Like most PlayStation VR games, The Inpatient’s control scheme is a point of interest because it can be played with either the DualShock 4 or a pair of PlayStation Move wands. But what’s the best option? And how does it work?
Things are fairly straightforward with the DualShock 4. You can move forward and backwards with the left analogue stick, and rotate with the right analogue stick. You can alter the size of the rotation increments or opt for standard “smooth” movement if you prefer. Pulling the right analogue stick down allows you to turn fully 180-degrees, which is helpful if you want to completely alter your direction.
The drawback with the DualShock 4 is that, while you can use the controller’s gyroscopes to rotate objects or operate your torch, you don’t have the same freedom to interact with the world. That means a lot of objects are (to the best of our knowledge) out of reach, like light switches or coffee mugs.
With the PS Move motion controllers, however, you can touch pretty much everything. The title uses rumble to convey force feedback, and it makes for quite a tactile world. Naturally, each wand operates each hand independently.
Without analogue sticks, the PS Move controllers adopt quite a convoluted solution for navigation, but the slow pace of the game means that it works fine. Pushing the Move button on the left controller allows you to amble forwards, while the Move button on the right controller needs to be pushed while you point in the direction you want to turn. Again, you can change the size of the rotation increments or opt for “smooth” movement if you prefer. You can also turn 180-degrees by pointing the right controller behind you and pushing the Move button.
While it sounds complicated, we prefer the setup with the PS Move controllers. Being able to interact with everything in the world adds to the immersion, and we feel like the nifty use of vibration helps make for a surprisingly tactile world. It’s not perfect and it takes a bit of getting used to, but the slow pace of the game means that locomotion works just fine with the motion wands.
Comments 5
I really do want better controllers for PSVR but I suspect that will be a next gen change.
I am a massive horror wuss in VR so probably won't get this but would probably go Move controllers on this one.
Thanks for the extra info for the controls, Sammy, looking forward to playing this 👍
Played the first ten minutes last night. Because that's all I could take. The WORST image drift in any PSVR game I've ever experienced. It's a game breaker for me. Unbelievable. Within five minutes game begins to move with your head turns. Your body in game will drift away. Within six minutes, you're facing to the right or the left when you should just be facing your camera. What. The. F.???
Of course, I'm giving it another chance today but it's VERY discouraging. On the plus side, voice recognition seems to work pretty damn good. And it's probably the best looking game available for PSVR right now.
isn't incremental turning supposed to help with orientation and nausea? it does the exact opposite for me. it's really disorientating especially at large turn angles. smooth turning is the only way to play for me!
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