Potentially controversial counterpoint: Cyberpunk 2077 is a very good game that’s been almost entirely undone by CD Projekt RED’s decision to push it out of the door prematurely. Seeing the game delisted from the PS Store overnight – after a sh*tstorm that somehow stinks more than Fallout 76 and ANTHEM – was a real mind-blowing moment for me, not just because it’s unprecedented action from Sony but also because it completely contrasts the experience I’m having.
Here’s the thing: I love Cyberpunk 2077.
First, it’s important to get the caveats out of the way: I’m not being contrary on purpose, and I think it’s crucial to point out that I’ve played every single second of the campaign on a PlayStation 5 console, where performance is – for the most part – perfectly adequate. I’m also not, for a single second, excusing the state of the release on standard systems – a few framerate dips here and there is not ideal but acceptable, yet we’re talking about unforgivable drops to 15 frames-per-second at 720p in this instance.
The bugs and crashes are also, of course, not acceptable. It seems I’m having a somewhat better experience than others, but in 45 hours of play even I’ve experienced around eight or so crashes back to the PS5 home screen, while I also can’t access my stash – an in-game storage mechanic designed to offload gear you’re not currently using. I’ve even had incorrect button prompts stuck to my screen for about 15 hours of my playthrough. No idea how that happened!
It could have been worse for me, is what I’m saying, and I want to acknowledge that before I move onto my next point. And that point is simple: this is a fantastic game. Personally, I was never an enormous fan of The Witcher 3: Wild Hunt, but more of a distant admirer. The title’s fantasy setting and stilted combat just didn’t really appeal to me, though I could appreciate the density of its stories and the overall quality of its quests.
Cyberpunk 2077, however, is right up my alley – perhaps more than I ever anticipated. Night City, the title’s futuristic sci-fi sandbox, is frankly one of the best open worlds I’ve ever explored – and I stand by that knowing that the population density is dramatically reduced compared to the PC build.
I, obviously, appreciate that it’s not the open world the developer promised: the artificial intelligence, to put it flatteringly, is non-existent compared to even the near-decade-old Grand Theft Auto V, and it’s not exactly what the studio said it would be. But in terms of artistry, even with all of the bizarre scripting bugs, I think the way back alleys like Jig-Jig Street contrast tonally to other districts such as Pacifica is nothing short of staggering. It’s an outrageously immersive backdrop.
I’ve also been impressed by the quality of the characters I’m encountering – I really feel like I know some of these people personally. Horizon Zero Dawn is a title that I truly deeply love, but I honestly couldn’t name more than a couple of the non-playable characters from that release; Cyberpunk 2077’s cast, and the stories that accompany them, will stick with me. That’s a testament to the writing, performances, and animation work.
In fact, let’s just talk about those animations for one second. In most first-person RPGs of this ilk, you’re rooted to the spot during conversation, and forced to stare at ugly character models. But in CD Projekt RED’s game, not only are you given the freedom to naturally move around and take in your surroundings, but characters also don’t stand still: they move, they communicate, and they have body language. It’s an impressive achievement.
I think some of this helps to shape the story-telling. Without giving too much away, there’s one quest where you’re investigating a dodgy Ripperdoc – effectively, someone in the fiction who reprograms people and installs different parts. This particular character has a hand-sanitizer bottle attached to his belt, and the way he uses it tells you everything you need to know about him. This kind of subtle plot development just doesn’t exist in comparable games.
And, considering I found The Witcher 3: Wild Hunt a chore to play, I think the gameplay here is sublime. Obviously, again, I’m getting a better experience because my title’s running at 60 frames-per-second through backwards compatibility, but I think the combat is superb. Most crucial of all, though, missions are designed in a way that allows for a multitude of different approaches, and the character builder is so dynamic that no two playthroughs are likely to be the same.
Yes, you can blast people in the face, and that’s good fun – but the stealth also has a Dishonored-esque appeal to it, especially when you consider just how many options the hacking mechanics afford you. Make no mistake, Cyberpunk 2077’s plaudits do not begin and end with the story-telling – it’s also a well-designed game, and even if you stripped it of all its characters and narrative, it’d still be a lot of fun to play.
Ultimately, I think what’s happened to this title has got to be one of the biggest head-scratchers of all-time. The reality is that CD Projekt RED has, in my opinion, crafted one of the best open worlds I’ve ever experienced and paired it with a largely captivating cast of characters, a dense progression tree, and top-notch gameplay. I love the game, I really do – and I’m flabbergasted that the studio, knowing it had something special on its hands, allowed it to release like this, undoing virtually all of its otherwise excellent efforts.
What are your thoughts on Cyberpunk 2077? Are you enjoying the game despite its very obvious flaws, or has the dismal launch completely soured you on the release? Get it all out in the comments section below.
Comments 100
I’ll never play the game, not my cup of tea. But I’m enjoying the hell out of all the memes we are getting, making fun of the performance.
Think your opening caveat is the biggest point. You're playing on a PS5. With the shortages of both PS5 and Series X the vast majority are playing on the inferior hardware and it shows. The hardcore PC crowd also seem to be having a blast with this game, but as it stands this is a ****show of epic proportions by CDPR and they deserve every bit of criticism that comes their way.
Mum, Sammy’s being controversial again
Brave sammy Brave sammy we will miss you. RUNNNNNNNNNNN the burning pitchforks incoming. ps 18 hours in on series s im loving it too, But i live in peace keeping switzerland so im safe but GL mate.
I'm enjoying the game, but also playing on PC and am glad I chose to play on PC. Only had it crash a couple of times after 20 or so hours of playtime.
Thank you Sammy for bringing a much needed counterpoint to the deluge of predictable (and deserved) dunking this game has been receiving the past week. The gaming community can go a bit overboard with the outrage at times. So again I'm glad to see a little balance to the situation
I think one good merit of this game is also how awesome Judy is.
it crashes horribly on the ps5, cmon now. To say this is an amazing open world game is laughable. The loot system is horrible, the gameplay extremely repetitive, no AI with driving, wanted system broken, empty but pretty world..... i mean please dont create more false expectations for those that havent played it. Without the bugs and crashes, and terrible performance this is a mediocre open world game that has been gutted of most of the features promised, if they really ever intended to include them in the first place.
Please, do not expect witcher level open world game, it is not, think more first person watch dogs with way worse AI, lots of deus ex copying attempts but done more poorly, and an attempt at GTA elements of which they completely failed at
I think its a fantastic game but simply not finished and ready to be sold. Night City is by far and away the most detailed world I've explored in a game, I'm really enjoying the story and there's a lot of interesting quests and dialogue choices.
The difference with the likes of Fallout 76, is that even when they fixed that it was still a crap game and Anthem was just awful. When this is finished it looks likely to be a truly great game by which many others will be judged in the future.
Ill dunk on the game then i wont be paying for it untill its fixed by the time that happens i hope too be able too get a PS5. For me personally its a little hypocrital too be relaxed towards this while being hard on other developers so i wont budge on this. Sammy might have some points but lets be honest if any other title would be on the same technical level as this s h i tshow it would be crucified. And i would not mind it one bit.
Thank you for posting your thoughts in this article, and a counterpoint to all of this (deserved) madness. I was planning on playing on my PS5 over winter break, but have been getting so discouraged that I was considering returning my copy. So I think I'll give it a shot after all, and pray for a reduced number of crashes! Cheers!
I actually agree with most of the points my biggest problem on PS5 apart from the crashes and some of the ugly graphical issues (terrible blurry textures on certain elements, ugly fuzzy streetlights and just lack of polish) which spoil the immersion is that while the open world is so we'll done artistically it's just blandly populated by NPC zombies and just hardly worth exploring. It looks great on the surface but, has no depth. The story and main NPC characters are however great.
50 hours so far, 15 CE-108255-1 crashes.
What Sammy said. 100%.
@carlos82 Might be fixed in the future but i cant pay them after its fixed either isnt that right. Now its a broken mess and it even crashes on a PS5 without any enhancements besides the framerate.
I agree that the game is pretty good when it’s working. It sounds like you’ve managed to avoid the worst of it. For me, also playing on ps5, I’ve had 5 crashes in 5 hours since the 1.04 patch. Two of them were hard crashes where I had to reboot the console and rebuild the database. I really want to play it more, but I’ve had to put it on the “do not touch” list until the crashes are fixed. Incidentally, I have friends playing it on PS4 pro they say they haven’t had a single crash since 1.04.
I am disappointed by the state of the game but I still eagerly await the patch for ps5. Thanks for the positivity! Now the wait is even harder ! 😉
@Jayslow The game is a mess and if it would have been another game you would be so nice. If Zelda, The Last of Us or Halo would would be in this state it would be crucified and rightfully so. This game deserves a decent release and its not excusable in this state.
I’m enjoying it on PS5 as well. I wish they would’ve stuck to more of the systems they had in the Witcher like loot, crafting, and difficulty but oh well it’s clear they didn’t want to copy too much.
I think there’s an amazing game here getting overshadowed by terrible business practices and bugs.
I have it, but haven’t started it yet. Still, I’m not returning it though I probably could get cheaper later on.
Thank you for posting your thoughts on this! I’ve been a broken record at this point on how much I love this game and all the things it gets right. I feel like I’ve been living in an alternate reality as my experience has truthfully been so different from so many others (not one crash yet-not making it up).
It’s just nice to hear others are getting what I’m getting out of it, and a refreshing reprieve from the (Fascinating) calamity surrounding this launch. Cheers!
I'm playing on base PS4 and I'm loving it. Being able to walk around a city based on all of those sci-fi movies and books I grew up with in the 80's is a dream come true. I think CDPR have done an amazing job on creating a living breathing Night City.
Cyberpunk gets a lot of flak for the crashing, but I have had AC:Valhalla crash many times as well. Not to mention various other bugs like getting stuck in random bits of scenery and having to reload.
Not that its acceptable there either; but my point is we seem to be focused on how terrible of a game Cyberpunk is, without acknowledging that many of the other current games out there can be pretty awful too. At least Cyberpunk hasn't tried to sell us XP boosts yet.
(With all that said, I will wait for the current gen version to launch, rather than try and play it on last gens systems)
@Flaming_Kaiser it certainly should never have been released in this state and I wouldn't recommend anyone buy it as is. I'm playing it on the Series S and haven't had any crashes, in fact I've only seen 1 minor bug so far. I don't know if that version is genuinely more stable but every time I've read about crashes its on Playstation.
what puzzles me any older gamer will tell you. Especially that remembers spectrum c64 amstrad amiga atari 8bit 16bit consoles. the screen shots you see aint the bloody game your getting.
I like the game, not love it, but the crashes really take me out of the experience. Everytime it crashes I just turn off the console and do something else. I want to get immersed in the world, not be pulled out every 30 min.
@carlos82 ive being playing it on my new little white box too and been so impressed what it delivers
Largely agree with Sammy — I think there's a pretty special game at the heart of it all.
Of course, it's hard to have conversations like this on the internet. Either a game is the greatest ever or it's a complete piece of sh*t. Cyberpunk 2077's many, many, many technical issues emphasise all of its other problems, creating a sense that the game is much worse than it actually is. Short version is that the internet LOVES hyperbole.
But yeah, as others have said, it's the crashing that truly ruins this game for me. Having to restart every hour on PS5 is a disgrace.
I also hit a game-breaking bug while reviewing it, and my save is basically screwed unless the issue is fixed in an upcoming patch. Totally and utterly unacceptable.
But when it works... It's really good.
I have my copy on pc 6 hours in and I still thank the game is ass and I am done with it but we all have opinions !
@Anguspuss its definitely the wrong site to discuss that console but I've been very impressed with what it can do, all for an obscenely low price for its capabilities
I almost never buy games on release and this was no exception. Because the game has so many problems I've thought "Bummer. I guess it will take longer for it to be ready for me." And that's pretty much it. I am confident that when I eventually play it I will love it and consider it a special game. Until then, the internet will have it's fit until the next big news story rolls around.
@stormyuk 19 crashes for me, a little less play time.
well said, It really is a vacant open world. I hear people praising immersion, yet zombie like npcs, terrible wanted system, repetitive, ubisoft like side activities blanketing the map, get old real fast and certainly don't foster immersion nor the will to keep exploring after a dozen or so of these activities when you realize they are basically all of the same.
To suggest just a nice to look at world creates immersion is just plain wrong. This game proves that more than anything else.
@carlos82 i still have my ps4 pro. but gave my old man the xbox x and got series s. The quick resume is best upgrade to any console generation full stop. will get ps5 but the s for size well when we are allowed to go anywhere will be great for throwing in a bag to take on holliday.
Thank You Sammy! I have had more issues on Spider-man remastered and have had zero issues on cyberpunk 2077 on PS5. Even if I do, I know I will go through this game a few times. I also know CDPR is going to do whatever it takes to fix every issue in the games and more.
I do plan to go for the platinum on street kids and come back to nomads and corpo's on the full PS5 game next year. Ah did you know over 100 people already have earned the platinum on Cyberpunk?
STIPULATED APOLOGETICS: THE REVIEW!
It helps to keep in mind that the passionate people who actually make the game — the coders, artists, writers, level designers, and so on — aren't the same people who are managing the affairs of the company, deciding when to launch the game, deciding how to advertise it, etc.
The game was unfinished, and the people who were designing it had to crunch and rush to duct-tape the pieces together into something resembling a complete product.
It's not a bad game, but the decision to launch it broken and unfinished was a bad one.
I'm playing on base Ps4 and I'm having a lot of the same experiences you've detailed. Also quite enjoying myself. I see what it's meant to be and most of the time that's shining through for me - in anywhere from 4-10 hour intervals between crashes (better than my experience with crashing in Watch Dogs Legion, honestly).
To me it's the more mundane and irksome bugs or design choices that bring it down. Like the incredibly bad aiming for item pickups, the conflicting actions with the same button mapping, or the prompts getting stuck on screen.
I'm excited to see CDPR (hopefully) make amends and make the PS4 version - at the very least - a serviceable experience, and I look forward to eventually playing the proper next gen version when I upgrade.
Hype + expectations is never followed by positive comments. I haven't experienced a single crash or lag on this game, but that's probably because I haven't bought it yet. I'll stick to my guns and play the seemingly infinite amount of games on my backlog and wishlist until the PS5 is fixed and available and cyberpunk is playable without fear of random crashes
Ai is a joke wasn't there supposed to be police you can bribe and they react to you depending on your situation. Instead we get magical spawning police who shoot on site or plain just do nothing. Ai in NPCS is non existent and the amount of cloned NPCS is a joke and lazy. Gun play is ok but not at Destiny or COD levels. Story is best aspect of the game but even then its nothing mindblowing. Without the bugs and my 40 plus crashes I would give it a 7/10 good but not great. It made me play the Witcher 3 again wich is still one of the best games I have ever played and why we all fooled for the smoke and mirrors and trusted CDPR.
I find that the saddest part of this whole thing, there’s actually a really good game in there, which I’m sure in time will become appreciated. Things could have been so much different.
Great read and I feel the same way about the game. Bugs and performance aside, this is CD Projekt Red story-telling and world-building at it’s finest!
I will say that Xbox gets an even better experience at the moment with the inclusion of Dolby Atmos. I mean, PC takes advantage of it, too, but I am solely referring to the console space.
It’s just sad that base console performance sucks so bad. There is an amazing game under all that tarnish.
They say you can’t polish a turd, but this game is a diamond that got trapped in a turd. Polish away and you’ll find it - it just stinks to have to get to that point.
I've put 65 hours into the PC version, so far. When the game actually works and looks as intended, it has amazing potential. However, I think there are some huge core problems with the gameplay, level design, and AI that are too deeply rooted to be fixed with patches.
I like it a lot as a brainless open world checklist, but I find it really shockingly shallow in most other areas, especially the open world. Night City is somewhat convincingly alive when I'm riding past things, but the illusion is shattered when I actually stop and try to interact with the world. I can name plenty of other game cities that aren't massive open worlds that feel more alive than Night City.
It's still a good game, but not at all this giant next leap in video games that everyone was hyping it up as. And, even on PC, the technical issues are unacceptably numerous.
@ShogunRok "Having to restart every hour on PS5 is a disgrace."
@get2sammyb "around eight or so crashes back to the PS5 home screen"
I think every time someone says "crashes on PS5" for this game they should write the words "brand spanking new $500" PS5. Or whatever price you paid for it.
If it were me, if my game is crashing my brand spanking new $500 console completely out of the game, well I'm not playing it enough to get to 5 or 8 crashes, no way, now how, on my brand spanking new $500 console. I know there are no reports of Cybrerpunk bricking a system but I can't deal w/ that kind of stress being the first on my brand spanking new $500 console that I expect to last me 5 or 6 years.
Like the Tootsie Roll owl, 1, 2 and 3 strikes you're out. I don't care how good a game is, it's not worth worrying about a brand spanking new $500 console potentially bricking to keep playing that game. Fool me once, shame on you, fool me twice, shame on me, fool me a 3rd time and there won't be any more times. Not on my brand spanking new $500 console.
About 6 hours in so far on a base PS4 and I'm quite enjoying it. It started off great as I was captivated by the city in all its cyberpunk glory. Other than that though, I haven't really been blown away by the game. It just feels like it should have been better than this.
I really want to play this game, but not sure if I should wait to buy a PS5 and PS5 game release, or just bite the bullet and play it on my PS4 Pro and hope for the best. Any PS4 Pro players enjoying it?
Not much of a surprise coming from someone that supports micro transactions
I honestly think that the bugs and glitches could easily be forgiven if CDPR had been transparent about this but nope. They deliberately prevent early in-game footage to media outlets for reviews because they know many people will cancel their pre-orders ahead of launch and this is what fueling the hatred towards CDPR more than anything else.
I'm going to wait 6-12 months, maybe more, and pick up the Cyberpunk 2077 GotY Edition, hopefully on sale. By then there will be a native PS5 edition (yes, I got a PS5 on launch day here in the US - don't hate me), the bugs will be fixed, the economy will be balanced, the DLC will be released, the crunch time will be forgotten, and I'll have a reasonably stable game to play.
If I'm going to throw my controller in frustration, I'd rather it not be my shiny new DualSense, and I'd rather it be because of frustrating gameplay, not frustrating glitches or crashes. That's just me.
Thank you for this well written perspective. It is very interesting to me how differently a game can strike two different people. You describe Witcher 3 as a chore-Witcher 3 was my game of the PS4 generation, while 10 hours into Cyberpunk I am finding it to be an absolute slog.
I have actually been rather lucky on the technical side so far-many funny visual glitches, but no crashes or game breaking issues (knock on wood). Its just-I find the combat really boring and the driving mechanics absolutely awful. Every time I am in a vehicle, it feels like I am driving a log around!
I see potential in the story, and I am going to keep at it. I have not uncovered a lot of options for combat or driving yet, so maybe my thoughts will change. But where I gleefully played Witcher 3 for three months straight, sitting down with 2077 feels like work at this point.
I am glad others are enjoying the game. I hope to join those ranks as I progress.
For a game that's supposed to crash more than Juan Pablo Montoya, I haven't had a single one on the PS4 Pro. Some amusing glitches but no crashes.
However, I just don't think the game is all that great. Finally got to the Interlude section, which made the story a little more interesting but the core game, and subsequent lackluster gameplay, remains the same. Maybe my expectations were too high. Hyping it for 8 years I'm not sure why.
Very happy to read this. I'm loving it on PS5 too. Yeah, you see occasional glitches (NPC's floating in the wrong place etc), but on the whole, the game is gorgeous. Very very occasional story glitches (I ran too far ahead of Jackie, and because he was behind a door, the story couldn't progress). But I'm loving this game.
I respect Sammy but the gameplay being superb is just a joke to say. The gunplay is mediocre at best and the stealth is as rudimentary as you can get. A.i is part of gameplay and it’s comical how bad it is for both enemies and companion a.i. while Driving is super bad which once again is part of gameplay. The handcrafted conversations in the main story have pretty good animations but the animations for everything else are mediocre especially stealth takedowns which are just hilariously bad. The bugs and unacceptable performance are ridiculous but even if that wasn’t the case the game is just ok and nowhere near amazing like CD hyped up.
@stu123 its mainly great. I promise.
I’m gonna stop checking PushSquare regularly and maybe in a month or two I’ll find interesting articles not focused on Cyberpunk or Valhalla
I'm playing on ps4 pro with a ssd and rarely have issues with the game. A few crashes and weird glitches, but that's about it.
This should illustration this article @get2sammyb
The game is awesome on Ps5, crash here and there but nothing game breaking. Love the game
@ScottyG The issue with the loot in CP is that every gun is the exact same model with no interesting things to it other than higher stats. Even with legendaries
@stormyuk Agreed, it's frustrating because you can easily imagine what it could have been.
@2cents It's almost Christmas and one of the biggest games of the year launched eight days ago and subsequently imploded. I'm really not sure what you expect us to be writing about right now, but the good news is that we've been preparing a lot of (not Cyberpunk) Christmas content behind the scenes!
@thedevilsjester 70 hours into AC Valhalla and I haven’t had a single crash or bug on PS5
@Ridwaano this is the most correct thing I've seen in a while.
Downloading version 1.05 right now!
@get2sammyb
new patch out, if you didn't know.
@LordSteev Yeahhhh hopefully gets rid of PS5 crashes!!!
Love this game
@ILikeStake
me too!
@Anguspuss
Quick Resume seems amazing, but I honestly don’t see it as a necessity.
My PS5 loads games so quickly that I’m frequently mesmerized. Even BC PS4 games load crazy fast compared to what I was used to with my Phat PS4.
I'm having the same experience on PS5 apart from the crashes to the home screen and odd visual bug I'm not having many issues at all. I'm completely hook to be honest. Love exploring Night City. I feel lucky playing on PS5 after seeing the performance on PS4 I couldn't play it.
@jess3a3 just look across the internet and see what both critics and consumers are saying but since part 2 lives rent free in your head it won’t change your perception so🤷🏼♂️
@stormyuk KF called the gameplay 'not deep, but wide' would you agree?
You know, it's great to have balance and I have certainly loved a lot of games despite their flaws (FF15, suck it haters). I have been watching LP of the game and I am enjoying them. I will not however, buy another goddamn thing from CDPR until something in their leadership changes.
They PURPOSEFULLY misled the general public and media outlets. And I can't figure out WHY? Did they think no-one was gonna play the PS4 version?
The leadership of this business left the public high and dry, left their employees high and dry (cause no dev worth their salt would want this released), forced crunch on them to meet unrealistic deadlines and made promises they couldn't keep with regards to gameplay.
And they keep saying they 'are taking responsibilty' but WHO is taking that responsibilty? Who signed off on this game going gold? Who told Sony and MS that it would be ready, so they rubberstamped CERT? Who chose not to show the media console ports and to not allow any footage but BRoll to be shown? These were all active choices this company made. They didn't just happen or slipped under the radar.
I mean it's just a ever growing list of incompetence.
10 hours in on a PS4 Pro. Having a great time.
This year we get the first part of two great games, final fantasy VII remake and cyberpunk 2077
Once I understood what this game actually is and what it isn’t, I appreciated it a lot more. It is not a GTA style sandbox and it’s a shame it was advertised that way. Another 6 months to a year and this could have been the generation defining game CDPR wanted it to be. It could still get there, here’s hoping!
@jmac1686 I have had at least a dozen crashes on AC:Valhalla on PS5. (about 65 hours in) More often than not I get stuck in the terrain, or on a ledge and it glitches until it crashes to the PS5 menu.
I have also had other bugs occur that force me to close/restart the game, such as being permanently stuck trying to open a door in a raid, with no one coming to my aid, and it not letting me abort.
Its not the most buggy title out there; but its certainly one of the more buggy I have experienced in awhile.
I am 75 hrs in on PS Pro and love it as well. Had about 12 hard crashes and it can feel unstable in moments but I have really enjoyed it.
@Nepp67
Yeah outside of the smart weapons every shotgun feels the same, every SMG feels the same, etc. That was definitely a letdown.
That’s why I went with a BODY build. Now I use gorilla arms that set people on fire, and blunt weapons of the dps is high enough
@get2sammyb I wasn't joking when I asked if you were writing a review for each version: one for the OG PS4, one for the PS4 Pro and one for the PS5 via BC.
Those are different games according to the users comments.
@kiki3400 Yes, lots on the map, ultra repetitive and just a grind to get eurodollars.
@get2sammyb Yeh, this is the big disappointment. It's not even over hype levels, an example they showed things like a working monorail system. Gone. Now it's just fast travel points. The city is beautiful under the glitches and I am sure it will look great on PS5 eventually. Unfortunately NC will still be just a facade though and bland as hell underneath it.
I’ve never tried to take away anyone else’s fun so I’m glad you’re having a good time. That said this is the worst feeling open world game I’ve ever played - so claustrophobic. On top of that it is the least punk cyberpunk game than I can imagine. It even goes as far as saying not all cops are bad cops in a cyberpunk game. Wow did they lose the point.
CyberFlunk 2077 ........ its alright , just needs a patch here and there. I just think that releasing in 2022 on Ps5 , PC, and the other box would have been better. Still playing it and enjoying so far.
I've been loving the game so far as well with not many glitches to speak of. I have a crash about every 3-6 hours it seems but that's about it. Seen a few T-posed NPCs and a few things like that. I've seen far worse to be honest. So far the buggiest game I ever played was Assassin's Creed 3 before it got a few patches. Maybe Fallout New Vegas. Both were pretty glitchy.
I'm less bothered by the technical issues and more bothered by how much seems to be missing from the game. Looking at the trailers and then the released product is like night and day. So much from the game's trailers and screenshots are just not there. The monorail system was taken out, the Corpo lifepath seems to be completely unfinished and is basically a montage, the Flathead has been reduced to a mission companion whereas before it was supposed to be an actual thing with a skill tree, wallrunning and some kind of grappling hook thing was taken out, the monowire is completely nerfed as it was originally meant to be capable of lashing out and hacking things from a distance, third person cutcenes... the list just goes on and on. I mean, even the way things play out in the trailers doesn't match what happens in the finished product at all. Like the trailer that shows Dex screwing V over and then meeting Johnny. There's stuff that goes down in that trailer that never happens in the game at all.
All things considered though, I've already dumped about 70 hours into the game and I'm loving it, but man, it does not live up to what was promised. CDPR hyped it up to be a "living world you can immerse yourself in", yet that's not the case at all. Every aspect of the game just feels neutered and watered down in comparison to what was promised.
Will always wonder how things would've turned out if they had just scrapped the last-gen versions of the game. I understand the business ramifications of not releasing a game on consoles with a combined userbase of probably over 140 mil but given the current situation, apologizing to those gamers and moving on from there might have been easier than the road that's ahead. Disappointing because, like @get2sammyb, I'm playing the game on a PS5 and really like it. To have to buy a PS5 to enjoy a PS4 game, however, is not acceptable. I won't say the people running things at CDPR didn't think the decision through, but the wrong choice was made.
I completely agree, I’m 60 hours played on PS5 and I think it’s a great game. The most serious problems I’ve had are random crashes to PS5 Home Screen. At this point I’ve had that happen to me dozens of times but it’s not stopping me from having fun with this title!
@3MonthBeef I disagree (that's a completely different conversation) but my main point was that I have had as many crashes in AC:Valhalla as many people have had in Cyberpunk, as well as a slew of other non crash bugs.
(I am not trying to defend Cyberpunk, it's a mess, just reframe the discussion a little bit)
The core game is terrific and you can tell a lot of love was put into it. I'm not terribly concerned about NPCs when driving around, but when even the most basic NCPD Hustle has a story to it that connects to the others in the wider district, I don't see how you can't credit the work of the devs. I love this game too, and hope it can redeem itself in the future in the eyes of many because there are things in here that should be applauded
54 hours in on my base ps4, 6 crashes, mostly before the 1.04 patch last weekend. Totally hooked, love it to peices. 👍
I still plan on picking this up, but not for about a year, or even later if the PS5 version hasn't released by then.
I won't be getting the PS4 version at all, BC or no BC. I just don't see the point. I want to play this game in its best state and the PS4 version is most definitely not that, even on PS5. I can be patient until the PS5 native version releases. I have enough other games to work on in the meantime. My backlog is ridiculous at the moment.
@dark_knightmare2 i finished both games. I will return to cyberpunk. Ill never want to play last of us 2 again.
@KundaliniRising333
Agreed with the most part. Been playing on the PC (no issues with performance / crashes - just a bugfest), the strong points of this game for me was the world setting, the characters, story and soundtrack.
Gun gameplay was also quite cool, but after finishing the game and did bunch of side missions I think I will be done with it soon..
One of the most annoying things for me was the cell phone ringing all the time about other activities present in the game when you were in the middle of the main quests, it's like game always forcing to keep you enterternained with something else..
I would say is an ok/good game, but far from a GOTY.
I have to say also, Witcher 3 in my opinion is one the most overated games ever.. in 2015 Bloodborne by far should have won that GOTY
@jess3a3 that’s fine not everyone is going to like the same thing but one of these games is goty or the other is not.
Having finished the game and completing my first ending, I enjoyed the story and side quests. They are well written and engaging.
The main issue was the bugs, they were frequent and broke the main mission immersion often. I experienced about 4 crashes during my playtime. This is still fairly unacceptable on a console.
The game is poorly optimised for console, and the game engine used is probably better suited to high end PC's. I rate the game 6.5/10 would have been 8 if the game was remotely stable.
@jiffymalaise i agree. Cyberpunk is like a perfect wife with narcolepsy. Crashes i can deal with if the missions are genius like cyberpunk
@kiki3400 the bugs will be fixed in 2 months. Stop being hysterical. Try developing your own games.
@jess3a3 you just won my daily internet... 😂 🤣 🤣
@jess3a3 I played it on PS5. Stadia is only as good as your internet connection so not always a viable option.
"Here’s the thing: I love Cyberpunk 2077."
Yeah, me too. It's a game that succeeds despite it's flaws, not one that is totally defined by them as some gamers would have you believe.
Not sure why all the hate on The Witcher 3's combat controls though - I must be one of the few people in the world who likes them. Not at first though; I had to adjust my way of looking at them. When I realised the idea was to have Geralt carefully box-stepping around his enemies like he was dancing, goading them into making mistakes and then getting in behind them to land stronger blows, it all made perfect sense. That's why the controls are a bit indirect and ponderous - because of his momentum he can't just come to a dead stop when in the middle of a combo. The skill lies in learning the rhythm and how to use it and adapt it for different enemy types. Reminds me of Kratos in the original God of War series (before the norse reboot) - if you unleash a combo you need to wait a few seconds for them to stop, so when you use them you need to be damn sure you're not gonna get hit, ideally.
@KundaliniRising333
"To say this is an amazing open world game is laughable."
To you, maybe. But not everyone is going into the game with the same expectations as you.
"the gameplay extremely repetitive"
When you get down to it, most games are extremely repetitive, that's why we have phrases like "gameplay loop". It's more accurate to say the gameplay feels repetitive to you in a way you don't like. For some people, myself included, it can be pretty engrossing.
"Please, do not expect witcher level open world game"
In The Witcher 3 I'd say you can go a lot longer between encounters with NPCs than in Night City, other than the usual random Drowner and Wolf spawns but even then. Kinda refutes your "empty world" statement, because as much as I love TW3 it feels emptier to me at times than Night City.
"lots of deus ex copying attempts but done more poorly"
I actually believe that in some cases they improved Deus Ex gameplay mechanics. For example, the takedowns play in real time now (unlike in Human Revolution where it played the animations with a "stopped time" effect) and you can combine a takedown and body hide in one smooth move if you planned it right. The ability to turn off cameras separately rather than relying on finding a security hub was also appreciated. It seems easier to have a character which can move between stealth and full-frontal assault styles too, whereas with Deus Ex it seemed if you chose a stealth pacifist route early on and built your character like that you were seriously penalised for it, especially in boss battles which in HR still favoured assault methods over stealth even in the Director's Cut (which IIRC correctly is a port of the Wii U version of the game, using an older version of the game engine).
"and an attempt at GTA elements of which they completely failed at"
Do you mean the driving sections? If so yep, driving shows off both the poor vehicle physics and AI in one swoop, so it is the weakest thing on offer. It might just be my imagination but it's been made slightly less worse in patch 1.05 - a couple of the bikes and cars I couldn't use feel less like they're made of jello now and more like there's actual weight to them.
@jess3a3 l find it laughable, when someone who has a chip on their shoulder the size of Africa about TLOU2, tries to lecture me about appropriate reactions. Maybe go and shill for Cyberpunk elsewhere huh?
I second this. I am on PS4 60 hours or so in and I'm loving it. Everyone is cr****** on CD Project.
No one, NO ONE has even mentioned AC Valhalla. I still can't finish sections in the game, crazy bugs. The current one after any load you are drunk, this is really stupid especially if you happen to die, heaven forbid, in a battle. It's quite simple, if you don't want to play Cyberpunk 2077 then don't play it. There are wonderful stories there and I've played other RPGs which also had massive issues. All I know is I want CD Project Red to survive this so they can make more games in the future aside for all the Ubisoft, EA, Activision and other mega game developers.
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