At the time of writing this, I’m playing Cyberpunk 2077, and besides all its other issues – and there are lots of them – one thing that’s bothering me is its lack of DualSense support. Obviously this is a PlayStation 4 game so I never expected it to take advantage of the PlayStation 5 pad, but here me out here: it’s hard to go back to basic functionality once you’ve experienced what Sony’s new controller can do.
I’ve been noticing this for a while, to be honest. A few weeks ago I played Resident Evil 3, which was fine in of itself – but not getting any resistance from the triggers when firing Jill Valentine’s weapons was uber-disappointing, and the rumble lacked nuance. Again, it’s a PS4 game so I had no real expectations, but the point I’m trying to make is that it’s really difficult to go backwards once you’ve experienced what the DualSense can do.
Take racing games, for example: I booted up Burnout Paradise on a whim recently and enjoyed buzzing around the sandbox, but racing games just don’t seem right without the triggers fighting back under your fingers. These older games lack the added dimension of feedback that PS5 affords, and while they’re still fun on their own merits, it does feel like you’ve lost one of your senses; it’s like eating Spaghetti Bolognese without being able to smell the aroma of the sauce.
To be clear, this observation doesn’t just apply to backwards compatible titles; I think even a game like Sackboy: A Big Adventure, which uses some of the DualSense’s features but doesn’t go mad, feels flat compared to Astro’s Playroom. And there aren’t many first-person shooters on the PS5, but I simply couldn’t imagine playing one without the texture that Call of Duty: Black Ops Cold War adds. Even sports games no longer feel correct to me without resistance on the triggers to illustrate fatigue.
You’ve got to give credit to Sony here: I liked the DualShock 4 a lot, but playing with it frankly feels pathetic once you’ve used a DualSense. That’s not just because of the improved ergonomics of the PS5 pad, but also because it adds so much nuance to games when implemented correctly. I can still play and enjoy PS4 games, of course, but I can’t help but feel like there’s something missing in all of them now. PS5’s controller has literally changed the game.
How do you feel about playing games without proper DualSense integration now? Do you feel like something's missing since using the controller, or do you think the pad's unique features and functions are overrated? Feel things differently in the comments section below.
Comments 73
This whole article just makes me want to try out the new controller even more. This really looks like the game changer this coming gen which could be a staple for years to come. Now if only I could get my hands on one....
Great controller! Probably Sony’s best. A little on the big side but that’s gotta be because of the components for the haptic feedback. And if looks beautiful in white with the clear buttons. It’s feels like a controller from the future!
Having both Series X and a PS5, despite Sony’s innovations regarding feedback, the Xbox controller is my preferred one, which I would use for all my consoles if supported natively. While MS didn’t add anything revolutionary, in my mind it just has the right positioning of the stick, d-pad, buttons, correct weight, etc
Yep, great controller. Give it to Sony for sticking to a design until they had something substantial to change it with.
Astro’s Playroom really made me excited for what publishers will do with it.
I tried playing SSF2 Turbo HD Remix on PS3 the other day and the D-pad on the DualShock 3 just felt so... spongey. Was it always like that or have the pressure pads perished over time?
Clearly the best controller ever made. Only way to improve it would be to add back paddles / buttons for greater flexibility.
It’s just a shame most of the features won’t be fully utilised due to the dead controller MS released. They clearly didn’t want any features that couldn’t be used when streaming games to other devices, so no gyro, haptics, speakers, touch pads, or anything else to give actual game developers more options.
Main thing I’m disappointed about is that the lack of the light bar means it can’t be used for PSVR games. A single backward step.
I have an Xbox one controller and a switch pro controller. The dualshock is by far my least favourite and the most unnatural to hold. I haven't touched a dualsense yet, but it is pretty much the same thing with extra technology and slightly improved. Still, ergonomically, Sony controllers are by far the worst.
Speaking of ancient, they have never bothered rethinking the overall button arrangement since the original PlayStation, so this is pretty much another revamp of a 25 year old controller. I guess many people like nostalgia more than logic
I've used the DualSense on my friend's PS5. It's okay. It didn't blow me away. Just kind of an updated HD rumble from Switch Joy Con. The Xbox and Switch Pro Controllers are much more comfortable than the DualSense. I just wish Sony had opted for the ideal stick layout.
I just can't stand white consoles.
Didn't like the white Wii, Wii U, PS4, or Xbox S.
It's easy enough to spray paint PS5 side panels, but disassembling and custom painting the PS5 DualSense to match is a nightmare. I guess I just have to wait till Sony comes up with something else.
Inferior input methods like this need gimmicks to distract you from them being inferior.
Why would anyone want anything interfering and impeding your direct inputs.
Oh right, falling for marketing and gimmicks. Someone please cite immersion, you'll disappoint me if you don't.
Totally agree with this article! It is hard not just playing other consoles but even holding other controllers. Anyone saying that they have both consoles and prefer Xbox over the dualsense is just a homer. This controller just feels amazing, as long as the features are utilized!
Haven’t tried the Dualsense yet but it’s hard to imagine a more perfect control pad than the Dualshock 4. Sticks in the perfect (and correct) position.
I just wish they had put all that extra special Bolognese sauce aroma inside the Dualshock 4 pad because the Dualsense is one fugly looking controller by comparison.
I'm with you on that. It feels so ***** using any other controller after using the Dualsense
@Menchi You're a troll with a poor opinion.
@Culjoseth I am aching for a shooter game that switches the single fire to rapid fire through the resistance.
WRC9 does a superb job of implementing the dual sense features, lovin it!
A bit dramatic to say all other controllers feel ancient!
Totally agree dualsense is a game changer, absolutely love it.
THIS is the reason I feel ALL PS5 GAME REVIEWS should have a separate rating section/category based on haptic implementation alone!
Visuals, audio, and feel! Tied with gameplay, story, fun factor, pacing, etc.
People want to know how in-depth the haptics are from title to title!
@__jamiie If you've been using a PlayStation for twenty five years, as I have, then Sony uses 'the ideal layout' .
I loved all aspects of the controller on Astrobot and I think the the haptic feedback is incredible all round, but honestly, I’ve been a bit disappointed by the adaptive triggers outside of Astrobot. I didn’t think Demon’s Souls used them particularly well. I actually turned them off when playing Immortals Fenyx Rising and they are ok in Miles Morales. This is obviously down to developers to make the most of the features but as of now I’m not as blown away by the controller as I wanted to be. Hopefully games in the future will really make the most of these features.
I’m liking the Dualsense overall although I found the trigger effects to be a bit much in games like Immortals or Bugsnax where specific actions like highlighting waypoints or using the laser pointer for instance is so loud and constant that people in the other room upstairs can hear the controller going off
While it’s nice to get a feel for what it’s capable of initially, I found turning trigger intensity + vibration down to medium/low actually helped a ton for a more natural feeling so I would definitely recommend!
I'm completely underwhelmed with the sound on the PS5, not a single improvement there.
And the way Sony implements HDR needs to be addressed urgently. It's enabled for everything but, not all content is natively rendered in HDR.
But, the new controller, the dual sense is the single best thing so far to impress me about the new console.
Big fan here.
Looking forward to getting this - the haptics sound great. Do the analogue sticks really hold up to the Gamecube’s though?
@Mips I still use my Cube controller when I can since the stick is just so good. The Switch Pro controller really isn’t bad at all though so it’s become a bit more of a choice for some games.
I really like the controller but I've got to be honest and say only Astro's Playroom has used it in any memorable way from the games I've played and it was pretty fantastic. Its not that noticable in Sackboy, Spider-Man, Demons Soul's and in Borderlands 3 I found it pretty annoying
DualShock 4 was already PlayStation's most Nintendoesque controller to me, in the most complimentary sense possible. DualSense just took over that title. As a Switch user, I needn't be told about the joys of haptic feedback - I honestly can't imagine myself picking any locks in Skyrim without it. And there are so many more examples.
Honestly, the games matter to me more than the DualSense's extra features. Don't get me wrong. I think the controller is Sony's best controller ever and one of the best I've ever used, but if I loved a PS4 game before, I'm still going to love it now just the same.
@Woogy The Xbox Series X is doing the same thing as well. They call it "Auto HDR". All SDR will be converted to HDR content. But some game simply don't look good, and some look decent with the feature.
Completely agree. As far as recent controllers I loved the DualShock 4 and Switch Pro then I got to use the DualSense. Nothing else is close, right now. If devs use its features it will go down as my favorite controller of all-time.
I agree. It adds so much. It feels missing from games without and games like Hogwarts and R&C may convince or lose me based on whether they use the haptic feedback and triggers.
Shooting feels so good with it. I wish Spider-Man made it a little easier to feel when swinging, but when you apply what they think is a normal bit of pressure and it pushes back a little as the web connects it feels so good.
Demon’s Souls is an example of excellence using the dual sense. This is a game changer over all other platforms. PC may never be able to catch up with the dualsense. Xbox might have to wait an entire gen to jump in.
This could give new meaning to old games getting a PS5 remaster. inFamous, Sky Collection, Modern Warfare remastered on PS5, Shadow of the Colosuss, Uncharted Collection, Ghost of Tsushima, all could be great for PS5 versions/remasters. So slimy games could use this for more life. I can’t wait for new games to use it too of course.
@Woogy Have you gone into the setting to ensure the 3D audio has the right sound level for your ears? And what do you use? I’ve noticed a clear difference with Demon’s Souls and Siege. Other games seem to easier to use the sound to locate things as well.
I have a really good headset that could pick up on subtle improvements, so that’s why I wonder what you are using.
The haptic feedback is cool and all, but I honestly prefer the DS4. The Dualsense is a little too big/wide for my tastes. Also, and maybe it’s just me as I haven’t heard many complaints about it, but I’m not a huge fan of the awkward/uncomfortable 45 degree angle cutoff at the bottom of the grips. I’m glad they abandoned the light bar though!
It is glorious ⭐️
@Rhaoulos
What do you mean by they haven’t changed the button arrangement? The buttons are placed so they are under our thumbs and fingers. Don’t know about you, but my thumbs and fingers are in the same place as they were 25 years ago.
Admittedly they could add some rear buttons or paddles, but other than that I don’t see what you are expecting.
3 days till my 2 consoles show up!
Best controller of all time, bar none.
My trusty Switch Pro controller would be a close second from a comfort standpoint.
Although the features are quite cool, it's too big and heavy and its battery life is dreadful. I much prefer the Xbox controller now.
Coming from PC I have mixed feelings. The controller certainly feels nicer in the hand than anything I've used before. Switching from an asymmetric layout to a symmetric one took a few days' adjustment, but now it's natural.
The haptics are great and so give some added emersion, but that feels more like an evolution than a revolution. It's noticeable in Borderlands 3 having installed the PS4 version by mistake and then upgraded my save. The 3d rumble is kinda meh, but the fact that the triggers feel different between different weapons does add real immersion, and can be a cue that I've switched to the wrong weapon.
I really miss the Steam Controller API though. I'd love a trackpad in place of the right stick so I could have mouse-like aiming, but I'm pretty resigned to that never happening on console. What I perhaps miss more is the option to decide that, say, my thumb is getting tired repeatedly hammering the square button to pick up lot, so I'll bind it so that if I double-tap-and-hold, it keeps tapping the button for me. There are lots of little quality of life things like this, which I keep mentioning to my brother-in-law who I play with online. He's only ever played on console and says that with this and digital game prices I've been spoiled by Steam. He's probably right, but it kinda makes it hard for me to say this is the best controller experience ever.
Dualsense is great! Id argue it’s over engineered a wee bit. I’m not usually the type to comment on this but the build quality overtime is concerning, I’ve noticed my buttons losing their “clickiness” and tactile feel, dpad and face buttons feel “squishy” after decent use
@ShaiHulud battery life is amazing and the added size/ weight is much appreciated for my manly mitts
I’ve always preferred the Xbox controller especially the elite 2 I love. I am lucky enough to have a ps5 & series x and I am finding myself buying 3rd party games all on my ps5 because I just love the dualsense. It has become my favorite controller by far.
The Dualsense took Astro's Playroom from a 7 to 10! Dev's need to understand how much the features of the Dualsense can add to their games.
I don't know that it's ruined other controllers for me. Since getting the PS5, I did play a bit on a friend's PS4 and the DS4 felt fine (although at first the lack of weight felt a little weird).
I guess I haven't really played the games (other than Astro) making the best use of it yet though, so that might change
To be clear - it's definitely my favourite controller - I'm just not at the "can't use anything else" point with it
I tried playing Killzone last night on my PS5 and the lack of rumble made it feel like my dualsense was broken 🤣
Dualsense is a game changer for me. Its the most obviously next gen component of the PS5 so far.
That said, the haptics have only blown me away in Astro, and i've enjoyed the implementation in the PS5 version of borderlands 3. I've not really noticed much in miles morales, sackboy or demons souls yet.
What i have noticed however is how comfortable it is to hold (albeit slippier in the hand than the Dualshock 4).
Issues:
I'm not a big fan of the pitch of the L1 and R1 buttons. I find my fingers fall/slip off those more easily than before.
The positioning of the ps button is less intuitive than dualshock 4, and the touch pad seems bigger too, which has led to some accidental button presses. Not great in a firefight!
Im also not entirely sold on the fact that there is a clear height difference/join where the white and black plastic fits together, rather than slotting together smoothly and neatly. It feels like two different parts rather than one whole controller.
However;
These are all minor gripes. I'm playing Persona 5 royal on my ps5 right now, and when i was charging my Dualsense and went back to the DS4, my experience was night and day. DS4 seems bulbous on the bottom of the grips, and i missed the heft of the heavier and larger dualsense.
I really hope devs do implement haptic support to their games imminently. The potential is massive
Some wild takes in this thread.
@ShaiHulud "Dreadful" No that's just BS right there. The battery is far better compared to the dreadful battery life of the DS4 and this uses Haptic feedback, adaptive triggers, lightbar, and the speaker in the controller. That is impressive af. It's also not even that heavy in comparison to the DS4. They feel similar in weight actually.
Spot on. I’ve used virtually every controller from the NES to present day and I feel the same way.
For me, the 360 controller was the king and I felt they took a step backwards with the One controller while the DS4 was a big step forward that closed the gap.
The DualSense is the best controller I’ve ever gamed on, it fixed the few flaws of the DS4, and makes me unlikely to stray outside the Sony ecosystem this generation.
The biggest issue I have with it is having to keep muting it playing GTA Online
The gamepad is perfect for first person shooter, it's just like playing arcade shooting games of old like time crisis and virtua cop with their great force feedback gun. Can't wait to try it myself when I have ps5 next year 😃
The DualSense is amazing! It takes the parity of the PS5 and XSX (excluding the latter's lack of games) and makes the PS5 the obvious choice.
Love the dual sense controller. And with my symetrical hands I have always preferred the stick placement on sony's controllers.
@Nepp67 The DS4 weighs in at 208 grams, whereas the DualSense weighs 280 grams. That's an increase of more than 30%! Also, I know the new features use up a lot of energy, but compared to the Switch Pro and Xbox controllers, it does run out of juice very very quickly. Swings and roundabouts I guess.
For me it's easily the best controller Sony have ever done. I've always liked the DualShock series but it's never been my favourite, and I've generally preferred the pads on rival consoles - big fan of the Xbox One and Switch Pro controllers, for example. But the DualSense is pretty much perfect and I absolutely love it.
it's a great controller, but since i use R1/L1 for shooting, the haptics don't really work.. you end up getting weird feedback on throwing grenades which doesn't quite work the same. i've only played 2 FPS's on PS5 (cold war and destiny 2) though. while astro bot demonstrated a lot of the features of it and how they could be implemented, apart from the tactile nature of different surfaces, i found most of it to be fairly annoying, particularly the sections where you had to spring about.
@thefourfoldroot Here we go again... Most modern games require the use of the left stick. Please, do tell me how it fits naturally under your thumb.
The main analog stick (left one) requires a lot more precision than a D-pad, so why is it so far from the natural position for the thumb? If you have another reason than Sony being too lazy or incompetent to resign their controller, please let me know.
@Rhaoulos
“Again”? Lol. Sounds like people have disagreed with you about this before. A lot.
Maybe you have exceptionally small hands or hold them far up the sides of the controller, but for me, the left stick sits naturally, as does the right stick.
Incidentally there is rarely a “main stick” in a 3D game. If you are moving a character with the left stick then you are usually controlling the camera with the right stick simultaneously. Strangely, you don’t seem to have a problem with the right stick.
It’s not a case of laziness. It’s just that Sony had dual analogue sticks first. Nobody else could copy their arrangement at the time due to patents, so MS had to reposition, and have since kept the arrangement.
I used a 360 pad and the original Duke Xbox pad throughout the lives of those consoles. They were fine, but never felt as natural to me as they had the sticks positioned in different places on the left and right hands despite both my hands being positioned in the same place on the sides of the controller. It was never a problem though and easy enough to get used to.
Fortunate enough to snag a PS5 and Series X. I absolutely loved playing Astro’s on it (skating on ice was so satisfying) and I’d be very interested in playing more games designed around the dualsense, but overall I prefer the feel of the and layout of the Xbox controller. I’ll probably stick to Xbox for my 3rd party purchases unless I see that dual sense makes a massive difference in gameplay. Can’t wait for Horizon 2 to drop.
All it needs now is some back triggers like the ps4 back button add-on.
I shut all rumble and haptics and whatnot off in cold War. Hate it for that game.
It is very good in astro yes, but in bugsnax and ac Valhalla I almost don't notice it.
Shrug.
I wish some big past PS4 games could get patched to so they can use the new controller's features After playing Astro's Playroom then playing Spider-Man PS4 on my PS5 Spider-Man just felt a bit flat(AMAZING game tho) Now playing Sackboy PS5 and that feels better. But even that they could of added a bit more feedback to it. I guess not all games will be as good as Astro's feedback Oh well.
I've used the Dualsense in Astro's Playroom and Demon's Souls, and while it added a new dimension to those games, i'm not that blown away by it.
Frankly, the haptic feedback is more accurate and better distributed than the Rumble on the DS4, but i feel it lacks the power the Rumble. Just like a pair of headphones that, while very accurate in reproducing all the instruments and sounds from music, it lacks normal and deep bass. Without the "lows" that music is not complete.
It's definitely a step in the right direction, and I hope producers will find fun ways to implement it in future games. But i think it would be best if for Dualsense 2 Sony would find a way to give the haptic feedback a little more "oomph".
By the way, a point to worry about: it seems the haptic triggers are prone to dying after a while. I hope the ppl that encountered those problems are isolated cases, and we don't end up going back to DS4 weather we like it or not, while we send the Dualsense to be repaired.
If this kind of defect is covered by the warranty, that is, and it's not considered misuse.... in which case the slick white controller turns instantly into a slick white paperweight.
@Rob_230 Pay attention as you break pots, shoot magic, and hit a weapon against a wall with a full swing and then too close to finish the swing. You’ll notice it in Demon’s Souls, trust me.
@Shinnok789 If you play Borderlands 3, you’ll see how hard it can rumble. It makes my skin crawl when I reload a weapon as the clip drills into the gun.
@thefourfoldroot I'm thinking PSVR is the PS4 version. PSVR 2 if and when it happens won't need the DualSense or a camera. Then I just need Valve to release Half Life Alyx and I'm a happy man 😎
@Jaz007 Unfortunately I played the first half of Borderlands 3 on PC and didn't quite like it, so there's no sense in buying it on PS5.
But if what you say is true, then i'll just have to wait for other PS5 games to release next year.
@Rhaoulos
So what's acceptable for the right hand is unacceptable for the left? That makes total sense.
@Shinnok789
Trigger issues could very well be an issue...similar to the launch DualShock 4 analog sticks peeling.
It's an amazing controller IMO, the recent update for Spiderman Remastered added so much more immersion to the experience of playing that game with the DualSense features.
For me it's also the most comfortable controller I've ever heald in my hands and gamed on for hours in a single sitting.
@Rhaoulos Listen to yourself. There is nothing wrong with PS controller button layout. When did xbox ever change their layout? Isn't theirs the same controller since OG Xbox? Same for nintendo.
Totally agree with your thoughts, this is why I have been avoiding games with heavy haptic feedback. I planned to clear my backlog of ps4 games first. Finished Days Gone. Now playing Spiderman-Remastered (it has less noticeable haptic feedback).
This is a bit over the top fanboish considering only 1 game properly supports the dualsense to its potential.
And to be perfectly honest, the support being used now at launch is the most support it's going to get.
When 1st party titles like Spider-Man and Sackboy are not properly using the features, how can you expect 3rd parties to as the system ages? CoD using it was probably implementated by Sony via contract. I wouldn't expect it on the next one.
But this is pretty common, look at the touchpad for the DS4.
It was used when the console launched, then it was just a big button on the controller until Ghosts of Tsushima.
Same with the "HD" ruble in the triggers of the X1 controller. Used at launch, then abandoned.
Do I think it's a good controller and was I impressed with it? Yes
But I also fell it's just a waste because it won't get supported.
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