"Shut up about virtual reality already, Sammy," you're probably all screaming at your screens. Sorry, I have been a bit pushy, haven't I? But in my defence, I keep writing about PlayStation VR because I'm genuinely excited about it. No one's paying me to talk about it. I haven't been instructed by my bosses to churn out a never-ending stream of articles on it. It's not even attracting that much traffic.
But I legitimately believe that there's something to the tech – even if I can understand and appreciate every single sceptical comment I read.
I'm also not going to sit here telling you all you need to try it, because I've said that before. It's true, but that doesn't help you to better understand my enthusiasm at all – in fact, it must be pretty darn frustrating if someone keeps telling you to sample something that you have no means of getting your eyes on. So I'm going to try and explain one of the things that makes VR a game changer: scale.
Playing games on a flat screen is cool: I love it, I've tried to build a career out of it, and I'll never stop doing it. But no matter how big your television screen, you're always limited by the panel that's in front of you. Yes, TVs get crisper and sharper all of the time – but irrespective of your display, you're always going to be looking through a window into the game.
A bit like this guy:
PlayStation VR – and virtual reality in general – changes that profoundly. I've been thinking about Battlezone a lot over the past few days, trying to determine exactly what blew me away. And I think it's the sense of scale. Because the game's able to fill your entire field of view, everything suddenly feels gigantic in a way that a standard screen simply can't replicate.
Apologies for the shoddy Photoshop work, but this is what it feels like:
In fact, it's better than that, because the 3D aspect of the experience adds depth to the scene that's not present on a 2D screen. So imagine for a second that the No Man's Sky dinosaur is not only towering above you, but is also many metres away. Suddenly, a scene that looks gorgeous but quite small on a standard TV becomes absolutely gigantic in PlayStation VR.
And it's even more powerful than that, because when you move your head, you remain in the game. If I move my head away from my normal display, then I instantly lose the attachment that I have with the game world. But in PlayStation VR, that connection that you share with the virtual world won't break until you physically take the headset off. It's an unbelievably powerful effect.
Now, there are downsides to that, of course – there's a chance that it may make people feel sick or experience eye strain. But removing those factors from the equation, I just wanted to write this article to try to explain why this tech is a game changer for me. I fully understand if you remain sceptical, but I hope I've at least done a decent job of illustrating why this stuff is blowing my mind.
Is the sense of scale that's possible with PlayStation VR something that's exciting you, too? Is Sammy getting a bit too giddy over this stuff? Make yourself big in the comments section below.
Comments 25
@JoeBlogs No, it's still way too early for that. Virtual reality's cool because it takes you to a different world, but I think many years in the future augmented reality will be just as important. And I think we'll probably always have flat panel screens.
That image of No Man's Sky has sold it. It is all about being sucked into a world and whether No Man's Sky is VR ready, I will be playing it in Cinematic Mode!
@ZeD Important to note that Cinematic Mode will only create the illusion that you're playing on a cinema screen. Still cool, of course - but it won't be the full immersion that I refer to in the article.
@get2sammyb It will be very interesting to see how the Cinematic Mode works. Either way, imagine playing a game on a 225inch screen!
Spot on article, and (as Sammy knows) I felt the same way after playing Battlezone at EGX 2015. I'm not a massive VR enthusiast by any means - I'm actually quite sceptical - but I still totally agree with what's said here. It really is impressive when you can move your head from one side to another and still be looking at the game.
It sounds obvious, but it's true!
@JoeBlogs I mean like Hololens and that kind of thing. Imagine that instead of having a SatNav unit in your car's dashboard, arrows would just appear on the road. I think that will happen eventually.
@ZeD Cinematic mode is one of the reasons why i buy Plastation VR. Playing uncharted and the last of us while not being disturbed by my phone or light coming from outside
@Grawlog I'm sure they will take on tour, it just depends whether they'll be able to hit everyone. It's totally reasonable to want to try it first, though. Maybe when it's out someone in your family or a friend will get it so you can try theirs?
Spot on! I remember when 1080p 44" screens came out in early ps3 days. The sceptics and soothsayers where screaming "That huuuge tv wont fit in my living room" or "you'll go blind seeing so many pixels"!! "My 22" CRT is perfect thanks". Nowadays larger is the norm especially with 4k. I am a bit worried how addicting the immersion might be tho... especially for kids or mental zombies.
@get2sammyb
I'm not hyped about it, I've worked on my career for the last 11 years, after a 8-9 hour work day and time at the gym, I want to relax.....R-E-L-A-X I don't want to put on a helmet, motion control is more of a irritant than anything else, and I don't want to look like a fool and be cut off from my environment. I also love gaming, I would rather see these companies devote resources to traditional gaming vice what I see as a mostly a gimmick when it comes to gaming. In other fields, military, medical, educational, yes, but gaming......niche at best.
@Grawlog When I was working at HMV, I was sent to London to see PlayStation Move (which was newly out). Sony was doing some kind of roadshow to promote the new controllers and games, and the entire event I went to was inside a huge PlayStation truck parked up near an overground station.
I'm certain that Sony will do something like this for PSVR, and I think they're going to be pushing this damn hard in order to win over people like you, who are interested but yet to try VR. They'll be spending big marketing bucks on this, I'm sure of it, and I'll bet you'll be able to try PSVR nearer its launch in a GAME or a HMV or something. They're not going to want this to bomb - they'll be pushing this just as hard as Uncharted, Horizon, No Man's Sky etc.
@get2sammyb I'm with you on this and I haven't even tried it yet. I already have mine pre-ordered and I'm very excited for it and it feels like the first genuine leap in gaming since we went from 16 bit consoles to the N64/PS1. I'm even looking forward to that game where you're just in a cage underwater, just for the experience of it all and if it genuinely creates the illusion of you being there
No one ever complained about things being bigger. For me I love the entire concept of VR but like another poster said the cinematic mode will get a lot of use as well if not more than the actual VR aspect.
First time and best explanation I have seen on VR thank you! I am excited also it's not only about games its so much more. Movies, Netflix, the ability to visit places I will never see in my life. Like the Apollo 11 trip to the moon. can't wait to shout out like B.J. Blazkowicz Wolfenstein: "well, I'm on the M### F### MOON!"
Nice article! I'm excited to try this...and I'm also especially wondering how a first-person shooter would function with this tech, namely aiming down the sights and full-body awareness.
This is a really cool thing to point out - thanks!
It's probably not going to happen in our house because my wife gets sick with heavy motion stuff. I definitely want to try it, though.
Also, I can only imagine how many jump scares will happen just from family pets interacting with gamers while they have their VR headsets on
I'm sold and still holding out hope for NMS VR on PS.
Nice article! I'm hoping to try it later in the year. Will be going to Eurogamer in September, I wonder if they will have enough headsets to supply demand. Fingers crossed the queue isn't several hours long. If so I'll be forced to wait for a friend to buy it first.
It's got me interested enough to put down £399. I won't be preordering but I'll get one on launch day/launch week if units are available, or at the earliest oppertunity, assuming it's recieved well in those initial days and weeks.
I still reckon it could easily go either way but I think at the price it's not a bad purchase if even a few good games are released for it, along with the ability to play all my current games as well. And of course, if it sucks, maybe i'll get £100-£150 selling it.
@LieutenantFatman me and you both my friend. I've always (last 5 years) wanted to go, the fact vr is there is a Brucie Bonus.
@themcnoisy What day you off?
@kyleforrester87 Thursday 22nd. Its only 90 minutes from me. Quick whizz down the m6.
@get2sammyb Nice soapbox Sammy. And I agree with everything you said. I'm still not sure if it takes off b/c of price, it's solitary nature and FP focus which males some people sick, but it truly is an amazing tech that I think everybody will want some day, just not sure if today or tomorrow is that day.
3 years from now, PS5 hardware, $199 headset, then we'll see.
I still not had a chance to try VR.. can't wait to try one before I judge to buy one onot!
See, I'm not that bothered about the whole VR experience. I will definitely acquire the hardware ASAP, but what I'm looking forward the most is the ability of having it as my primary screen.
Currently, it does feel like playing through a window, and correct me if I'm wrong, but it feels like cinematic mode would bridge that gap quite well. And that for me is the true appeal of the VR headset, I don't think I'll use it for actual virtual reality for quite a while.
Example: I had the Kinect before, and while it was fun for a moment, I really lost interest, it was nothing but a gimmick really, it's not why I play, so I'll put myself on this argument as many others, I want to come home and relax, I don't want the whole playing a game to be an hassle, I don't want to have to overengage with a series of gimmicky hand and whole body movements, I want to sit on my sofa, grab the controller, pop on the helmet, have the added immersion and maybe I'd even be open to head movement tracking for camera shift and stuff - but that is as far as I'm willing to go with it really.
I may well change my mind, but of course I'm also limited with the actual space I have for this activity, which makes me think it's not going to happen even more, if it requires you to clear out a room for it.
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