There's a big 'To Let' sign in the Home Plaza today, and the remnants of makeshift toilet paper streamers scattered about its tufts of unkempt grass. Hours earlier, avatars congregated to wish the virtual world farewell, with one last cabbage patch dance under silky blue skies. Now, the weather is moody, and the animated banners – so vibrant and alive in their prime – have been switched off. The posters have been ripped from the walls, the microtransactions all removed – and all that remains are memories of Sony's big experiment. There really was no place quite like PlayStation Home.
Looking Not-So Good
One area that PlayStation Home will forever be criticised for is its awful character creation process. Rather than opt for a stylised art direction, Sony instead went for realistic – and really ugly. Getting your character to not look like a gormless nuclear disaster survivor was practically impossible, and the platform holder pretty much scrapped the entire system in later years, by releasing costumes that completely overlaid your character. You could play as a giant lobster, for example – or a bunch of balloons. In other words: the way that it always should have been.
Interior Designer Extraordinaire
We remember furnishing our lush studio apartment with nothing but plain white settees in the early beta days. Sony may have built an impressive networking showpiece, but when the pre-release test rolled around in 2008, it wasn't quite what the company had promised. A Sims-esque interior designer mode allowed you to kit out your personal space with objects of all shapes and sizes – in theory at least. However, it took a while for companies to start releasing custom couches, stereos, and arcade machines, so our lush interactive getaway consisted of a single chair in the centre of a very large, very empty room. At least the feng shui rating was through the roof.
Lines Like in Real Life
There's simulation – and then there's simulation. Theme Hospital made you feel like you were managing a doctor's surgery, but it was fun because it was several steps removed from reality – after all, we'd have taken a different career path if we wanted to balance the books for the NHS. PlayStation Home, however, took a little too much inspiration from real-life. We have "fond" memories of the bowling alley, a social hotspot designed to provide the virtual world with fun little minigames. Except, you had to queue for them. Only one group could use a lane at any given time, so if you wanted to show your skittle smashing skills, you'd often have to wait. And we did. For hours at a time.
Blame It on a Boogie
There was a definite war-like spirit to those early days in PlayStation Home. Indeed, with so few things to do, we distinctly remember having to make our own fun. Dancing was the solution for many, with a whole host of animations available, enabling you to pop out the robot with a couple of button prompts. Impromptu conga lines probably showed the service at its embarrassing best, as groups gathered together to dance the night away – often while they waited for a pool table to become available.
All the Fun of the Fair
To be fair (har har), PlayStation Home did eventually evolve, welcoming new social spaces with fresh things to do. The Midway Carnival, which required an admission ticket, was one of the first minigame laden additions that we recall, offering various simple interactions which could be completed in reward for new apartment items. These weren't great, but did show the potential of the service – and later additions like Sodium One and Sodium Two, a futuristic space shooter and racer respectively, brought all new experiences to the virtual world. Unfortunately, by the time that they arrived, most people had already long moved out.
We Laugh, but There Was Something There
PlayStation Home will perhaps be remembered for everything that it wasn't – but we don't think that it was an outright failure. The concept twisted and changed direction far too many times, and its under baked origins left a sour taste, but the idea of a communal gaming hub – filled with activities and other people – could have been great. Even if it was as profitable as people make out, we doubt that Sony will ever give this another stab. And in a way, that's a shame. This is a concept that needed completely rebooting to realise its potential, but it would appear that the door is now firmly shut.
What are your memories of PlayStation Home? Would you return to a rebooted virtual world on the PlayStation 4? Don't start dancing in the comments section below.
Comments 15
BYE PLAYSTATION HOME!
They should do a new home alike app on both ps4, ps3 and psvita. And trophies should be involved with it, like when you plat a lego game you get a lego set based on that game to showcase in your house, or when you plat the walking dead you get a lee plushie. (Also a trophy room to showcase them) I'm not a real trophy hunter but I'm sure that would be fun.
PShome was pretty cool. i didnt really spend too much time there but i liked it all the same. only thing i wasnt too fond of was all the microtrsnsaction stuff. everything was too expensive. im sure there might have been some people in there somewhere that i could have befriended but i never found them, just rran around having stupid fun. i really liked all the horror themed activities. i would love if they made a new "next gen" home.
I remember when people were touting it as a futuristic replacement for the XMB. Crazy times, imagine having to load all that up just to play a game!
I actually like 'home', it was something different to do and was actually a neat way to see different people and meet them. It would be nice to make a better version for PS4, with trophies, more ingredients mixed up, better mini games that you don't have to wait for hours to play and better loading time. I never bought anything (due to the prices being expensive), but it would be nice to be able to earn free stuff. Maybe in the future years, they'll bring something back again...lack of simulation games are becoming scarce.
I didn't really visit much but sad its gone Well it means the death of my little Sack-boy & Kitten i bought(so i gave them 1 last run around yesterday to say goodbye, how sad of me)
I was there with my friends at central plaza until the end when we all got booted around 3:00a.m. Home will truly be missed
I see my friend sweet in her uncharted 2 tenzin outfit in that picture. That was the outfit she was wearing last night when we all were saying our goodbyes.
I will always hold a special place for the idea that was ps home. I always envisioned a future where instead of the os, your PlayStation would load into this world where you could launch all your games, meet with friends, go to a movie theater to browse the ps store, and invite your friends back to your house to watch the movie you rented with them while in party chat. Yea it would have made the console require online, and they would have needed to make drastic improvements, but I always loved home for what it could have been. Rip home, you were bizarrely both ahead, and behind the times.
Honestly as much as I didn't like Home, it was a great market for casual players who liked to loiter in a virtual place. I do think Sony or the developer behind it, should look to make a version for it for either the PS4 or Morpheus.
I'll miss PSHome i really hope Sony brings it back to PS4... with shorter loading and downloading times
Maybe a bit ahead of its time? I enjoyed messing about in Home, but the PS3/PSN wasn't capable of delivering what was needed to make it amazing. Neither is the PS4.
Maybe the PS5?
Fond memories. Too bad I wasn't at home to log on that last day of PS home.
Sony took quite a long time to shut this s* of Home, I tried sometimes and it's one of the worst ideas I saw in a long time.
All I remember about Home is very long load times and my PS3 freezing pretty much every time I tried to use it.
I liked the idea of Home but without a doubt the loading times killed it for me. There was nothing luring me past the loading - so many locations turned out to be empty advertising space when I finally got to them that I stopped checking new ones. I really wanted an incentive to mess around in it, but I just didn't feel I got one, aside from maybe the Xi game and the Heavy Rain promo. Seems a shame to dismiss the idea entirely though.
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