DOOM Eternal is shaping up to be a real looker on PlayStation 4, so much so that id Software executive producer Marty Stratton reckons the game pushes Sony's current-gen console to its absolute limit. The trip to hell and back already sounds like an incredible experience following a new round of previews earlier this week, so combined with a true graphical showcase, it could make for one of the best PS4 titles of 2020.
In an interview with Video Games Chronicle, Stratton claims that DOOM Eternal is the best technology the studio has ever made. "Weโre at the end of a hardware cycle where engine teams really understand the hardware and are getting the most out of it. Weโve increased graphics fidelity, polygon countโฆ everything is pushed in this game and it still runs on all the consoles that Doom 2016 ran on."
It's a promising comment to make after the game was delayed from a November 2019 launch to March 2020, meaning the studio has had roughly five months to truly polish and fine-tune the experience. Marty Stratton signs off by claiming console players have got "something really special to look forward to." We'll see for ourselves in less than two months time.
Are you hyped for DOOM Eternal? Do you think it'll be the best looking PS4 game yet? Rev your chainsaw in the comments below.
[source videogameschronicle.com]
Comments 32
I recently saw Digital Foundry's preview of the ID Tech 7 technology powering Doom Eternal, and it looks great. That preview was running on PC hardware though, so hopefully they don't have to totally gimp the game to have it running at 60FPS once again on PS4.
@Steel76 Are they directly developing the Switch port this time? Could help it out.
Otherwise, HYPE!!! #4theSlayers!
that proves its time for generation to end
@KALofKRYPTON The Switch port is being worked on by Panic Button, but this time, the Switch is part of the development process (and not just an attempt to retool the game to work with the system). I am sure having that native Vulkan support on Switch is a big help.
All assets for Switch will be built for the system out of the gate. I am really looking forward to seeing how it looks and performs, in the end.
I suspect it will be similar to the Doom 2016 port - 720p/30fps, but with better overall visual quality.
I really want the Switch version because of convenience, but I may not be able to hold out and will get the Xbox One version (I have an X).
@GamingFan4Lyf Interesting.
Hopefully with it being developed alongside it will run better. The 2016 port never holds 30fps.
After seeing the previews, yeah I'm hyped for it. For the visuals I still think ghost of tsushima will be the crown jewels of ps4 visuals this gen.
Can t wait! I bloody loved the 2016 reboot and this one looks even better!
Doom 2016 looks amazing on my ps4 pro.so yeah this game already looks better and it will looks better.when im playing doom on my ps4 pro i had to stop and shake my head and saying wow๐๐๐๐ looking at this graphics.word up son
Not surprised. DOOM 2016 was an incredibly well-optimized game across every platform, so I expect Eternal will look a bit like a next-gen game but run smoothly on current gen hardware.
Footage of this game makes it look even more Metroid Primey than 2016. Lots of diverse environments, platforming, puzzles, etc. One location just straight up looked like the Phendrana Drifts from Prime 1. It's going to be terrific, one of the best games of 2020. I won't be there at launch, though, because I want to work my way up to it.
@GamingFan4Lyf I think the Switch port will have changed/neutered environments. One of the things PB did to increase performance in Wolfenstein was erect walls in certain places to help control the draw distance. Doom Eternal has gigantic, open worldy-looking environments, so those are going to place a huge burden on the hardware. The core game will likely be the same, but I expect the geography to be less impressive.
Could be interesting, though. I still think the bespoke versions of games Nintendo used to get were more interesting than straight up ports of games it clearly can't handle, but we'll see how it turns out.
So I guess when you start it on the PRO instead of Rip and Tear you will hear: Ladies and gentlemen, start your engines! As for me, I found the original reboot (God it sounds awful) a borefest after the first few areas so I will be skipping it.
I've seen the ID Tech7 video on DigitalFoundry... really, not impressed with any visuals there, anyway destructible demons were nice. Maybe it's because the type of game. I used to play Doom networked via IPX on 9" grayscale monitors, so I'm a Doom lover from it's born... But I don't see nothing special here, I prefer HZD, God of War, Uncharted4 etc... maybe Ghost of Tsushima and TLOU2 will be the most impressive PS4 games. Also, framerate must be accounted, designing a game for 60fps y not the same as 30fps.
Very cool (or hot, the console probably). But I don't know why one would play a game like this, especially a FAST first-person-shooter, on a console (and a gamepad). I guess people enjoy that kind of horror, but this is a PC-game, period. - You played it on your 2/3/486, your Pentiums and so on... Now you play it on your Windows 10 machine.
And yea, I know, a lot of people don't have a PC and they'll stick to their console. And it's also great that they make sure consoles get the support, but how do you even play DOOM on a console/gamepad? XD
@gollumb82 Your loss... It's supposed to be a lot more fleshed out in terms of gameplay and also "lore" (ugh) now, as well as made a much more interesting world/universe.
The 2016 one was indeed "just" a reboot (done really well), but they had to make what DOOM was and introduce it to the current generation of videogames, making a base for it first. It was only the beginning...
And what kind of logic is "the first game was boring so I'll skip the next"? - It doesn't mean it's the same... It's like those people who won't play "Uncharted 2" because they found the first game to be too "basic" or whatever. - Also in that case; Their loss.
@Ralizah True, but those games were also built for way more powerful hardware and then downgraded to fit into Switch specs. Some concessions were 100% necessary. Plus, I think it was only the one part where a wall was erected to help with performance.
I certainly don't expect things to be as robust, but all textures, geometry, particle effects, etc. will be built specifically for the Switch version - which is a huge difference from both Doom 2016 and Wolfenstein 2 ports.
It will be interesting to see what happens.
I am definitely way more interested in seeing how the Switch version turns out, because I have no doubts that playing on my Xbox One X will be as expected. The gearhead inside of me can't wait for the inevitable Digital Foundry video dedicated to the Switch version of the game.
Glad the game is getting the extra polish it deserves from the delay.
Canโt wait to see it when they release a PS5 version. No more new games for me this year, until the PS5 launch. Hitting up my backlog until then.
@MicHaeL_MonStaR
Yeah, FPS on consoles with controllers will never catch on...
DOOM looks nice and all but it seems Arkane used the ID Engine better in terms of graphics not fps, looking at Dishonored 2 & DotO.
There's no more hype required. You have my Day 1 purchase already.
It looks impressive and they are better devs than CD Red, but no multiplat will ever push a console to its limits and third party devs need to stop saying this.
@MicHaeL_MonStaR
I just expressed how I feel about the game. No need to get worked up about it. I had way more fun with Brutal Doom than the Reboot, so there's that. I hope you'll enjoy it.
All previews have been PC build so this not really saying much. Xbox On have some console footage on their Youtube channel but even that doesn't look too smooth. 30fps expected. The PC previews do look great though so it should be a great game anyway.
Said this before but:
I'm rocking an original white boy, and most games run fine, Spider-Man, Uncharted 4, God Of War, all fine. Horizon Zero Dawn made it a bit hot, but it ran perfectly. DOOM however nearly made it combust and melt through my entertainment center. Don't know what it was about it, but it used to prepare for take off whenever I played it.
I can only imagine the damage this bad boy will do to it.
@MicHaeL_MonStaR Doom has been on console since almost the beginning. Doom 1 was on SNES/32X/Jaguar/Ps1/Saturn
@MattSilverado Im not a Doom fan but after seeing the trailers im getting it for sure. ๐
@Flaming_Kaiser good ๐ช. I think I'm just too old and I don't have the required response time to play this kind of games ๐คฃ
@MattSilverado Me neither just going too wing it. ๐
Due to this pushing the limit of console hardware, I doubt I will hear the revving chainsaw due to the Pro's Fan running at full speed!
@nookie_egg Yeah, i tried the demo on my Pro and it went supersonic. Put me off buying the full game as i didn't think it was a good idea to put the console through such over exertions for longer periods of time.
Iโm sticking with PC on this one. Doing the heavy lifting till PS5 is out.
This thing is going to be a $60 slide show presentation on Switch - it could barely run the first one with everything set to dirt poor ๐
@Panic_Attache you definitely should,. DOOM was awesome. And I say that as someone who doesn't usually like fps games.
@Steel76
Same here i will play it ton PC first. Im just way to used to FPS games using m&K.
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