Yacht Club Games, the creator of Shovel Knight, has a brand new game – and it’s a The Legend of Zelda: Oracle of Seasons era Game Boy Color-inspired adventure for the PlayStation 5 and PS4 named Mina the Hollower. Frankly, this looks incredible: it has the look of a classic handheld title, but clearly it’s leveraging the power of its contemporary target platforms to do so much more than Nintendo’s legendary purple portable ever could.
You’ll be exploring in slick 60 frames-per-second, burrowing through the ground in order to get the jump on your adversaries, and then whipping them from behind. The game’s got a gothic horror aesthetic, with a cute and cuddly twist, which makes for an eye-popping 8-bit visual style. The story will take you to the blossoming Tenebrous Isle, which is dealing with a blackout following the mysterious shutdown of its Spark Technology.
“You will use a myriad of weapons and oddball trinkets to vanquish the monsters thwarting Mina’s objective,” the official blurb reads. “Along the way, you’ll unearth the deep, dark secrets concealed beneath the island's newfound prosperity.”
It all looks and sounds superb, doesn’t it, but there is a catch: the game’s being crowd-funded on Kickstarter – at least partially!
“Compared to our original Kickstarter, we’re not in dire straits!” the developer explained. “We’re financing a majority of Mina the Hollower's development internally. Our main reason for launching a Kickstarter this time is to build a brand new universe in the same way we did with our first game, Shovel Knight, with our community involved in creating something special along with us. Every backer that joins the development will help to make a more robust game. Together, we’ll break new ground!”
The title’s seeking $311,503, and is already well on its way to making it. You can pledge $20 for a day one copy of the game, which is currently slated for a December 2023 release. The most expensive tiers, like the $3,000 option, will see you brought into the creative process, as you work on elements of the title alongside Yacht Club Games.
What do you reckon, then? Is this a worthy successor to Shovel Knight? Are you a fan of the old-school Game Boy Color aesthetic? Turn back time in the comments section below.
[source kickstarter.com]
Comments 21
That looks good. Some people are complaining about “the future of gaming” but there will always be developers making sustainable and fun games like this.
Shovel Knight is a masterpiece so I’m all in on this
I'll probably get this at some point.
It does look real good. I've been on a bit of a portable kick of late, so the Game Boy Color aesthetic really appeals to me.
I wasn't a huge fan of Shovel Knight to be honest, but I think all of the recommendations raised my expectations to unreasonable levels. It might be worth giving it another go.
This looks dope as heck! Shovel Knight was a classic, it was really good but of course it had its limitations (even if on purpose). A different genre was a good call from the devs..I'm sure this will be a famous pick for the following GDQ after launch
Looks great. Nice pixel style whilst looking fun to play. It doesn't sound like they really need the kickstarter money though, so I'll hold off until it releases and then perhaps buy it then.
You'd think they wouldn't need a kickstarter after releasing Shovel Knight and all of its DLC, they even published Cyber Shadow. There's even a $3000 pledge option for the kickstarter, enough said! Doubtless to say they will easily reach their goal and after watching the "indie" developer "Platinum Games" kickstart the Wonderful 101 why the heck not get the guaranteed sales for the game, I don't blame them. I will just wait for the game to come out as I'd be surprised if the game wasn't good.
A successful indie developer turning to Kickstarter to help finance a really basic looking retro indie game like this seems a bit unnecessary.
This seems like the sort of game best played on my Switch Lite, so if it reviews well, I'll just grab it on there.
I do appreciate the authenticity of the presentation, at least. The use of color and whatnot is a dead ringer for a GBC game.
Looks pretty good, I loved the GBC back in the day so I can get into this.
Loved the GBC. Loved Shovel Knight. Loved the Oracle games.
This seems like a winning combination right here.
Show us your fangs , hey mina!
Having just finished reading Blood, Sweat and Pixels by Jason Schreier, I’m super into Yacht Club Games story. Got a lot of time for those developers so will definitely be checking this out!
I get that you guys have some liberty to be enthused about games, but excuse me while I roll my eyes so darn hard at your boast that "clearly it’s leveraging the power of its contemporary target platforms to do so much more than Nintendo’s legendary purple portable ever could."
For one thing, this game's only been confirmed for Steam so far; while odds are good that it'll come to Playstation (and Nintendo's own modern-day 'legendary portable'!) in some form, actually trying to smartly comment on its capabilities based on its target platforms is utter speculation when there are no target platforms yet.
More importantly, though, what the heck are you even on about? The entire point of this project is that it's something that entirely plausibly could have been achieved on the good ol' GBC, and nothing I've seen in its trailer or screenshots betrays that. Even the game's own Kickstarter page boasts of its source fidelity:
"We’ve taken great care to faithfully craft a deliciously authentic 8-bit aesthetic, and we think it shows! What exactly does it mean to be a next-gen Game Boy Color game?
Compact Resolution - Game Boy’s screen resolution was a tiny 160x144. Mina’s is 256x144, essentially the same screen real estate, but widescreen. This small resolution (smaller than Shovel Knight!) gives a close-up view at the expense of screen real estate. Each pixel is very impactful!
Finite Color - Art assets in Mina the Hollower all conform to the Game Boy Color's palette restrictions, limiting sprites to only 4 colors per 8x8 pixel tile. That even includes black and transparency!
Focused Tech - Mina features sprite art with no 3D, scaling, or rotation, just like the classic 8-bit handhelds. Instead, we use a lifetime’s worth of 2D wizardry knowhow to bring the world to life."
Crow as hard as you like, but you ain't gonna find any benefits from ray tracing on this lil' gem.
Not into Kickstarters after a bad run of them, but wishing them well with this one.
@Fath The games own Kickstarter page has PS4, PS5, Xbox and Switch covers several times. They are clearly aiming for those platforms too. However they deliberately make a point of saying "platforms are not final" because of their previous problems with this and the game taking so long the platforms were outdated.
But it would be churlish to suggest they aren't aiming at these and PC as target platforms. Depending how long it takes PS4 and Switch could be dropped in favour of successors but almost certain to launch on PlayStation, Xbox, Nintendo and PC.
@Fath Party pooper
@themightyant I must've missed those, then, despite scrolling through it several times and doing a text search for 'Playstation'. My bad.
@Jeevz Fair criticism. My hot takes can sometimes come out a bit spicier than might be deserved, though I stand by the overall point. Sorry to offend.
@Fath No offence taken. I like reading articles within an article.
Of course there is no solid released day. 😒
Sony should buy this studio, and then have them create a GBA reminiscent Zelda-like game then a GameCube one, and then a Wii one then BAM Playstation has its own modern Zelda game
Looks like it falls in the same category as Ys and Zelda. Hopefully it get an official physical release!
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