Veteran developers who worked on The Witcher 3, Cyberpunk 2077, and "many others" have opened a new studio named Rebel Wolves. As you might expect, it'll focus on role-playing games. Its first mission is to develop a new "dark fantasy, AAA RPG saga for PCs and next-gen consoles". We assume that means PlayStation 5 — but we might actually be in the PS6 era once this project is finished.
Indeed, Rebel Wolves is only just getting started; it's actively hiring right now, so it'll likely be quite some time until we see the fruits of its labour. This so-called 'saga' is being built on Unreal Engine 5.
Anyway, the whole thing's being spearheaded by Konrad Tomaszkiewicz, who was game director on The Witcher 3, and secondary game director on Cyberpunk 2077 at CD Projekt Red. It's a similar story for Rebel Wolves' other founding members, so there's definitely potential in this new adventure.
Certainly one to watch if you're into your RPGs.
Comments 12
Interesting timing of this announcement. Perhaps trying to get some coverage off the back of the Cyberpunk current gen release yesterday. From what they've said it seems that this new studio is trying to correct the problems with CDProjekt and be more for the employees. Hopefully that turns out to be the case.
Concept art:
@Veturius That's a lot of bats
I love action RPG’s, so always interested in any new ones being made… I’ll keep my eye on this one.
How big of an freak up was it for CDPR to let these guys go? What's the story there? CDPR going in a bad direction? What a shame though
"but we might actually be in the PS6 era once this project is finished."
This is where Sony comes in and make organic growth acquisitions lol. They should help them.
Look at Glen Schofield's studio. I bet Callisto Protocol ends up being better than Dead Space remake.
Or that Dreamhaven studio making better games than blizzard? We'll see.
Some studios could bring something new to the table.
More interested in Deviation's Game than any future COD or Battlefield.
@BoldAndBrash
I'm seeing this more and more with western Publishers.
Looking at Blizzard, DICE, Bioware, (Scared Respawn is next), Visceral games, Irrational etc. I can get why people leave. Especially the creative ones.
I'm pretty sure Ubisoft has lost a lot of their top dogs too.
Isn't this the guy that was accused of bullying and creating a toxic work environment?
It's great when people move on from big studios and start their own studios. Even Nagoshi moving on from Ryu Ga Gotoku Studio means that we get Yakuza plus whatever he's making!
@RevGaming
**EDIT** **I misread your comment as you "can't" understand, not "can". But I'll leave my original comment below regardless.**
At least in the case of Visceral, I'd leave too after EA ruined a good thing with Dead Space 3, and then shutting down their Star Wars game while simultaneously merging a large portion of thwir atudio into a Battlefield support studio. Particularly Battlefield Hardline, probably the worst in the series.
Between all that, and the tension behind the scenes, I don't blame them for leaving.
https://www.usgamer.net/articles/ex-visceral-developer-on-ea-closing-the-studio-it-was-a-mercy-killing
As for everyone else, it was likely lots of behind the scenes BS they grew tired of. Some probably wanted a change. Being in the AAA space for long periods of time, while working on similar games and all, sometimes a break out is needed.
He resigned from CDPR amid a bullying investigation.
I really love the name!
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