The truth is, Sekiro: Shadows Die Twice isn't really meant to be any easier or harder than Dark Souls. It's just its own thing, off to the side. From Software has been making hardcore action RPGs for about a decade, so it's no wonder that it would want to shake things up every now and again. It did so to an extent with Bloodborne, and that's arguably one of the studio's best games. However, its most recent effort takes things a step further; Sekiro is adjacent to Souls, having abandoned some of its hallmarks while forging a new path of its own. The result is yet another success for the Japanese studio, and one of the year's best titles.
We could dwell on the similarities this game has with its predecessors, but what's far more exciting is what it does differently. Sure, Sekiro has a large, interconnected world to explore, specific points at which to rest, and larger than life boss fights that will really test your mettle. What you don't get in Souls, though, is the nerve-shreddingly intense, parry-based combat that makes this game so thrilling to play. It puts the emphasis on action, swordplay, and trading blows, and it makes for some of the most brutal fights you'll find on PlayStation 4.
You don't have to worry about stamina, but that doesn't mean you can just flail your katana around. To eliminate your foes, you'll need to whittle down their posture bar by parrying attacks consistently before ending things with one satisfying blow. Fighting even the most basic of bad guys will take discipline; timing and controlled strikes will win more encounters than brute force. It's this unique combat system that makes Sekiro special. Mastering the game's blade-clashing battles is a huge challenge, but we're not sure you'll find many more examples of such gratifying gameplay.
It's an agile game that encourages you to experiment with the tools you're given. You're not min-maxing your stats here, but you do have access to a suite of useful items, prosthetic tools, and combat arts with which to expand your options. There's no filler content; everything has its use, and you're left with a game that, while quite large, is surprisingly lean. Even the resurrection mechanic doesn't feel cheap because of its restricted use.
We could go on about the game's bleak but beautiful world, or its understated story of honour and loyalty, or its incredible lineup of boss battles. From Software's experiment paid off; the studio has made a title that stands shoulder to shoulder with PS4's best action games, and it does so while confidently exploring new ideas. Unflinchingly brutal and refreshingly different, Sekiro: Shadows Die Twice is absolutely one of 2019's best.
What do you think of Sekiro? Is it one of your favourites this year? Does it improve upon the Souls formula in a meaningful way? Grapple into the comments below.
How we decide our Game of the Year: At the end of November, our editorial team creates a list of nominees for Game of the Year based on our own review scores and a number of other factors. After much discussion, we trim the list of nominees down and ask all Push Square staff to vote on their five favourites using a points-based system. The ten games with the most points by the designated deadline are our top ten PS4 titles of 2019. We then use this same order when writing about each game.
Comments 36
Meh. Not my bag.
@Dyrual
Jedi: Fallen Order has difficulty levels making the game incredibly approachable for anyone. Don't fret! Sekiro does not have those options.
It’s a great game but as you progress it just becomes a bigger and bigger game of Simon, no matter how much skill you have you are going to get destroyed until you have memorised the boss routines. Darksouls/Bloodborne were the same, of course, but the ability to grind for experience gave the player a sometimes welcome buffer. It also helped blur the line between genuine skill/improvement and the illusion of.
This is my game of the year. I absolutely loved it.
I like the verticality that was added to this game in comparison to classic Soulsborne games.
I think I have a hunch on what #1 will be.
Anyone want to guess number 1 and 2?
@ShogunRok #2 is RE2 and #1 is Death Stranding?
Gamecof the year for me sekiro the legend.word ☝ up son
@ShogunRok
Eternity: The Last Unicorn and er
WWE 2K20
yall can hate on me but Sekiro is one of my biggest Disappointments of this year. Its Difficulty and Ultra Punishing Gameplay ruin every Fun i could have with the game. And I love the Artstyle and the Devs other Games like DarkSouls are Masterpieces, still I only played Sekiro for like two hours before I deinstalled it. Big Kudos to everyone that manages to handle that harsh Game.
@consolfreak1982 got to disagree on it being hard ruining the fun, I'm not great at it and I've not even got to the first boss yet but I'm having a blast, each there own I've tried most of the FromSoft games and this (& Bloodborne) has been great
Should be game of the year honestly.
@LN78 It certainly was a "oh f**k" moment.
My favourite game this year for sure.
I really loved almost everything about this game. It looks beautiful, it plays beautiful, the world design is classic Miyazaki and some of the bosses were brilliant.
@Dyrual Yeah that sucks man. I’ve always been one who says FromSoftware games should stay the way they are, but it’s completely unfair to someone in your shoes.
@RBMango This is what I'm predicting lol.
Glorified QTE fest that offers zero player freedom. Horrible game.
@Arugula I'd be very surprised if Resident Evil 2 didn't feature
@Arugula I've not played Control yet but everything I've seen and heard suggests it probably should have made the list. Certainly ahead of Shenmue 3 and as good as Iceborne is, that's technically not a game so perhaps shouldn't have been there either
@consolfreak1982 @kyleforrester87
A superhard game with lots of memorization that plays like a fighting game of Simon? Yeah that ruins my enjoyment completely. I'd rather do somebodys math homework. One day a flu shot or an accident will give me autism until then I have no interest at all repeating something a zillion times till I perfect it.
@Shigurui - "offers zero player freedom" Compared to....what exactly?
@ShogunRok - I'm gonna say Control for #2 and Death Stranding for #1.
Sekiro ranks among my top games for the year, even in a packed year like this one. The increased movement and traversal options are an absolute blessing, the boss fights were amazing (well, except that double ape fight), and some of the locales were absolutely beautiful. Admittedly, I would've liked it if the scope of the game's setting, story, lore etc. were more expansive, but otherwise, the game is pretty good imo.
Obviously it's more of a spin-off than a spiritual sequel (unlike Bloodborne) to the Souls series, so whether it improves upon the formula is a bit tricky, but there are some things, like the deathblow mechanic, that do offer some improvements to the overall experience imo.
This is my GOTY, and as much as I liked DS, I was very glad to see this one win instead. And that it was the From title that finally won them that award.
Particularly, I love how it takes what people expect from the Souls games, reaches inside, and rips out most of the RPG elements to focus it even more on skill and reaction, and pushes you to play more aggressively. Simply stellar gameplay.
One of my favourite games of all time.
I understand it's not everyones cup of tea. But my tempered patience, and thirst for strategic development makes this game extremely appealing to me.
I platinumed this, and still continued playing after completing everything. This is extremely rare for me. The combat was thrilling, deft, compelling and just plain badass to watch when going through the motions. Blocking a 10 chain hit from a boss and then counterattacking with a big hit was so awesome an experience to play.
I would still recommend for those that gave this a wide berth to give it a shot. Try to exercise patience, and you'll likely find your inner ninja to tackle this extraordinary game.
100% GOTY from me.
@Powerpellet With due respect this is an extremely shallow perspective of a game with far more depth that you're letting on.
I'm guessing here, but from what you've said your opinion sounds like it comes from someone who has never actually played the game, because, if you had played it you'd realize how silly your comments sound from someone who has played and completed the game in it's entirity. The nuanced styles that players need to adapt to every enemy is measurable, and requires planning and a certain degree of forethought.
Anyway you cut it, it's far more complex a game than playing "Simon". But since you won't play it due to your biased and uninformed view, I guess you'll never know it, which is a great shame.
Brilliant from start to finish. Defo my GOTY. I disagree with people saying it is not all about skill, this is one the most skill based games I've played. Just button mashing will only get you so far. Sure the bosses require you to memorise their moves, but what boss fights don't? Plus you can cheese all of the bosses for those that want to. I'm not amazing at games or anything but managed to finish the game. That you can't call in for help makes the victories feel even more special.
I found this much harder than Dark Souls and Bloodborne, but I thought the combat was a massive step up, once I'd got to grips with it. Took me about half the game though....
@RedMan33 well to each his own, nothing against challenging and hard games, i have Bloddborne and all three DarkSouls with DLCs but Sekiro is on a whole other level imo. As brilliant as the graphics and the Setting are, the gameplay itself ruined every bit of fun for me - and i have no shame in saying thats me and my lack of skill in the game lol still great for everyone who enjoys the game, i wouldnt put it as high in the charts goty tho - but still the success of the game is an honorable achievement. Lookin forward to Elden Ring now
@Grindagger
Glad you like it. Very obviously I never played it. These kind of games really suck to me. I explained why. im not the one who compared it to Simon. I think attacking me without following the thread in its entirety is silly and uninformed and lacks a certain measured and nuanced degree of forethought
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@FullMetalWesker - Compared to pretty much any other hack/slash game. There's no freedom in combat whatsoever.
@Shigurui - That's a bit of an exaggeration, isn't it? You're given plenty of techniques and prosthetic tools to vary up your strategies and approaches, especially in regular combat. It may not be perfect in this regard (there's still only one 'main weapon' so to speak), but to say 'there's no freedom in combat whatsoever' is a bit much when there are options available.
@Powerpellet "A superhard game with lots of memorization that plays like a fighting game of Simon?"
That is what you wrote. No quoting in your statement. You then went on to comment on the reason why that wouldn't appeal to you. So, whilst at best you may not have said it, as it was a question, you were acknowledging that sentiment with your following reply.
@FullMetalWesker - Not an exaggeration at all, sure the fodder you can just poke at however you like but anything beefy and bosses rope you into forced QTE battles. Like I said, zero player freedom.
@Shigurui - Well in your prior comment, you said 'no freedom in combat whatsoever' not 'only combat against bosses/sub-bosses', so, taking your response into account, it kinda would be an exaggeration to say the combat in general offered 'no freedom whatsoever', if combat against regular enemies does in fact do so.
Even then, though, not all the bosses/sub-bosses are 'deflect, counter, rinse and repeat' affairs (which is I'm guessing what you're referring to with the QTE comment?). Sure some, like Genichiro and the Long-arm Centipedes, often end up like that (mostly because they're tests for your ability to use the deflection mechanic), but others, like the Guardian Ape, Juzo the Drunkard, and Shichimen Warriors don't rely on deflection mastery to defeat and do offer opportunities to use alternate methods/techniques to win.
@Grindagger
The game looks to me like it sucks. Quote.
You disagree. I don't care.
@FullMetalWesker - I get it, you like the game and it's cool you'll stand up and bat for it but the limited move set is just that, limited, to the point of being restrictive and has no flow to it whatsoever. So I'll retract my zero and say almost no player freedom.
To be fair no Fromsoft game has particularly great combat though I did enjoy the trick weaponry and rally system of Bloodborne but to me Sekiro has the worst combat of them all. Too restrictive to be enjoyable for my taste.
@Shigurui - I do like it, but that's not the main reason I responded (if it were, I'd prob be also defending the deflect mechanic); I responded because I genuinely believed the points I was raising were fair. I don't know if I think the combat moveset depth is that great (especially in the early game), but it certainly isn't as barren as your comments were saying, which was the crux of my response.
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