Update (19/5/22): When we first shared this story about a Dreams recreation of that Unreal Engine 5 demo, the work was only half done. Now, though, artist Martin Nebelong has completed the reconstruction, and it's kind of amazing how closely he's been able to match that photo-realistic scene. You can see it for yourself in the video above, which also features a timelapse of how he built the scene from scratch using Dreams and a pair of PS Move controllers.
Even better is that it's also now a playable dream within the game. Titled 'Your train arrives at platform 3', you can now experience the scene first-hand. Again, it's clearly not as visually impressive as the UE5 video that inspired it, but that it comes anywhere close — and running in real time — is quite something.
Original Story: In case you missed it, a visually incredible scene created using Unreal Engine 5 was doing the rounds earlier this week. It's a fairly simple environment based on a dingy train station, but it's well worth checking out — the detail combined with the lighting borders on photorealism. It's pretty insane.
Like clockwork, though, a version of that same scene is being made in Dreams, Media Molecule's PS4-exclusive creation suite. Digital artist Martin Nebelong shared a work-in-progress recreation, and it's surprising how closely it apes the original. Of course, it can't match the same level of detail — Dreams has a purposely textured look that makes things appear fuzzy — and it's an incomplete reconstruction. However, what's been achieved in "just 3-4 hours of work" is impressive. We're excited to see the finished scene, as what's shown in the brief clip doesn't look a million miles away from that UE5 video.
Nebelong is responsible for many stunning Dreams creations. He also reproduced Epic's own Unreal 5 demo and made some awesome Elden Ring fan art.
[source twitter.com]
Comments 24
Dreams doesn't necessarily have a textured look that makes things appear fuzzy.
Maybe other developers need to start using Dreams to make their games
That's as far as Rockstar have got with GTA 6.
Dreams is dead just admit it Sony and get Media Molecule to make an actual game. theyve hardly made anything in the last decade
I'm not going to pretend I've played Dreams that much. That said, I think it's completely underappreciated what Media Molecule has accomplished with it. Providing the tools for absolutely impressive games that have come out of it from people who don't know a thing about coding etc.
Wonder how much thermo was spent on that little slice. This person always creates good slices of ‘games’ that show off the dreams engine but the reality is no actual game in dreams can look close to having photo realistic visuals. Everything eats so much graphics and gameplay in the thermo. Sound by itself can have a huge effect on eating gameplay memory…let alone animations and logic.
Be great if they could release a dedicated ps5 update with far larger thermo to play with.
@dschons Dreams is a great theoretical product, but they have failed to make a marketable product.
If it came out when I was a kid I would have learnt the systems and had a lot of fun with it.
It really feels like this game needs to come to PC. Maybe even it needs a re-release on PS5 perhaps with more quality creations for people who don't want to create.
If Sony cared they would have got some of their designers from their various studios to do a game jam.
Well that's '3-4 hours' he'll never get back
@Bleachedsmiles think that's the most Thermos I've ever read in a post. Nice 👍
@Apfelschteiner I agree that they did an absolute terrible job at marketing the game.
@TheKurgan they’re reconsidering their options at the prospect. Office / train tracks / office / train tracks ..
@Deljo Martin Nebelong works with MM and has made himself a nice little career out of his dream creations.
@Alan_cartridge_ fair enough, gets his day in I suppose...
They really need to release on PC so it can be more accessible. Amazing suite of options available on that game/engine/application.
@Apfelschteiner Should have been a pack in game with every ps4/5. Would have grown the community ten fold. But yeah, they need to bring it to pc. And give us creatures a way of getting our creations off dreams…cause right now the moment the servers go down, or mm suffer a hack, everything is lost. And people have spent literally years making creations on dreams…not just a case of a couple of hours and a games done in most cases.
We all remember Mini's on PS3 right? I say they rebirth that concept and take some games made on Dreams and release them as 'Made In Dreams'. Price them at £5 - £15 max.
There's too much content on there for people to be missing out on. Plus it would really blow up all aspects of Dreams. More exposure, more support, bigger updates, more people wanting to create on it.
I know there's movies coming out with it but it just seems so under-utilised at this point. Makes me fearful of MM's future
Every time I see Dreams I just feel it's a missed opportunity. There is so much power as a tool yet it's potential remains unfulfilled.
instead of learning to use dreams why not use unreal engine you can make games that people might actually buy on that
I'm impressed what can be done with Dreams. I had no idea it did anything other than crummy 2D sprite based platformers.
But the problem with dreams is, while it's a simplified toolset for creating game content, it's still wickedly complex toolset with a high learning curve. And if you're going to invest that kind of time into learning and perfecting using development tools, wouldn't it be better to put that time into actual tools that are actually used to make actual games?
Nintendos' Garage game took the concept but made a far simpler, more limited version that doesn't have almost as high a learning curve as just using the real design tools. MM made a more powerful tool, but one that takes too much effort to make worthwhile as a light version of the real thing.
@trev666 LOL I typed this and then saw your post above it. Definitely the same thoughts!
this was made in dreams that is awesome i have it but nothing was making me keep at it , if i wanted to make mass effects citadel il be an old man by the time i finished
@trev666 because it's quicker and easier and not everything is about immediate profit? I'd guess this is going on the artist's portfolio and will make getting a job rather easy. Learning tools only takes time, companies will pay you to learn. Talent is another matter and this shows it in spades.
It could even just have been to prove to themselves they could do it.
@theheadofabroom He's a veteran freelance illustrator and works for MM/SIE as a freelance contractor (MM Outreach for Dreams.) Making Dreams look good is his actual contract job
@NEStalgia fair, missed that part. In that case I guess it's just advertising (but still in a way that puts something publicly visible on his portfolio, which helps with getting the next job)
Unreal Engine: Does any tech demo
Dreams Designers: Challenge accepted.
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