Project Morpheus is less than a year away from release, and we're finally starting to see the first trickle of software announced for the ambitious accessory. GNOG, the latest addition to Sony's popular Pub Fund programme, is due out in 2016 on the PlayStation 4 β and will be fully compatible with the console's virtual reality headset.
The problem is that we haven't the foggiest what it actually is. It's described as a puzzle game set in a universe made up of monster heads (!!!), and you'll be able to flip these around in order to explore the micro-worlds lingering on the other side of them. Interacting with both sides of the fiends' faces will allow you to do... Er, stuff? Honestly, we haven't got a clue.
"The heads are totally unique, with different puzzles and soundscapes in each, to really emphasise that aspect of playful discovery," explained studio director Saleem Dabbous on the PlayStation Blog. "We've taken a lot of inspiration from games like Windosill and FEZ β which are great little sandboxes of exploration and wonder β as well as toys like Polly Pocket and Mighty Max."
It certainly looks the part, but we'll need to have a play around with it for ourselves before we can accurately relay the gameplay loop to you. Hopefully we'll get a chance to try it soon.
[source blog.us.playstation.com]
Comments 2
Not something I'd play on the Morpheus but beggars can't be choosers.
I don't understand what I just watched...is there a game somewhere in there?
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