Guilty Gear Strive is getting a big update on the 15th October, Arc System Works has confirmed. The excellent fighting game has been out for a few months now, and it sounds like this next patch is going to make some noticeable changes.
But before we get into gameplay, it's important to reiterate the headline of this article. Yes, this update will finally reduce the amount of time that it takes to connect to the Strive servers upon starting up the game. Currently, this initial connection can take minutes to complete, and it makes jumping into Strive for a quick session an unnecessary pain in the arse. According to Arc System Works, this patch should "significantly" improve the connection time.
Now then, gameplay adjustments. While the developer doesn't go into any great detail, it's happy to highlight some important changes. For starters, Faultless Defence is being "revised". Increased input buffering is being implemented, and the window for breaking throws is going to be extended. These alterations alone could have a large impact on how the game is played.
Character balancing is also a priority. Sweeping changes include revised start-up time for fast normal attacks, tweaks to how aerial counters work, and apparently, you'll be able to cancel more moves into dashes or jumps. Again, these changes could alter the game quite dramatically on a fundamental level.
More details are being dropped closer to the 15th, but until then, let us know if you're still grinding gears in the comments section below.
[source guiltygear.com]
Comments 19
Yay, no more waiting on the menu screen! Although those changes are pretty interesting
I play this a lot and I’m curious how the game will change with this patch. No more Chipp nerfs pls
The networking improvements alone will be a big thing.
I got smoked by my buddies when I played this Guilty Gear. Funny I don't remember being as bad as I was in the last one but I think it's just too fast and offensive based for me so I'll just stick to good ol' SFV.
Just balance the Mei or wtv is her name. That fighter is so broken and boring to see in pro play lol
@AFCC TOTSUGEKI
@Constable_What yeah so annoying and unskilled
@AFCC Yes. That move is so safe and so effective that spamming it is actually viable a lot of the time. That move is like the Sheeva stomp from MK11 it needs to get toned down.
So glad they’re sorting the wait for connection issue out. I mainly play offline so having to wait ages is especially galling given it’s for no reason at all. Sounds like it’ll be better now but really it should be deferred until an online mode is chosen.
@AFCC @Constable_What 🐬Just 🐬 don't 🐬 get 🐬 hit 🐬
I'm kidding, I don't play May. I'm not having that much trouble with the dolphin though. Just remember that the slow one is plus on block but can be interrupted if you're quick enough. The fast one is minus af, take your turn afterwards.
Now her aerial anchor swings, that's where the trouble begins
@mcdreamer If you're on PS5, you can skip the server thing by using an activity card. The game will try again when you select an online mode.
@Voltan Amazing! I had no idea about that. I used the cards a bit at launch with Demon's Souls, but these days I tend to skip over them. Thanks for the tip!
@Voltan I still don't have the game but I love to see pro play, in particular MoistEsports' Hotashi
Great news! GG Strive is already a favorite of mine, but the waiting (and waiting) and lobby kick followed by more waiting (and waiting) turned me off. Most of my play sessions are daily 15-30 minutes, buffeted by hour+ training sessions once or twice a week. The short ones go, the long ones follow and it’s been since Jack-O’s release that I’ve played.
Hi tere fellow gamers.
That is a very good change. Having to wait so long to play Strive, especialy on a PS5, feels so wrong these days.
As for the core gameplay and character balances, just like @Voltan said, please no more Chipp nerfs.
Give him a buff this time. Like his teleport back. That´s fair 😉
Cheers, stay safe, stay well and happy gaming to us all
@AFCC Hotashi is brilliant. I think Nagoryuki might be my favourite character to watch in just about any fighting game. Unbelievably cool.
@Voltan You're probably right. I'm pretty garbage at Guilty Gear, not gonna lie.
@ShogunRok when he hits those sweet combos and then the camera zooms in on the sword for that special attack (don't know the technical term) it's so dope to see!
@AFCC In Guilty Gear, the big special moves that require meter are called Overdrives, but many people just refer to them as Supers (kind of a universal term for most fighting games).
@Voltan thanks for the clarification!
Awesome news, I may finally check out the game eventually then!
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