After Assassin's Creed Unity launched in shameful condition on the PlayStation 4 last year, there's been much discussion over how 2015's follow up, Assassin's Creed Syndicate, will run on Sony's home console. After the beating that Unity took, you'd assume that Ubisoft would do its best to ensure that Syndicate performs well on a technical level, but according to recent reports, the latest tale of Assassins versus Templars is disappointingly shoddy.
Fortunately, we've managed to get our hands on the stab-'em-up, and we can safely say that we didn't encounter any crashes or noticeable frame rate drops. In fact, the whole thing ran at a very solid 30 frames-per-second, even when we got into a big scuffle with a load of overly cockney guards.
Playing as Evie, the supposed stealth specialist, we were dropped into a mission which made full use of the series' 'black box' design; we were presented with several different routes to success, and it was interesting to see how each path played out.
Sporting new gadgets like the zip line, which allows you to traverse far greater distances between rooftops with a push of L1, there's a definite smoothness to Syndicate's gameplay that's nice to see, even if it's not particularly revolutionary. In some ways, it still feels like Unity - or, indeed, Assassin's Creed in general - but as you'd expect, aspects have been refined and honed. For example, the process of climbing up and down buildings appears to be more responsive - even if it does retain that traditional stickiness that sees the protagonist cling to bits of buildings that you're desperately trying to get away from.
There is one area where this London-based excursion seems to stumble, however, and that's with its amount of glitches. A common occurrence in almost all open world releases, small visual bugs like this are all but expected these days, but you have to consider that our demo lasted about twenty minutes, and in that short amount of time, we saw the lot. Whether it was Ms. Frye clipping into the scenery or non-playable characters locking into animations that didn't click into the correct position, it's not harsh to say that our immersion was broken a few too many times.
We obviously can't go into excessive detail without a longer look at the game, but we're quietly confident that it'll turn out better than the franchise's previous instalment if our early look is anything to go by, despite some of the aforementioned annoyances. Having said that, our demo was limited to a singular mission - whether or not the title cracks and creaks under the weight of its full sandbox setting is up for debate. As such, we're certainly not giving Syndicate the benefit of the doubt just yet - but hey, let's try to be positive for once.
Will you be taking a tour of Victorian London later this year, or is the jury still out on Ubisoft's latest? Share your best rhyming slang in the comments section below.
Comments 22
I wish they would sacrifice a bit of the graphics and size of some games for better performance.
I wish they'd just stop releasing them every damn year.
If ever there was a time to take a year off, it would have been after Unity.
Do you know if social stealth is still in the game? I read something that might've meant it's not. If it's not, this game is dead to me, and a complete and total waste of an era. The point of AC is social stealth, and it's a very clever idea. It's not AC without it.
Im actually looking forward to AC Syndicate but, of course I won't be getting it day one. Im going to wait for Fallout 4 and pick up AC after Christmas. By then most of the bugs and glitches should have been patched.
Im not a big fan of the Assassin's Creed series anyway. I enjoyed Black Flag, but that was mainly a pirate game, and a damn good one too. I'd love to see a current gen Black Flag. The main reason I want AC Syndicate is for the theme and location. Im also interested in seeing how the relationship between the brother and sister unfolds.
This just in: they made a game run on a powerful console at 30 frames. Sure, there are prettier games that run at 60 frames but honestly 30 is good compared to the last attempt... I won't partake in these London escapades but I can guarantee it will probably sell well. Black Flag will always be my favorite just because Pirates and YAAAAARRRRGH, WHAT DO YE DO WITH A DRUNKIN SAILOR?! Anyways on a professional note: maybe Ubisoft has figured out what will work for the series.. Or maybe not.. I really don't know and don't care as much as I used to.
After Unity, I pretty much swore the series off. Unless they do Black Flag 2, I'm out.
I remember when they said they were targeting 1080p 60fps for unity
Unity was horrible in motion , ubisoft haven't got faintest idea how to make Their new AS engine work. Black flag was smooth as silk.
I enjoyed Unity after they fixed all the mess, but I'm not so sure about this. Just since like ac Unity but in London... Or should I say landon
I skipped unity as I'm a bit worn out on this genre...but living in London and loving Victorian history...I just can't resist!!! Please don't screw it up ubisoft!
I completed all the games up to the end of Ezio and the Vita one. I really want this one to good as it is in my home town of London but I fear like 3, 4 and Unity it won't hold my attention. I am certainly, unless it gets really good reviews, waiting for the price drop on this one.
I'm done with this series and anything Ubisoft make for that matter. Such boring games. Every world feels dead an empty.
Not really interested in this right now. I still plan on trying all the games at some point, and Brotherhood is next, so this is a way's away for me.
Honestly though, this is a hard sell. Ubi really should have taken a break after Unity.
Ass creed unity really put the Ass in ubisofts game catalogue. Terrible game, its clunky, boring, by the the numbers and controls horribly at height. I've only played it once patched. Not touching this with a bargepole.
Can't believe they took out the co-op, I actually liked that, could of easily dropped it down to two people since they have two main characters.
Being broken and unfit for release didn't stop Unity from getting high scores. Just like Skyrim on PS3, the faux outrage by the gaming media only happened AFTER they dished out their publisher-appeasing praise.
I have played almost every AC, but my enthusiasm for this series is long gone.
First Assassin's Creed title I'm skipping at launch since AC3.
But I swore after Unity that I would never preorder another annualized franchise again, especially Assassin's Creed. Nope, I'll wait a year and every holiday season I'll buy the one from the year before. It'll seem brand new to me, and will cost around $15. Bugs fixed and patches ready.
@Jaz007 Pardon my asking, but what does social stealth mean? Blending in with crowds?
That's the main part of it and what I meant for the most part, yes, but it also has a bit more to it. You know how in the games you normally have low-profile actions, but when hold down the run button you engaged in high-profile actions? Low-profile is socially acceptable (as subtlety killing can be anyway : P) is less likely to attract attention while high-profile isn't acceptable and attracts attention. For example, running around with a sword in a normal are might you attacked by guards or another enemy, while calmly walking won't. Crowd-blending is the only real way for social stealth to work in a restricted area though.
@larry_koopa
I agree. Won't happen, but the series sure as hell could benefit from a break.
this generations will be remembered for remastered version of ps3/xbox 360 clasics.should be called ps3/xbox360 2.0 or enhanced or something like that...
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