The Star Wars: Knights of the Old Republic Remake for PlayStation 5 and PC will have updates to share "in the next several months", it's been confirmed. Speaking during the Q4 Embracer Group report (the owner of developer Aspyr Media), board member Matthew Karch explained how Saber Interactive is also lending a hand with development as the game is "basically" being remade from scratch.
Karch said (transcribed by Push Square): "Aspyr has gone full in to make this the best game that they can make. When we acquired Aspyr, we knew from the start that they would require our assistance. Saber has tremendous expertise in creating these types of products. We've done it on Halo — on multiple Halo products — we've done it on other titles that we've remastered over on other platforms."
He then adds: "We're fully confident that the game is going to be fantastic but it's a massive, massive product and massive products require a lot of effort and a lot of time to make good. And especially when you're talking about a game already old — very old — we've basically had to remake that game from scratch. I would say in the next several months you'll be hearing more from us about it."
The Saber Interactive CEO also alludes to the deal Sony has made for the remake, securing it as a PS5 console exclusive. If Star Wars: Knights of the Old Republic Remake is indeed set for a reveal in the coming months, then either June's Summer Game Fest Showcase or a rumoured Sony event are probably the two likeliest places for it to appear. Besides the teaser trailer from Sony's September 2021 showcase, no other details have been shared.
[source youtu.be]
Comments 30
I’ve never played the original but only heard good things. Eager to see how this turns out.
I just need the combat system changed i never got on with it in KOTOR
"in the next several months" couldn't be any more vague. Expect nothing for a LONG time, haha.
The original game is an all time favourite of mine. It was such a groundbreaking and genre defining game and to play it on this gen hardware excites me immensely.
Hope it lives up to the hype.
This is way to close to saying: Sure you'll hear about it... sometime... in the future... maybe...
@trev666 I'd like to think it'll have a classic mode and a more streamline, action-rpg mode
I know Sony will have paid good money for this and will probably help with development but would prefer it Xbox to go with the originals already playable on my Series X. Hoping for a timed exclusive.
me and the ethan will go soaring through the galaxy again (the ebhan hawk) fastest ship in the galaxy!
@SacredPYRO it is a timed exclusive for ps5 /pc ,it was confirmed by the lead designer ,ok they didnt say it was coming to Xbox but they hardly gonna say that it's the contract not to say it while it's a times exclusive
Edit here is the tweet
https://twitter.com/TullyAckland/status/1436180670708072452?t=M9UWUEIjYElUFnJoygy7Gw&s=19
Lol news about news coming maybe in the next several months. However, I'll bite everytime when it deals with Star Wars especially KOTOR. My fear is that the original was held with such high regard it will be hard to get close to that level as so much will be scrutinized. Fingers crossed
I just didnt like the combat of KOTOR it was neither active or turn based it was somewhere in between
@trev666 honestly it was simultaneous-turn-based with the option to skip turns, and the ability to queue stuff up, but the UI didn't make any of that obvious.
I think you could fix a lot that people disliked about it by fixing the UI, but I wouldn't be against adding a second mode that's more like a modern ARPG. The classic mode, with or without UI improvements, spoils absolutely still be available.
@Martsmall thanks for the clarification, will definitely wait to keep the collection in one place.
Day -100 for me. I loved Kotor.
I've been desperate for this for years but I do worry that the combat and gameplay style will really struggle in the modern day. There's no chance this doesn't become an ARPG along the lines of Assassins Creed or Ghosts of Tsushima. Now, this isn't necessarily a bad thing but I can't see how it doesn't kill the team/party dynamic from the originals.
I think the modern version of KOTOR will be something completely unrecognisable in terms of gameplay, whether that turns out to be a good thing we'll just have to wait and see.
@theheadofabroom An action mode is needed IMO. I think the original combat was the worst part of the game. It was DnD style combat shoved into an action like presentation to make it seem fluid. It was an absolute butcher of the system it was based on. DnD combat is meant to be played one turn at a time, not with an auto mode like that. It either has be turned action, or made into something like Divinity: Original Sin 2 which has actual DnD like combat. I think action is the much better route.
So the UI can’t help anything, the basic set-up is just a bad idea altogether.
@Jaz007 I mean it feels like we agree but are using different language? As you say, D:OS2 did a similar thing with better UI and it worked better, right?
The problem is that with the original implementation things were far too chaotic to make sense of unless you already knew what was going on. It seems like a given that they won't keep the original camera system, so I could easily see them pulling the camera to something like an isometric view of the battle, displaying the timeline, etc etc, and without changing the underlying system at all, you make it much more readable and manageable.
@theheadofabroom I think we might be thinking of UI differently.
So isometric would be one thing, as well as getting rid of any of the auto attack systems and whatnot. Like it’ll be a real turn based system and it won’t be simultaneous (or appear to be), it’ll be actual individual turns now, which I think is a change beyond the UI. It would totally alter the pacing too.
Now, I’d personally prefer an action system, as I think that intention originally, it just poorly done. However, I’d still consider the above changes a big improvement.
Is the above what you’re saying?
@Jaz007 so basically I feel like moving the camera, adding stuff to click on, basically anything that changes what you see and interact with, but leaves the underlying systems around how things are calculated, how turns with, etc how it was, is mostly a UI change, I guess it might be more accurate to talk about it as a change in presentation, while any changes to the underlying systems, like implementing turns such that they occur differently, would be a systems change.
I'm slightly confused what you mean by an action system, as that could be taken to mean things in real-time, no underlying turns, or 'ticks', but it could also mean the opposite where you have a number of actions you place into the timeline and each character takes the actions next in their timeline, with a default having been set.
The latter is what I recall being in the original games, and I was discussing doing that, but presenting it differently?
That’s very interesting. Game maybe further into development than we thought. 🤔
@theheadofabroom I see, yeah, I think the underlying simultaneous turn system is a bad idea that invites trouble, though a better presentation would make it less dreadful.
And for action, I mean an action-RPG with no turn based system at all. Skyrim, Witcher, Dragon’s Dogma, Mass Effect, Jade Empire, etc.
May we please have a remake of Star Wars: Shadows of the Empire next?
@Jaz007 I guess it's a case of preference - I liked it, but then I also like TTRPG so I'm probably in the minority 😉
@theheadofabroom I enjoy TTRPGs too, and that exactly why I especially hate the simultaneous turn based system in KOTOR.
DnD (the original roll20 RPG) was designed to be played with separate turns where you make a decision of what to do each turn, intentionally using movement and actions.
Original KOTOR takes that, tries to actionize and make it look fancy by having it be simultaneous, and just butchers the entire system be trying to put a square in a round hole. To me, it fundamentally breaks the game design and concepts it’s built on.
That’s also why I want it to be an action RPG, because that was the original vision (the square), they just went with a DnD style of design (a circular hole) because it was cheaper and easier IMO. The focus was on the writing an choices which make the game great.
We might actually hear some news soon, Star Wars Celebration 2022 is happening next week from Thursday, May 26 to Sunday, May 29.
I'm curious to see it.
I wonder if they will keep the combat or make it more action oriented.
@Martsmall doesn't sony own saber interactive
@Falkirk4life I never said they did ,sorry I misread lol apologies
According to Thier wiki embracer group own em
@SacredPYRO eh why?? As I own both consoles I want story driven games on ps. Cu, Xbox doesn't support those. Literally everyone I know who owns xbox only cares about online only shooters. That's why singleplayer exclusives don't do well on xbox. Like quantum break, recore, sunset overdrive, and plenty more. There not bad games but xbox gamers dont support them. Which is why they should've been exclusive to ps. So glad KOTOR is ps exclusive it will be wayyyy better and supported more by gamers
@SerJosh97 I mean there is so much wow in that comment.
First off you're flat out telling someone they are not allowed to play certain games on a certain platform because people you know don't do that. I have friends that only play FIFA and Warzone on their PSs, so by your logic the entire PS user base does the same
Secondly, single player experiences do just fine on Xbox, but it has a much smaller install base than PS so sales numbers will always be smaller. The PS exclusives as a percentage of install base are probably around the same figure. Also the games you mentioned are from the doomed Xbox One gen where nothing sold well.
I'm lucky enough to own all platforms so where I buy my games is up to me. I own the previous 2 KOTOR games on Xbox so why would I not want to keep the franchise in the same place? If Uncharted or GoW suddenly went multiplatform I would still buy them on PS.
Now I've written all that I honestly can't believe I wasted my time replying
Surprised Push Square hasn’t done a story yet on the fact that Bloomberg says the game is in an infinite delay now and the two main directors on the project were fired.
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