Octodad: Dadliest Catch may have been something of a one-trick pony, but there is money to be made by tailoring your title to popular YouTuber PewDiePie. According to developer Young Horses, its curious cephalopod-starring parenting simulation has racked up $4.9 million to date, which is extraordinary when you figure that only nine people worked on it.
Indeed, the clever folks over at Eurogamer.net did the maths, and calculated that – if everyone was paid equally throughout the title's 31 month production period – they'd each be taking home $211,000 per year. To add to that, the studio reckons that it only worked 24 hour weeks on average – so about $174 an hour. That's it, stuff this site – we're making an indie game.
It's actually not that simple, of course, because the firm had various overheads – including Kickstarter rewards, booth space at conventions, and more. Still, it's clear that the aquatic adventure has been a huge success, and the PlayStation 4 has played its part in that. Sony's next-gen system made up around 32.6 per cent of the title's sales, and 39.2 per cent of its total revenue.
It's no surprise, as the outing makes a hilarious first impression – but it does wear off its welcome with time. The studio seems aware of this, as in an infographic designed to present the various statistics above, it made a point of highlighting the release's not-so stellar Metacritic scores – and the fact that it won no significant end of year awards.
[source twitter.com, via eurogamer.net]
Comments 2
I don't think people liked the game that much. Only 37% completed it. Which is really bad for such a short game. It is a fun game, even more so with someone else, but when I played it alone, it did feel a bit dissapointing.
Played through it myself, then again with a friend via shareplay, and finally went 4 player roulette mode. Absolutely loved it and it was a breath of fresh air. Glad they got rewarded for doing something from left field.
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