Update (5/2/22): Publisher 505 Games has now officially confirmed that Death Stranding Director's Cut will be coming to PC.
Following on from yesterday's reports, it's now officially happening. The enhanced version of Kojima Productions' strand game will launch simultaneously on Steam and Epic Games Store this Spring. Furthermore, the integration with Intel's XeSS tech has also been confirmed. You can learn more about the PC version of Director's Cut through here.
Original Story: Death Stranding Director's Cut appears to be making its way to PC, according to a supposed press release from Intel.
It's hardly the most surprising rumour, given that the original Death Stranding also launched on PC shortly after its PlayStation 4 debut. The press release, as reported on by VideoCardz, directly mentions the Director's Cut version of the game, which will apparently partner with Intel's upcoming Arc GPUs.
Neil Rally, president of 505 Games (Death Stranding's PC publisher) is quoted in the release. "We're delighted to announce our partnership with Intel for the Death Stranding Director's Cut edition on PC," he says. "Death Stranding has been a hugely popular game with PC players and we’re excited to see how Intel’s new XeSS technology will enhance player experience for Director’s Cut."
None of this is officially confirmed, as this is hanging on the word of VideoCardz, although it all seems pretty legit. A PC port of this title is inevitable, really — we expect this will be formally announced soon.
As of right now, Death Stranding Director's Cut is a PS5 console exclusive that enhances the original game with improved visuals, performance, and new features. Are you hoping to see this version make the jump to PC? Build some bridges in the comments section below.
[source videocardz.com, via videogameschronicle.com, twitter.com, deathstrandingpc.505games.com]
Comments 17
Not really a surprise, considering the original release was PS-exclusive only for a short time.
Imagine my shock at this
Does a cold emotionless stare
About as expected as my urine converting into Monster(TM) Energy (Registered Trademark Coca-Cola)
Been tempted to pick this up on ps5 but everything ive seen of makes it look like a hiking simulator... With wierd babies 🤷♂️
My jaw would be on the floor if it didn't make the jump, is just how things are going to be so is better to make peace with it now.
It should be making the leap to PS4 considering that all the DC content would run perfectly fine on it. But hey, we're just the chumps that supported the original game.
@Kidfried for the price of it i might just buy it.
@Kidfunkadelic83
There's a lot more to it than just hiking; there's vehicles, planning proper routes through the environment, avoiding certain enemies, contending with hazardous weather, managing weight and stamina, occasional shooting etc. It's not a game for everyone and I one hundred percent understand that there's some who don't like the gameplay but all these people online who mock it as a "walking simulator" just prove they haven't actually played the game.
i had buddies rave about this game, so i tried it. graphics are nice. but i dunno about the invisible enemies... thats a lot like MGS5 and it annoyed me there. i dont mind enemies and hazards, but invisible? come on! i only played the game 10 hours or less and couldnt get into it. i think i see what people like about it, but maybe another time i will give it a chance. its a very weird game. different. while different is good, sometimes TOO different is... a turn off for many. i dunno if the game has any ruined cities to traverse thru, but if not, it needs some. some top-side NPCs wouldnt hurt, either, like survivors or scavengers. i guess thats what a part 2 is for.
I'm just glad Kojima added the PC content onto the Director's Cut for console player.
I don't want to miss out on having Sam run around with a Headcrab on his head.
On a separate note, I'm really happy I gave the game a shot. I'm having a blast with it.
@PegasusActual93 Yeah it's actually surprisingly in-depth. I thoroughly enjoyed my time with it. Also you can annoy those who claim it's a walking simulator by urging them to gently push the analogue pad more thus making the character break into a jog, then a run. 🙈
@Pixelated The enemies that are invisible trigger the sensing of BB. Combat against them becomes more effective when you get blood grenades and such.
@Pixelated
The enemies are invisible but the BB crying gives away that they are near your vicinity, the enemies leave footprints that give away what direction they are in and later on in the game they leave particle trails so they never feel at all like a cheap enemy and the game gives you plenty of tools to deal with it plus by the end of the game they are laughably easy to kill.
For me, the journey you undertake in the game is made all the more memorable by the cargo-carrying mechanics and the related terrain challenges. Few games felt as much like a proper journey as this game did for me. I hope more games try this out but I suspect that other devs won't have the imaginative and creative freedom that Kojima had for this game. Corporate dynamics and whatnot.
Super game - I wish more people could experience it.
Great news for all the PC gamers out there!
good another great game for my steam collection, can't wait to see mods get developed for this game to!
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