Final Fantasy XVI is a clear departure from what the series was once known for. While it still places a heavy emphasis on story and characters, it's going all-in on action combat, to a point where comparisons to games like Devil May Cry have been drawn. Of course, not everyone is a fan of action-based battling, and you could argue that turn or command based combat is something that made older Final Fantasy titles approachable.
Thankfully, it sounds like Final Fantasy XVI will do its best to make the combat system accessible. In a new interview on the official Square Enix blog, producer Naoki Yoshida reveals that the upcoming RPG will feature "a comprehensive support system", for "players who aren’t too confident with action games".
We don't know if that means Final Fantasy XVI will have standard difficulty settings, or if there's some kind of assist or easy combo mechanic, similar to what you see in a lot of modern fighting games. The most recent action-based Final Fantasy titles — like Final Fantasy VII Remake and Stranger of Paradise: Final Fantasy Origin — have offered difficulty options from the start, so that could well be the case here as well.
What do you want from Final Fantasy XVI's combat system? Chain some attacks together in the comments section below.
[source square-enix-games.com]
Comments 23
IIRC you can play ff15 in wait mode which feels kinda like atb turn based , maybe is something like that
This type of accessibility seems nice, but it's actually bad for gaming in the long term, imo. For the past decade or so almost every big studio relies heavily on cutscenes for pretty much everything and I expect that this trend will only get worse.
I imagine that after another decade gaming will look like the MGS pachinko machines: pretty cutscenes, one button gameplay and loots of monetization.
An optional turn based combat style would be nice but that ain't happening
Going to get hate but I find turn based combat boring, action based combat just grabs my attention more these day's.
@Bismarck what... even? It's just an option.
@naruball for now
Sounds good to me. I liked FF7 REmake's combat system. Felt it struck a good tone between the turn and action.
If I wanted to play DMC I would play DMC. Not Final Fantasy!
@Jayslow @SplooshDmg I love a good turn based combat system, so I totally understand the complaints, but let's at least wait and see how FF16 plays before we write it off completely. Action combat comes in many forms, and it's relatively easy to make something that feels quite unique. There's a lot we haven't seen yet.
@Bismarck sorry. Forgot some people have crystal balls.
@Shredderlovespizza don't think it's about you, really. Just giving an option to people who are already interested in it.
@naruball Cutscenes are getting longer and longer while gameplay gets simpler and simpler. It's just a hunch, but I seriously doubt that overworked game devs will ever push for less reliance on cutscenes.
I hope we’ll have the ability to 100% pause the action to choose skills, magic, etc.; something like what VIIRemake had. I appreciate that they’re switching it up and moving to action-based combat, but it still needs something to retain that Final Fantasy tactical feeling. We shall see!
lots of games do this its called story mode difficulty
why do they have to come up with new ways of describing old things
Cool.i love final fantasy 7 remake combat.i enjoy both turn based rpgs and action rpgs.so its a win for me.word up son
I am not reading a single thing that wasn’t already done in FFXV. Not necessarily a critic but this chapter doesn’t seem to be as innovative.
For the people not happy about this not being turn based, do you play modern action RPGs at all or do you typically stick to turn based games? Not judging, just curious.
For me, I would love a new turn based FF, but I’ve loved the action combat from the last few games as well. So I’m pretty sure I’ll be happy with XVI, especially with Yoshi-P at the helm.
The new combat system is what actually got me into Final Fantasy. I would not touch any game that use turn based combat, it's just not for me
@Shstrick I think it really depends, me personally I love the turn-based of DQ and Persona but I also don't have issues with gameplay like KH either. I really think it is determined by how the battle systems works out. I could never play an RPG like Elder Scrolls I find the combat atrocious.
FF7R's combat was amazing, do it like that.
Yeesh, my expectations for this drop with every article I read.
Hopefully there's an article coming that explains what ff traits it's actually keeping.
This is great news for me, I'm terrible at Souls-like games!
@Shredderlovespizza I mean, it didn't happen over night, so I don't find it surprising at all.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...