You’ve seen the PlayStation 5’s user interface in all of its gorgeous glory, now you want to know some more details, right? Well, how about this: the UX runs in native 4K with HDR applied. That means it’s going to look razor sharp and seriously pop on your television at home – especially with those gorgeous key arts you find on the main menu.
Sony’s not currently putting a number on how much of the PS5’s processing power is eaten up by the user interface, but it says that it’s “similar” to the PlayStation 4. “We are trying to give as much power and resource as possible back to the game side, because the game is the core, and then we bring Control Centre and Activity Cards while minimising the [system] resources we spend,” SIE’s Hideaki Nishino told Digital Foundry.
You can find out more about the features on functionality of the PS5’s main menus through here, courtesy of a new State of Play.
[source eurogamer.net]
Comments 16
@Carck For it to need a PS+ subscription?
But I thought native 4k was a complete waste of resources....😉
Yay?
the one thing i was missing in life was 4k activity cards
really bringing out the definition in the words "a big adventure"
What genius thought this is a good idea to have it in HDR?
Just because they can, doesn't mean they should.
Completely unnecessary and I hope an option that can be disabled.
I like games in HDR but, don't want or need this on my OLED.
Nice, the ui looks clean, fast, and simple to use. Also I'm more interested in sackboy after watching this ui previews
Why doesn’t it have ray tracing? 🤔😂
If it doesn't have ray tracing and run at 120 fps during my menu selection I am cancelling my pre-order. I also want cross compatibility so I can select which PS5 game I want to play with my Xbox. Also, why isn't this in 8K? Slackers.
That's good, it was awkward to close an HDR game and get a black screen for a couple of seconds as the HDR turned off for the UI on PS4.
I was so excited to get my 4K HDR television, then realized that the original PSVR doesn't support HDR passthrough. DOH!
@Deljo I expect a Sammy article on why the UI should instead use bootleg 4K since native 4k is useless 😌
@get2sammyb Does the UI and games scale down to 1080p? I have a 2 year old 50" TV that I got for $89 during Black Friday and was wondering if the UI and games will just be a tiny box in the middle of my screen? If so, it may be a VERY longtime until I purchase a PS5 since my TV will probably last for quite a few years and while much more affordable, 4K TV's are still outside of what I can afford, at least one's that are reasonably large.
The xbox fanboys are already saying how it's a waste of ressources. The damage control because their UI is bad and run at 1080p is already starting.
I'm laughing just reading the title. I'm like "whaaaaat? Is it also made of pixels? And text? And images? With 'native surround sound'?".
All I want to know is the digital foundry test of the UI. I'm not buying if it goes below 119.9 FPS.
@Woogy agreed. Don't think people realise how much faster it can kill your telly since it's always running at peak brightness. Esp with something like a menu that's bound to have a few static elements. Really hope you can turn it off and only activate it when needed (games etc).
@DrClayman Not for me. Hdr drastically lowers my tv brightness so not an issue on my end.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...