We rather liked Bloober Team's trippy horror game Layers of Fear, but we were less taken with its cyberpunk follow-up, Observer. At the very least, the developer comes up with some interesting settings and narratives for its creepy titles, and its next game looks to continue that trend.
Project Méliès is a working title for the studio's latest, and as you can see from the two teasers, it appears to adopt an old fashioned film vibe. Particularly in the below video, the presentation gives it the appearance of a black and white silent movie. We're unsure whether the whole game will look like this, but it's an eerie clip regardless.
Méliès is also the surname of a French film director and illusionist who began his career in the late 19th century, so it's entirely possible this game ties into his work, or at least has been inspired by it. Whatever the case, we're definitely intrigued -- hopefully we'll learn more soon.
What do you think of Project Méliès? Keep the camera rolling in the comments below.
[source resetera.com]
Comments 9
I’m down for whatever they do next especially after observer which imo is amazing. I still can’t believe you guys crapped on it they way you did especially after how much better it was than layer of fear which was just a poor mans pt
I’m loving what they did in the 2nd video. Hopefully that style is used in the game in some way.
I really liked Observer, despite the technical issues. However, I never got interested in Layers of Fear. Since Observed didn't sell that well, they might return to their earlier style with this new game, which means there's a high risk I won't be interested in playing it. The big appeal Observer had with me was the whole sci-fi aspect of it, plus the visual style and awesome voiceacting. So I think I'm more of an Observer-fan than Bloober-fan.
@dark_knightmare2 I think 'poor mans pt' is quite an exaggeration, to me Layers of Fear looked really good the PS4, and strikingly good on PC of-course.
@Bonbonetti I didnt mean graphics I meant the game in general
@Bonbonetti same here lol
@dark_knightmare2 In that case I can fully understand your viewpoint. I'm rather tired of these "corridor" horror games that PT inspired. Another thing that made Observer so good was that it had actual gameplay elements, you didn't just walk around looking at things.
@Bonbonetti yeah I really dug the crime scene investigations and scanning things in the environment.
@Bonbonetti yeah I really dug the crime scene investigations and scanning things in the environment.
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