Following a recent Marvel’s Spider-Man hands on, we’ve talked about a lot of the anticipated PlayStation 4 exclusive’s features, including its combat, first boss fight, and more. Now we’re going to conclude our series by answering the most important question of all: how good does the all-important swinging gameplay feel?
Our early impressions are that Insomniac Games is not trying to reinvent the open world wheel with this game; unlike the recent Red Dead Redemption 2 trailer, for example, the Burbank developer is not really doing anything in the sandbox genre that you haven’t seen before. However, what it is doing it’s doing well – and the traversal is a big part of that.
Spider-Man feels great to control; he moves with an acrobatic grace that’s extremely responsive and befitting of the character. The swinging is the biggest part of that: pulling the R2 trigger will prompt the web-slinger to shoot a web, and you can navigate New York’s urban jungle using that mechanic alone. There is more to it, however.
The developer’s resisted the urge to settle on a single navigation button like in, say, Assassin’s Creed – instead opting to increase the skill level by layering a variety of other mechanics on top. Firstly, you can jump out of swings, and doing so at the apex of your motion will add momentum to your movement. You can then web-zip to get a small boost of speed.
Pulling the R2 and L2 triggers in unison will zip you towards a perch point, and you can choose to land on this and survey your surroundings if you desire. Alternatively, you can jump off it as soon as you touch down, giving you another boost of speed. There are also tricks you can perform, and buildings can be used to wall run across and around for faster cornering.
The way it’s been designed is that anyone can start swinging and having fun with the system, but the more you play and practice, the better you’re going to get at moving around. It’s one of those games where making your way to the destination is part of the fun, and we reckon that’s going to make some of the title’s dryer collectibles a little more engaging.
One thing that’s worth adding is that webs do attach to surfaces, so if you’re in an area where there aren’t any tall buildings, then you can’t simply swing from the sky. Instead you may have to dive – and you can speed this up by holding L3 – or zip towards an area where there are things to latch onto. It’s almost balletic in a way – there’s a rhythm to all the button pushes that quickly clicks.
If you’re a big fan of games like Gravity Rush, inFAMOUS, or Mirror’s Edge, we reckon you’re going to get a real kick out of this. The navigation really is a huge part of the package’s appeal, and while the open world itself isn’t necessarily shaping up to be anything spectacular on its own, moving around it looks set to be the real highlight here.
Are you looking forward to trying out Spider-Man’s swinging gameplay? Will you be spending some time simply getting around the city and practicing trying to get some speed? Swing when you’re winning in the comments section below.
Comments 21
Are there any other Spider-Man articles you'd like me to do, or has pretty much everything been answered now? I feel like I've covered all the bases, but open to suggestions!
@get2sammyb How responsive does it feel in comparison to TASM2?
Another question I had (and had forgotten about) was regarding the web swinging timing. In all of the video I've seen so far, there looks like there's an animation delay in the swing. Can't tell when the button is pressed obviously, but the switch to the swing motion seems to start before there's a web. Probably nitpicky, and probably not something you'd notice while playing - but it bothered me a bit... so...
It mostly looks incredibly similar to that. TASM2 was a pretty satisfying traversal experience for the most part I thought.
@get2sammyb I reckon you're just about done!
@KALofKRYPTON It's better than The Amazing Spider-Man 2. I'd need to play again to pick up on what you're talking about, but here's what Bryan Intihar said when I asked him about how they got the game to feel so fluid.
"Our animation team is unbelievably talented – they’re awesome. And I think one of the secrets is that they work really closely with the designers and the gameplay programmers. So our lead traversal animator sits pretty much right next to the lead traversal programmer, so they’re pretty much lock and key in everything they do. And then they’re constantly in talks with the designers who are building the world."
It's probably fudging things a little bit in terms of what you're talking about, but the game needs to strike a balance between being responsive on the controller and looking realistic.
"If you’re a big fan of games like Gravity Rush, inFAMOUS, or Mirror’s Edge, we reckon you’re going to get a real kick out of this."
Ohhohoho, hell yes. I love the movement options in those games, so it sounds like I'm going to love the web swinging in this game.
I was also a big fan of the swinging in Spider-Man 2 back on the PS2.
@get2sammyb
@kyleforrester87 Yes please, playthrough part 30 - ENDING.
Anyway, the traversal is one of the big reasons I really want this game, seems like the best Spidey game ever (I'm sure it will be) and one of the best traversal systems in a videogame.
Spider-Man 2 pizza theme plays
@LaNooch1978 Yes, I think they will. I don't know (we certainly haven't got it yet), but my guess is reviews will go up a week ahead of launch, indeed.
@get2sammyb It just looks like the swing is already in motion before the animation catches up sort of thing. Which makes sense based on your quote there.
But as you say, better than TASM2 is just fine by me. And again, likely something I'd not notice while playing.
@get2sammyb Free play swinging, anybody can do fee play swinging, but how does it work when you are trying get to get to a specific location? I haven't played S2, just Web of Shawdows, and while swinging was ok, getting anywhere was nuts, it was like at the top of your swing the arrow would point one way, another at the bottom, then another at the top. Wound up spending half my time swinging in circles trying to figure out which direction to actually head in. And then when I did, well pulling a 180 was impossible so I'd end up making 2 big rights around a block.
Been awhile since I played inFamous but don't recall that being a problem. And if you haven't already, borrow an Xbox and play Sunset Overdrive, it's awesome. Ratchet & Clank vs inFamous.
@rjejr There's a lot of Sunset Overdrive in this.
@rjejr It appears to work in a similar way to TASM games - so it's really very easy to get about.
In TASM games pretty much every building or structural outcrop is or has a perch point, so during/after/before a webswing you can zip straight to it based on where you're looking. It becomes pretty seamless once you get in to the flow of it.
I don't recall any particular ambiguity in getting where I needed to be, and I did the collection grind for the plat!
Anyway, this looks largely lifted from that (not that there would be a particularly better way to do it).
The preview video looked incredible and some cool combat mixed in.
@get2sammyb Well that's good to hear. Honestly SO was one of the most open feeling games I've played. Probably way too easy for most people to enjoy, but it was all so effortless, fighting, getting around, doing whatever needed doing, well except for a couple of those mandatory defend the soda machines tower defense battles, but those were few and far between. All I see when I see Spiderman is a rhythm game, hit the correct button with the correct timing. And that's not my thing at all. Though the music levels in the 2 new Rayman games worked out ok, but mostly I'm opposed to that stuff.
@KALofKRYPTON Thanks for the rundown. If it's not broken don't fix it is ok by me. Guess I'll check my library and see if they have TASM 1 or 2 on PS3 or PS4 and see how they play before deciding how much money to spend on this.
@rjejr With the budget, the studio - not to mention all of the pre-release love - I'd doubt very much that it isn't worth the price of entry.
@get2sammyb When you were playing, did you instinctively feel the urge go 'WWWWEEEEEEEEEEEEEE!!!!!!!!!'?
@KALofKRYPTON "that it isn't worth the price of entry"
Well to most normal sane people maybe, but I have my own way of viewing things - free at the library, PS+, $10 Black Friday disc sale, $5 PSN digital sale, 1/2 price 6 months after release sale, 1 year after release "complete" sale, and then finally full price day 1 my wife buys it for me as a birthday or Christmas gift. This won't be 1 of those last ones, those are almost always JRPG, she likes to watch me play those.
I did buy God of War recently Day 1 b/c of Amazon Prime discount for $48, then traded it in for $39 at Gamestop a month later b/c I figured that would hold it's trade-in value.
I'm buying DQXI Day 1 b/c again Amazon Prime $46.50 - they had an extra $1.50 off coupon - and I'm trading in Ni No Kuni 2 for $26 to pay for it, which I just bought for $35 new recently and finished the main story Friday night.
So while in theory I agree for most people Spiderman will be worth $60, or $80 for the "Complete" version - can't actually find the "Season pass" sold separately - w/ Amazon not having the pre-order Prime discount available, and knowing the 3 chapters may not be finished until March 2019, there's no way I buy this anytime soon. Best bet is during an E3 sale where they'll either announce a cheaper "Complete edition" or announce the PS5 and announce a 4k port, which I'll wait for.
But I agree with you as to the quality of the game, I just don't play that way.
@LaNooch1978 Yes!
@get2sammyb Does only L2 bring out a web swing, or can you have L2 be the left hand and R2 for the right hand when swinging about? I liked that from Spider-Man 2.
@Jaz007 It's R2 but yes, just R2. I know what you mean about left and right, it can feel quite cool, but this system has a similar kind of rhythm to it — just different.
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