Volition last night confirmed Saints Row has gone gold ahead of its PS5, PS4 launch on 23rd August 2022. This means work on the 1.0 version of the game is now complete, and so the developer will turn its attention to preparing a day one patch and working on post-launch content. Three expansions have already been confirmed for the title, so there's much more to come after release.
Going gold essentially guarantees the title will hit its projected release date — as long as you're not Cyberpunk 2077, of course. While you wait, you could get to work on creating your custom character through the free Boss Factory app on the PS Store now. You can shape what they'll look like and then import them once you have the game in your hands.
We'll have more Saints Row coverage tomorrow, but are you interested in the game? Start up your crime empire in the comments below.
[source twitter.com]
Comments 27
„ and so the developer will turn its attention to preparing a day one patch“: This sounds horrible and reminds me of times (yes, I‘m getting old) when there was no thing like a „day one patch“. Why not completing development so that no day one patch is needed at all?
Hope they improve the character creation options. Tried it when they let us download it for free, and I can’t create the same body types as in the older games.
@Max_the_German While I agree to an extent, games have ALWAYS had bugs. Cartridges used to ship with many of them and they almost NEVER got fixed. (Sometimes there was a v2 of a cart)
But games are also a LOT more complicated nowadays, what used to be a few thousand lines of code and a family sized development team is now the equivalent of millions of lines of code and thousands of devs spread across the world. There's simply a lot more to go wrong, systems layered upon systems.
Just replayed saints row 1 & 2 on my Xbox one such great games it's a real shame they didn't keep the story the same for the reboot can't say a bunch of college kids wanting to pay off their student debt sounds very appealing lol , also tried to play through saints row 3 remastered on my PS4 but it's just so buggy it was annoying
I got my create-A-boss all nakeded up and I’m ready for some mayhem!
@Max_the_German without really wanting to defend the practice...they do it because 99% of people don't care, and marketing departments have to pay large amounts of money quite a while in advance to book advertising. Pushing a release date costs lots of money, so most publishers will think why not just do a day 1 patch if nobody really cares. I'd also like to point out that in the days before patching games went out with game breaking bugs on disc all the time, you just didn't hear much about it and when it happened to you, you just accepted it 'cuz games'.
Happy Gilmore: If I saw myself playing that game I’d have to kick my own ass
Cool.i still miss the old saints row.johnny gat was and always will be saints row.word up son
Totally forgot this existed. I wonder if I'll ever play the first five or six hours of this and then forget about it again, like I have done with every other Saints Row game.
@Would_you_kindly As a SR fan it's saddening they took out the edgy humor and the seriousness of the story in 1 and 2 so I probably will not be buying future Saints Row games anymore and sticking with GTA :/
Glad to see I'm not alone (okay I haven't pre ordered, but I'm going to be buying it on the day of release or the day after)
I mean... Saints Row has always been quite an arcadey gang 'em up, and gameplay is usually fun and mindless. So why not?
I'm sure this one will make me cringe beyond belief more times than ever before, but I'm so prepared to ignore all that, embrace it and go full on hipster crazy in this open world sand box, because I'm sure it will be fun to do that. It's fun to embrace something more completely than to focus on what could be different, especially if it has its base in pretty satisfying and goofy gameplay anyway.
I'm a bit bummed that one of the gangs has the same vibe as the Hulk Hogan led gang of wrestlers from a previous title, but mehh.
I AM SO READY FOR THIS AWFUL, AWFUL, SILLY GAME 😁😁😁
I find myself increasingly more excited for this since there aren't a lot of major releases until November. I am cautiously optimistic that it will be a lot of fun and that's all you can really ask for with a SR game
I'm torn, I love saints row but I just have far too many games to play xd
Since it's only about 40 for the gold edition I might as well get it.
@themightyant Yes, fair points. But what I don’t get: For day one and later patches, I still need QA and programmers, they are not freed for the next project. So what is the advantage of releasing a game of low quality which requires a day one patch? Instead, they could also just release it three months later in a much better state, and when the gold master is achieved, they could reduce the QA team to an absolute minimum, just for getting rid of game breaking bugs discovered by the users. The amount of mission breaking bugs in HFW which have been fixed months after its release shows me that HFW was NOT ready when they released it.
@RawnDawn about £40? surely not...
I will wait 2 months for the inevitable 50% off a lot like Ubisoft games
@Max_the_German (long post alert) I don't work in game development but I am a programmer that works in software development and has run large teams, there are many parallels.
The reality as a dev is you will never be 100% happy with a project, there is always a laundry list of things you would LIKE to add, or rewrite, or fix, if you ever have the time and or budget to do so. But honestly you could go on with this forever and never, ever, be happy. At some point someone in charge has to call time on new features, you can't have everything, else you will end up like Star Citizen.
At this point you all busy yourself polishing the project and fixing bugs. Some you know about, but many aren't discovered till later during QA. You triage these concentrating on the worst, and getting to many of the others, but you will never fix them all in giant projects they are just too complex.
As the popular analogy goes "99% of large applications are held together with sticky tape." There's a large grain of truth in this. Frankly it's a miracle most games we love ever see the light of day.
A problem is that fixing bugs can often have unintended consequences, causing other issues, or revealing larger problems that need work. Bug fixing isn't ever a fully known quantity or a straight line. Many different teams/members may be needed to fix some whereas others may be delightfully simple. But you all work to the best of your ability to get the product out the door in a useable state, no one wants to ship a broken product, but it can also never be perfect, there's simply no such thing. If you worked for another 3 months there would still be bugs. It's unavoidable. It's also worth noting that at this stage everyone is often pretty exhausted too. Bug fixing and pushing for launch is tough.
Post launch two things happen.
1) QA can only pick up so much, going live and suddenly having millions of hours of use ALWAYS reveals things you weren't aware of. Or you realise some things you thought were OK are actually worse than you thought. So bug fixing doesn't stop on launch, it's just the beginning.
2) A good debrief, what you did well, what you didn't and what have you learned. How can you adapt the and improve the tools, or refactor code, both to improve this project but also for the next one. This is where with a little more time on your hands adding new features - things like 40fps modes, or creating a more stable anti-aliasing technique to reduce shimmer - become feasible again.
While I understand, and empathise, with the idea that games launch more broken nowadays, having been on the front line with projects many times, I can assure you it isn't easy or deliberate. Delaying projects is often not feasible for marketing or other business reasons. You've lined up advertising, interviews, shows, demos, etc. changing dates late would take a lot of time and money, it can be a really really tough call.
Waiting for reviews despite being a huge Saints Row 1 & 2 fan.
Never Pre-Order
I can tell you the review now 😅
Stupid, but fun.
Divisive characters.
Fun customisation
Sillyness aplenty.
Beautiful world.
Slightly tedious empire building.
But all in all it's just some plain stupid summertime fun.
8/10
@spazuluwarrior Sorry, should've been more clear.
I'm from Mexico and the game (gold edition) is priced at 728 pesos so around $35 US/EURO and around 30 pounds.
Honestly, now I'm buying it after seeing the price hahaha
@Nepp67 I think the series peaked at saints row 2 I didn't get 3 with the saints being famous but still criminals & the random wrestlers & all the neon & futuristic stuff then saints row 4 was just a bad crackdown clone
@Would_you_kindly Oh it definitely peaked with 2. Saints Row 2 despite being super clunky and dated still had such a great mix of having a serious tone while also being a goofy fun open world shooter. Many memorable moments from Carlos's death to Johnny Gat just brutalizing the leader of the Shonen and even fighting the puppet master in Sons of Samedi will always stick with me.
@Nepp67 yeah the Carlos part was sad like what happened to Lynn in the first they both have really great soundtracks aswell
Happy to hear it's still on track for August! I still plan to play thru Saints Row 3 & 4 before buying SR2022 though.
No hype for this whatsoever.
@Would_you_kindly I tried out saints row 3 on pc it's actually quite good.
@nerd7 I played the other day on my PS4 there was a lot of bugs the most annoying one was when you press triangle to enter a vehicle your character just opens the door & stands there
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