Marvel’s Spider-Man will see the eponymous superhero battling the Sinister Six over the course of the campaign, with hundreds of henchman recruited to get in the web-slinger’s way. You can expect a dense storyline in Insomniac Games’ latest, exploring Peter Parker’s life as a scientist, as well as his relationships with characters like MJ Watson and Aunt May. But what about those moments when the wall crawler’s not navigating social situations and fending off villains? Here’s some of the side activities we spotted in our recent hands on.
It’s important to stress here that we only played two hours of the title, so there’s almost certainly more content that you’ll unlock as you make your way through the campaign. That said, New York City is fairly populated from the off, with a number of distractions designed to capture your attention as you swing through the urban jungle.
The first mini-objective that’s been well publicised are the radio towers scattered around Manhattan, which you’ll need to hack into by completing a sine wave minigame. Essentially you need to match the frequency of the transmission, and once you do so you’ll be rewarded with a panning shot of your surroundings Assassin’s Creed-style, while areas of interest will be added to your map.
Crimes are perhaps the main thing that will catch your eye. These range from simple combat scenarios to stolen cars that you need to chase down. Completing them earns you XP and tokens, which can then be invested into upgrading your character and unlocking new gear. The same is true of Peter Parker’s old backpacks, which are scattered around the city and need to be collected from hard to reach places. The neat thing about this particular collectible is that you’ll unlock items which can be viewed in the title’s menu, and these provide additional lore.
Other side-activities include landmarks which you need to photograph using the in-game camera for XP boosts, while there are various Kingpin strongholds scattered around the map that you’ll need to infiltrate and extinguish. These are essentially combat challenges, where you’ll be forced to face off against waves of increasingly difficult goons.
Finally, we noticed that when you play as Peter Parker and return to work, there are optional “science” puzzles that you can complete, whereby you need to place tiles on a board in a Pipe Mania-esque manner. From what we could infer from our hands on, there’ll be sets of these that you’ll unlock throughout the campaign, and again completing them feeds into the title’s overall upgrade tree.
We know from previous reports that there’ll also be bomb diffusion missions, so we expect there to be a lot more side-content in the full release. It’s not exactly ground-breaking stuff, but as we pointed out in our swinging preview, getting around New York City is so entertaining that it’s just fun traversing the skyline and mopping these challenges up.
Which of Marvel’s Spider-Man’s side-activities are you most looking forward to completing? Hack into some radio towers in the comments section below.
Comments 14
I really hope some villians get sidequest storylines like in the arkham games.
Semi off topic. something I wanted to know for quite a while now... people compate this game to the arkham games. But is spiderman ps4 going to be a 3d metroidvania like the arkham games? You know with upgrades scattered across the map.
@darkswabber Not really. It's more of a traditional open world than an Arkham Asylum type thing.
One of the reasons why I love Spider-Man 2 on PS2 so much is because of the sheer amount of side content. That game had random crimes, collectables, various challenges, and of course those infamous pizza delivery missions.
From the sound of it, this new game is not going to disappoint. Insomniac is clearly putting a lot of effort into this.
For some, hearing that there are side quests, collectables etc is going to be 'off putting' - especially if that XP may be 'needed' to progress the story. For me though, having a LOT to do in a open world is great - as long as that content is enjoyable and fun.
@BAMozzy From what I can tell, and again I only played two hours, the story won't be gated by XP or levels.
@darkswabber totally agree. Would love some minor villains to get cameos in the side content. I loved all the nods in arkham to characters who didnt make the cut for the main story.
I also hope there is at least one lost balloon mission for old times sake
@get2sammyb It doesn't bother me but I do know that some people seem only interested in 'story' in open world games - not interested in any side activities and get annoyed that they need to do 'something' in between missions to be high enough to progress the story without being under-level.
AC: Origins, for example, also had areas that had recommended level to enter but because I enjoy doing everything in most open world games, I was well over the 'recommended' levels for any activity as I progressed through the game.
@get2sammyb how does graphic look to you when you played it for two hours ? is it better than God of War or Horizon Zero Dawn ?
@PS4fan It's up there. Don't think it beats those games, though.
I just want to swing around the city and go to the highest building
@wiiware Right? That promo photo at the top of the page of Spidey doing a selfie on top of the Empire State building made me go, "I'm gonna do THAT!"
@starhops And don't forget to dive from that tallest building .
Maybe jjj is right, spider-man is a menace, lol .
I really hope that each type of side quest has some variety to it. This all seems fun and all but I need side activities to be fun even after the 5th time I've done the same one. That's what made the Witcher great in my opinion. Not the main story but each side quest that has its own flavor. If Spiderman can pull that off then I think it has the potential to be Amazing (no pun intended).
Happy to hear the XP and side quests aren't mandatory/required to progress the story, nor are there any "level requirements".
Not to say I won't enjoy playing them, I plan to 100% the game.
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