Digital Foundry have got their hands on Mass Effect: Andromeda, so that can only mean one thing: plenty of performance analysis videos. In the one that we've embedded above, the publication goes over how the sci-fi title runs on both PlayStation 4 and Xbox One, but naturally, we're only here for the former.
The bottom line is that the game's not quite perfect on Sony's console. For whatever reason, the resolution gets knocked down from 1080p to 900p during some cutscenes, and there are frame rate dips when the action picks up. Frame-times can also spike all over the place in what seems to be specific areas, potentially leading to a choppy experience.
It's certainly not the worst performance that we've seen, but Andromeda runs on the tried and tested Frostbite engine - it should really be doing better than this. In any case, it'll be interesting to see it looks running on the PS4 Pro.
Comments 21
Are we surprised? Will be interesting to see how this fares on PS4 Pro. I'm not expecting a great version there either.
Well i made up my mind im not getting this game at all. Does not look fantastic runs somewhat dissapointing plus terrible acting and walking ill pass.
This game should have come out around the holidays this year. It's obviously not ready for release.
The animations must be very demanding.
I never expected it to run smoothly, Bioware's games have always had their choppy moments. I could live with it, but I never planned on getting this anyways.
This isn't much of a shock. Even before Andromeda's memetic animation, Bioware have been weird with console ports.
Dragon Age Origins, awesome as it is has frame drops aplenty on PS3. I also recall Knights of the Old Republic having some on Xbox, but you may have to double check me on that.
God. I was really looking forward to this. If I get this it will be for PC. Bad animations and choppy performance. It's not looking good for this on launch day is it?
I can live with a few frame drops, as long as they're not as bad as BotW's frame drops. Cutscenes going from 1080p to 900p is kind of weird.
Mass Effect 2 and 3 had their performance dips on PS3, so I guess it's nothing new from a BioWare game.
Not surprised at all!! I will be playing it on Pro anyway so the resolution will be higher. Just hope the frame rate is more consistent...
@BAMozzy Im with you bro! Hopefully its not any worse.
Why in the flying f@ck did Digital Foundry test it on a vanilla PS4?
@themcnoisy 1800p checkerboard (essentially 2x900p - native 1800 is 4x 900p) and then upscaled to 2160p so I hear but whether that's throughout, I don't know. Performance is more important but if the game can run at native 1080p on base, it should have some reserves to run smoothly on Pro being more than 2x the power - but depends on how well optimised, whether or not the visual settings are the same etc
"Mass Effect: Andromeda Performance Isn't Perfect on PS4"
Neither is the Witcher's and it's still one of the best games ever made.
Just saying...
Im too busy to play it the next month at the very least. So hopefully it'll be patched by the time I get to play it.
@Splat But it looked better, no stupid acting, characters dont walk like they poo their pants.
Language -Tasuki-
This is why I don't 'Day One' big games.
GS guy asked me about a preorder, I had to laugh.
@Nickolaidas Because that's what nearly every PS4 owner has.
Is this a big deal? The scenery seems stunning in the videos. Isn't this the "dynamic range resolution" (or something like that) that FFXV and Breath of the Wild use?
Surely they should do a Pro test as well? While I appreciate not everyone has a Pro many people do, are we just supposed to gamble lol? Anyway i'm not getting the game not because of this, I was planning on picking this up when it's cheaper to start with anyway, especially when I found out it only has CooP.
@xMEADx They will do - they just haven't yet - they can't show too much of the game due to the embargo (which lifts tomorrow) - so maybe they were waiting until they can show us further into the game if there are any issues or something?
The cut-scenes drop to 900p is becoming common, maybe not the resolution but look at Nier - 60fps in-game and 30fps in the cut-scenes, Bioware have opted to decrease the resolution as they can't exactly drop from 30fps to any lower.
I'm guessing dropping the fps or resolution allows them to make the cut scenes look better with more physics and action in them - maybe not in the footage we have seen so far but later on in the game?
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