When will publishers ever learn? Behind closed doors trailers at public conventions never work, because the footage always leaks – and in the worst bitrate imaginable at that. Death Stranding is the latest game to fall foul to the infamous potato cam, as someone at Gamescom 2019 recorded the release's “secret” PlayStation booth trailer.
This is heavy on exposition, and effectively sets the scene for the entire game. The protagonist, Sam Porter Bridges, encounters Amelie and Die Hardman, who inform him that he must take a journey West in order to effectively reconnect the so-called United Cities of America. Are you starting to pick up on the themes that Hideo Kojima is shooting for yet?
It’s the same kind of mumbo-jumbo that’s featured in every trailer from the PlayStation 4 exclusive thus far, but at least we’re beginning to learn a little more about the objectives of the game now. Despite the hero declining the aforementioned mission, we reckon this is going to be one long hiking expedition, where you’re going to be transporting packages and parts in order to integrate terminals into the, er, Chiral Web.
Think of it like Ubisoft Towers: The Game, and you should be getting a better idea of what to expect come 8th November.
[source youtube.com, via gematsu.com]
Comments 24
Kojima as concise as ever. Glad he got to the point quickly and effectively here.
i think it will be political as f*** like previous games.
It’ll be fun seeing the people that seem to think that politics and video games should be kept separate getting annoyed over this. It’s hard for video games to truly be seen as an art form without incorporating politics and social themes. Every other art form does it.
"The protagonist, Sam Porter Bridges, encounters Amelie and Die Hardman, who inform him that he must take a journey West in order to effectively reconnect the so-called United Cities of America. Are you starting to pick up on the themes that Hideo Kojima is shooting for yet?"
...No? 😅
its about travelling from point a to b delivering packages but the thing is its not easy as it sounds since alot of obstacle from the environment, to the human enemies and those weird creatures
I like that Kojima is back to the more fluid and movie-like cinematography and editing of the pre-TPP MGS games. TPP had an interesting guerilla TV style visual look, but I'm glad he didn't go with that for something like Death Stranding. Wouldn't fit the mood at all.
10 bucks says they knew it would leak and wanted it to do so, to build hype.
@nessisonett his politics speaks to everyone as a whole. What majority of people complain about is the antagonistic, biased, closed minded, down your throat, arrogant, echo chamber, my way or the highway type of politics..
@RBMango guerilla tv style?
"Think of it like Ubisoft Towers: The Game"
Somehow you are selling me less on the game than Kojima is.
Maybe that's his goal. The game is nothing special and he wants people to pay up full price for a new IP by making them confused and curious?
I mean all the marketing has been is "Oh Kojima! You're so wacky!" and Geoff Keighley asking him how hard.
I bet he just breaks soon and we get one of those GTA style trailers with the soothing woman’s voice telling us all what the crack will be
@youreyesonly00 Cutscenes designed to be single takes, filmed as if with a handheld camera, lots of lens flares, etc. Like the kind of filming you'd see from a war journalist. Quick and dirty.
“Ubisoft Towers: The Game”
Classic. Perfect.
@Knuckles-Fajita So its like a Banksy of video games?
People are ignoring the bigger picture with what was shown last week. Yes you can pee on the ground and a mushroom appears but Kojima said that if more players did that in the same spot then more mushrooms will appear.
Now think about that in context with the rest of the game. It's strongly hinting that the environment literally changes based the activities from everyone playing it. Which all adds up to the theme of connections.
@nessisonett When people say they "don't want politics in [their] video games," they almost always mean that they don't want topical partisan hot takes or memes that stick out badly from the rest of the game, and they most certainly don't want to preached to about what they should or shouldn't believe. This sort of thing also badly dates games they're featured in as society moves on to new issues, themes, concerns, and controversies.
This is very different from the sort of heavily philosophical and timeless approach to political philosophy Kojima's games tend to adopt. MGS2's monologues are arguably more relevant today than they were back when the game initially released, and a bunch of anti-Bush memes and tirades worked into the dialogue would only have made the game that much less future-proof as a piece of media.
@Ralizah At the same time, paintings such as Guernica by Picasso depict a specific event, yet the themes within remain relevant to this very day. There’s definitely a fine line but I don’t think there’s anything wrong with using a specific political event to spread a wider message.
@HailHydra97 let's hope so.
@nessisonett Sure, but using specific events to discuss wider themes is not the same thing as loading your work with partisan talking points about hot button social issues or even including things that are obvious dog-whistles to groups the creator ideologically aligns themselves with.
It's also worth pointing out that context and tone are key as well. People don't want their entertainment to talk down to or lecture them. I'd argue that while the MGS forcefully argue in favor of certain ideas, they never obnoxiously foist moral viewpoints on the audience.
One approach respects the agency and intelligence of the audience. The other makes the work feel like propaganda.
I'm sorry... but.... "Die Hardman"? Really?
@Onion You say it as if it's a bad thing.
@Ralizah @nessisonett Sure, because peeing everywhere in Death Stranding and staring at butt cracks in MGSV is both artistic AND respects the intelligence of the audience.
@doctommaso You make it sound like that's all to the game.
@AdamNovice That's fair — I'm being perhaps too cynical. I just don't see much appealing about the game as of yet.
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