Arc System Works' crusade to improve the longevity of its fighting games continues this week with an update to BlazBlue: Cross Tag Battle. The team-based brawler released close to four whole years ago in June 2018 for PlayStation 4, and was reasonably well received.
Anyway, Cross Tag Battle's getting rollback netcode on the 14th April, which will allow for a much smoother online experience. Will it be enough to spark the game's resurgence? Probably not, but we wouldn't be surprised if the player count spikes over the next couple of weeks or so.
Arc System Works' recent love affair with rollback netcode began with Guilty Gear Strive last year. The gorgeous beat-'em-up boasts what is probably the best netcode we've ever experienced in a fighting game — and the Japanese developer has been keen to expand its newfound tech to its previous titles. Persona 4 Arena Ultimax, which was ported to PS4 last month, is getting rollback netcode at some point this summer.
Might you go back to BlazBlue: Cross Tag Battle when this update hits? Assemble your dream team in the comments section below.
[source gematsu.com]
Comments 10
I love watching the online competitive matches, but I've never actually played BlazBlue.
It seems like the kind of game that might be a perfect candidate for a shiny new streaming service...
This isn't going to be Strive levels of big* but BlazBlue has its dedicated fans who will be able to enjoy the game more from their homes now, and that's still pretty cool.
*While Guilty Gear isn't anywhere near Street Fighter, MK or Tekken in terms of sales, it's currently breaking records in the competitive scene. It's going to have the largest number of registered players in the event's history at this year's Combo Breaker and it's likely that the same will follow at EVO. Kinda crazy
@Shepherd_Tallon If memory serves, Cross Tag Battle is a good entry point for Arc System Works games. It’s a bit gentler than the main BlazBlue series which have some pretty tricky systems. I still managed to get pulverized online, though. I guess now that it has rollback my health bar will look a lot smoother while it’s shrinking.
@Voltan Yeah I think even a year out from its release, it's clear that Arc System Works got a lot right with Strive. It looks ridiculously good, the netcode is the best around, and it's just a super cool fighting game.
It's also great to watch because of how fast paced and punchy gameplay looks in motion. High level matches can be amazing, even if you're just a casual onlooker. Pretty much a genre-defining game of recent times, I'd say.
Will be very interesting to see how the likes of Street Fighter 6 and Tekken 8 fare when they release, because it does feel like Strive has changed the playing field a bit, especially from a hardcore perspective.
@ShogunRok Can’t way for crossplay so I can re-evaluate how good I really am (spoiler: probably not so good)
@Voltan Hey, practice makes perfect, and you'll at least have more people to practice with.
@ShogunRok Precisely why I’m so excited about it!
I’ve been doing mostly fine in the celestial floor on PSN, so I’m pretty sure I’m at least ok/above average but by the time I got there all there top players moved to PC, so I’m curious how hopeless I’d be against them
Might even think about entering an online tournament at some point.
This game sucked
they rushed central fiction for this
It feels like a bit of appreciation to the game that was fun to watch but low on popularity. Well, there is only so much waifus can do in a fighting game when SFV, DBFZ, and Mortal Kombat are your competition.
I actually don't like cross tags easy only mechanics. I also don't like there's no setting to extend life bars.
I much prefer the old blazblu mechanics that let you choose "special" or "technical" from character selection screen, which effectively makes your controls easy or button sequence specific for moves. The rounds in cross tag go by way to quickly, leaving barely any time to play around and appreciate the art. And I'm not a fan of cross tags *shorter specials. Imo they got the cool crossover characters right but failed in the mechanics department. Also I personally feel blazblu before crosstag is one of the most button masher friendly games out there. All my friends who don't play fighting games or games period can pickup and have fun with this in as little as a couple rounds.
I would love crosstag moree if they would just import the old system and keep the new characters. Love rwby is in a fighting game and a pretty one at that. But they ***** up the core system and that kills it for me when playing against a non cpu.
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