and neither are good... 1. the system isn't as easy to develop for as Sony wants people to believe or (even worse) 2. Evolution has become a lazy, trash studio that needs to go.
As for the second question. It's all about the PR, plenty of companies have paid people to say great things about a product. Now I didn't say they did in fact do this, merely speculating. The timing, imo, is suspicious. Just a day after two of the PS4's highest profile games got pushed back? All the high profile Xbox One games are right on target. Sony needed some positive news and the internet gaming community loves them indies, why not just get one of the legendary voices of the industry to say something? It's not even something I'm criticizing Sony for. If it did pay him I'd say 'well played,' because it is a very good PR move.
All I have to say is that I hope the future be bright for Sony and not have to run into future horrible delays like this week so I don't have to keep going to a PS/Nintendo forums and read about people complaining over their immature childish "opinions" about the same "wants and needs" over and over like a broken record now that was a disaster sigh.........I just want my system so I can enjoy the rest of the games I bought on it and be patient for next year for the 2 games that was delayed.
Smart approach Sonys taking here. Everyone seems to benefit. Devs can be more creative with less hassle. Gamers get cool new, interesting games to play. Sony gets more exclusives, and more people buying the games and the PS4. Sounds good to me.
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