Warner Bros has released four minutes of gameplay footage from the fast-approaching Middle-earth: Shadow of War in 4K resolution – but it looks kinda rough from where we're sitting. The game – which is due out in August – introduces a scenario in Minas Ithil in this video, and while it shows off the deeper integration of the uber-popular Nemesis system, we're not convinced.
To be fair, it's hard to get a grasp on the greater gameplay loop in such an edited segment, so it's easy to nitpick on the finer details – but we're surely not the only ones who noticed the awkward animations and lifeless lighting. Perhaps this is an early build, because it certainly doesn't look like a project deploying in just over four months.
[source youtube.com]
Comments 24
Those combat animations are what got me. The seem sticky if that's even the right word. It doesn't seem fluid like Arkham Knight or the first middle Earth. There is this awkward stop effect that seems to last a little too long
@zimbogamer Yeah, it looks rough. Seeing as the original Middle-earth was basically Assassin's Creed with the Nemesis system (from what I understand), I eagerly anticipate seeing how this compares to the new, as-of-yet-unannounced AC.
Man, if only there were like, another 15 minutes of gameplay to look at. Sigh...we can only dream, huh?
@sajoey That looked rough, too? But yeah, point taken — that delves into the structure a little deeper.
Is it just me or do the animations look worse than the first video they showed?
At first I thought you were being picky...but as the video went on WTF IS THIS? This looks way worse than the first video they showed and worse than the first game! Please don't screw this up...
The way he runs and that low res dust and water splashes at the feet made me cringe! I don't know what happened between the first video and this one but oh boy they better work on it
Yeah the animations doesn't look as accurate and refined as the first one, the fighting scenes. I hope this is an early build and the final release is either equivalent or better than the original. Middle Earth Shadow Of Mordor's animations still has the best mo-cap I've ever seen in any game, the sword handling and combat especially.
This has to be a rought edit right? I just started playing Shadow of Mordor and it looked absolutely glorious in its updated 4k resolution, nice fluid animations and lightning.
I noticed its running on Xbox (Scorpion?), maybe its just not running that well on that system, the 2nd game cant play worse than the 1st surely,
Yeah so this isn't as smooth or as good looking as the original. I remember Shadow of Mordor was one of the first PS4 games I played and the graphics and animation impressed me. This seemed pS3 era.
I am sure it was an old build, I mean they had all the assets from the first ready to use surely.
@get2sammyb yeah I am hoping that the new assassins Creed is actually worth while but in the meantime we can only cross our fingers that this turns out alright but I'm not holding my breath
It certainly doesn't look polished and frame-rate too looks quite jumpy too. Of course we don't know at what point they are in development, whether they turned down lighting etc to ensure that 'mechanically' at least, it was working. It still looks 'better' and more polished than ME:A did 4 or so months prior to launch though - LOL
Aren't dodgy animations in right now?
Is it only me or it looks like a PS3 game?
The buildings are so poor in details...and how he is "skating" in combat...
@get2sammyb This is why i like Push Square. Where other sites just post a video like "yeah here it is, check it out, whatever" you guys actually provide subjective opinions to those small bits of news, which I appriciate.
Facial animations look better than say horizon imo (which is otherwise a gorgeous game). But absolutely the running and fighting animations look a little rough. Also love when commentator says you can see the epic scale of the city and battle going on around you; then you see really sparsely populated screens and battles taking place
This video does remind me that I have the original shadow of mordor sat unplayed on my shelf and I really should get around to it at some point.
@get2sammyb was thinking about the new AC just yesterday funily enough and thought that it (the brand) would really benefit from another 12 months on ice. Still feeling a massive sense of brand fatigue right now - particularly having endured the movie last year. Unfortunately, I very much doubt ubi will go another winter without a new ac title
I'm not sure why anyone thinks this is drastically different in aesthetic or gameplay to the first Shadow of Mordor.
As a lifelong fan of LOTR and these types of games, minus the embarrassing Assassins Creed ease-a-thons, to me it looks graphically and as 'sticky' as the first game.
The first Shadow of Mordor receiving game of the year awards was odd as I lost interest a few days into play; the nemesis 'system', so lauded in countless reviews, was actually nothing more than algorithmic titbits which didn't personalise battles AT ALL. So an orc has a scar and cites your prior battle for 5 secs before the same fate?
Ok.
There were laughable reviews citing how much this feature changed everything that had gone before in these types of games. These guys are the same ones who claimed Mafia 3 would out-do GTA. Try re-reading some of these nefarious reviews and then play the game - those guys should be embarrassed to talk up a feature which was totally cosmetic and didn't improve a generic world which screamed average in many respects, though some kill moves were cool.
I'm MUCH more interested in this should the actual lore of Tolkiens' work, or at least the geographical environments, prove less generic and more, well, immersive.
No doubt a la Mafia 3, which had the slickest dev previews around, this will prove either the same meh as the first or better through imaginative worlds and better use of the first-class lore.
But to those who claim it looks worse than the first, especially this build, to me at first glance - only seen the vid once - it looks the same....
@JoeBlogs - I LOVE No Mans Sky, GTA Online, Pro Evo, Horizon, Persona 5 looking forward to having enjoyed 4 on Vita. Poured 100's of hours into Destiny, want to go stealth in The Phantom Pain again soon, loved The Last of Us on PS4 and countless others, too.
But certain games divide; NMS chief amongst, Uncharted (don't go there lol), Witcher 3....?
I'm seriously ploughing CEO runs on GTA Online and marvelling that 3 years later nothing has beaten it yet even in technological terms let alone the revolution in gameplay terms GTA Online has become.
Galvatron is the present, Megatron the past 🤔
"uber-popular Nemesis system"
guess i'm the only person who DIDN'T like that then
i went in expecting Assassin's Creed LotR Edition and was disappointed, the stealth wasn't that good, the combat was clunky and the Nemesis system just got in the way in my opinion, at times it just made things harder than it needed to be
Monolith used to be my favorite dev - Fear and Condemned.Cant help but feel they would rather be
making something of that ilk.Never played Shadow of Mordor not really being a lotr fan,apparently it was pretty great but i just really wish for a new Condemned And Fear one day.
Maybe he just ran out of stamina. Needs a better build.
I think it looks a lot more fun now. The gameplay looks a bit more balanced.
Played SoM on ps3, it was a good game but sooo laggy. Really had to push myself towards the plat. Quite some time after when I had the option to buy 2 games very cheap through a PS-store sale I bought a tomb raider and SoM for PS4.
The game played a whole lot better on PS4 and for me it wasn't such an issue to get the plat.
Now after seeing some trailers for SoW I'm quite hyped for that game. Have to admit the quality wasn't perfect but not that bothersome. The way the gameplay has expanded is all I wanted it to improve from SoM. Of course, I hope the final build will play a lot more smoothly. Regardless, it's gonna be a day-one buy.
I have been literally only playing Middle-Earth Shadow of Mordor for the past week, so what seems off to me is basically the protagonist's running, mainly because the camera is fixed and isn't bobbing at all, making his run seem less fluid.
The other thing that seems weird is how the hero's character model is literally sliding across the screen in order to attack an enemy you've targeted all across the TV.
So yeah, the game looks less polished than the first one, but nothing a good patch can't fix in case what we just saw wasn't pre-alpha.
Still, they shouldn't have shown their work at such an early stage if this is indeed the case.
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