We often hear a lot about the crunch conditions at major developers like Naughty Dog and Rockstar, but we rarely learn about what they’re doing to reduce workload for their teams. Ted Price, the boss of Ratchet & Clank developer Insomniac Games, shed a little light on that during a fireside chat at industry event Develop:Brighton.
He revealed that the final boss fight between Doctor Octopus and the eponymous web-slinger was going to take place across New York City, but the studio eventually decided to scale back the set-piece, both to give it more emotional resonance and to cut back on crunch.
“Originally, we were going to have a boss battle that took you all over New York City, and it was way out of scope,” he explained. “The temptation is to just brute force it, put our heads down and run through the brick wall. But the team took a step back and thought about what was important to the players, and that was the breakdown of the relationship between Peter and his former mentor, Doctor Octavius.”
Ultimately, the team was given the opportunity to be creative within its restraints, and it dreamed up a simpler set-piece that hits harder and required less time to design. “In the stress of hectic production, we often feel we can’t take our foot off the gas pedal, but that’s often what it takes. The team needs to have permission to pause and come up with a better way, instead of bulldozing through the problems and causing potential health problems,” he concluded.
[source gamesindustry.biz, via psu.com]
Comments 28
It really was a beautiful hard hitting emotional fight. It made the whole game for me.
“We can’t finish on time”
‘Okay we’ll descope”
…. Said no PM ever!
(Edit: but serious kudos to them for taking this route)
Worth it. If it had been a chase it would have wrecked the entire emotional appeal. You Knew!?
I got that impression. The whole game felt like it was holding back. It was a brilliant game don’t get me wrong but it didn’t quite reach that legendary status. I think the sequel will go all-in though. I can’t wait.
I actually thought Miles Morales was a more enjoyable game overall.
Well, right choice. Brilliant fight. They really are one of the top studios out there.
@fR_eeBritney The final boss fight in Miles was great! Hit hard in the feels too.
I loved the ending. I actually got a little misty-eyed. So glad they took that route for the sake of the story as well as the health and well-being of the Insomniac employees.
@hobbes242 probably the best Spider-Man story ever, I cried at the end when you know who dies
There's always the temptation to just go bigger thinking it's better but AAA development is always going to have compromises. I think what Ted Price described here pretty much tells us why Insomniac are capable of releasing games on a semi regular basis, they obviously seem to know what their capable of but more importantly know when to scale back.
Emotional resonance couldn’t be had through the breakdown of the relationship if the fight took place over the city? Don’t really buy that I’m afraid. I fully understand and respect not enforcing crunch, but I’d rather they just take longer to release the game rather than scale back content. Money issues likely wouldn’t allow that though.
There's a reason Insomniac Games often tops many of the best places to work in the world polls. Their reasoning is also correct in this case too. Bigger isn't always necessarily better.
I think it was the right call cuz depending on how it was implemented a fight that carried over the whole city could’ve been really annoying actually. Some games have done stuff like that and it ends up feeling like an intense fight broken up by what is essentially the pigeon collection side quest. Heck even in this game, the helicopter chase that they showcased in the gameplay videos with Mr Negative was super annoying to me.
Who would've thought scaling down a boss fight to stop crunch would... some how make it better?
@Voltan
I agree.
I’ve always felt that a hero is only as good as their villain. And Insomniac’s take on the Tinkerer was fantastic. I really enjoyed her characterization and that final boss fight was amazing both from a gameplay perspective (best boss fight in either Spider-Man title) and an emotional perspective.
Well, it was far and away the best boss fight in the game just as it was, so that was definitely an excellent decision.
Frankly, it’s insane to me how Insomniac can avoid crunch and still manage to be the most productive of Sony’s first-party studios. Naughty Dog especially could learn from them, since their crunch culture is reportedly the worst.
The whole game is amazing! And I still have not played Miles Morales
This is so misleading
Insomniac, a company infamous for crunch where the Ratchet games even had entire planets made by new interns, now gloating how they are past crunch when they outsource art to lemonskystudios who are infamous for crunching employees to meet deadlines.
https://www.eurogamer.net/articles/2021-05-13-the-games-industry-just-talked-about-outsourcing-crunch-and-totally-missed-the-point
Be better.
I don't appreciate overly long boss battles but this sounds like an after the fact jusification.
Read the whole speech. He seems like a genuinely good guy. Amazing what can happen when studios are helmed by competent, decent people.
That's the right call 😃
Often less is more
Insomniac have consistently been voted one of the best studios to work for. They seem to have a genuinely healthy work setup.
I remember hearing the whole third Act was scaled back on the boss fights, and rather had you fighting each member of the sinister six individually. It would be great to see what they originally envisioned, but the game is fantastic without their inclusion.
@CrashLanded I sorry, I don't remember the part of the article where they said they never crunch, I thought that this article was only referring to one game like the article said.
@theMEGAniggle Right!? Heart-wrenching.
@HotGoomba In the same article they were gloating how game industries should be past crunch when they outsourced crunch to lemonskystudios for rift apart as well, lol
Virtue signaling the company
@fR_eeBritney I definitely got that feeling too. It's as if the first game was a warm-up lap for something much grander.
@hobbes242 Spider-Man 2 will definitely be one of the best games of all time
@theMEGAniggle I like the sound of that!
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