Cyberpunk 2077 update 1.6 is out now on PS5 and PS4, and it's pretty hefty, weighing in at around 11.9GB. Dubbed the 'Edgerunners Update', it ties neatly into the upcoming Cyberpunk: Edgerunners Netflix anime, adding weapons and armour from the show.
But that's not all. 1.6 also brings some welcome additions and improvements to the game, including a transmog system, which lets you wear whatever outfit you want, without the clothes and armour impacting your stats. This one's been a much requested feature since 2077 launched almost two years ago.
What's more, 1.6 adds some new character customisation options, and you can now customise your V at ripperdocs throughout Night City.
You can find the full patch notes below.
Cyberpunk 2077 Update 1.6 Patch Notes
ADDITIONAL CONTENT
Wardrobe
Wardrobe allows you to change the appearance of your outfit without changing your armor stats. You can create up to 6 outfits using the pieces of clothing you own by accessing the wardrobe in any of V's apartments and safehouses and then switch between them in the Inventory panel.
3 New Gigs
Fixers will give you 3 new gigs:
- Concrete Cage Trap
- Desperate Measures
- Nasty Hangover
New weapons
6 new firearms:
- Kappa (Smart Pistol)
- Senkoh LX (Tech Submachine Gun)
- Hypercritical Iconic Precision Rifle (obtainable in Gig: Concrete Cage Trap)
- VST-37 (Power Shotgun)
- MA70 HB (Power Light Machine Gun)
- Kyubi (Power Assault Rifle)
5 new melee weapons:
- Neurotoxin Knife (+ Iconic variant Blue Fang)
- Punknife (+ Iconic variant Headhunter)
- Claw (Axe)
- Razor (Machete)
- Cut-O-Matic (Chainsword)
Cross-progression
Added a Cross-progression feature between platforms. Your latest saves will be automatically uploaded to the cloud so you can continue where you left off easily on other platforms. Cross-progression provides the latest save for every save type (Quick, Auto, Manual, etc.). Feature becomes available after you log in with your account (from Main Menu or the in-game Load Game menu). Cross-progression may be limited when it comes to console versions with regional restrictions, you can find more details here.
Cyberpunk: Edgerunners content
Added some secrets related to the Cyberpunk: Edgerunners anime series to be discovered in Night City, including new equipment and new Photo Mode features.
Arcade game: Roach Race
You can now play a brand new mini game using arcade machines located in Night City, including the ones in the Northside, Japantown and The Glen apartments. Climb the leaderboard to earn special prizes including cash and items! If you're enjoying Roach Race in Cyberpunk 2077, check out the mobile version for Android and iOS. Remember that your high scores in the in-game and mobile versions are separate, though.
Nibbles in Photo Mode
You can now take photos of Nibbles in Photo Mode! While in Photo Mode, go to the "Pose" tab and choose Nibbles in the "Character" section. Please note that this option becomes available only after you invite Nibbles to V's apartment.
GAMEPLAY
- Inverted camera axis will now also apply to Photo Mode.
- Increased the camera rotation angle in Photo Mode from 60/-60 to 90/-90 degrees, making vertical shots possible.
- Added an option to modify V's face and body at Ripperdoc clinics.
- V won't continuously fidget in Character Creation anymore.
- Fixed an issue where it wasn't possible to pick up loot from drones.
- Fixed an issue where it was impossible to pick up loot if it was completely or partially obstructed by foliage collision.
- Fixed NPC reaction when bumping into them.
- Fixed an issue where panicked NPCs were idling or crouching instead of using a designated "hands up" animation.
- If NPCs were staggered or knocked down while shooting, they will now continue to shoot aimlessly.
- Adjusted some vehicles to the new Burn Out Mode introduced in Patch 1.5 and polished the tunes on many others.
- Added a new AWD performance variant of the Thorton Colby called the CST40.
- Fixed an issue where vehicles went in reverse when braking at low speeds.
- Fixed an issue where jacking out of an Access Point shortly before the hacking minigame starts and then completing the minigame left the Access Point active, allowing to connect to it again.
- Fixed an issue where the Biomonitor didn't restore Health in some circumstances.
- Fixed an issue where player's HP went down incredibly fast under the effect of Burn if the NPC who applied that effect used the Sandevistan dash.
- Lowered the selling price of the Target Analysis mod and changed the amount of crafting components required to craft it.
WEAPONS
- Changed stats of the Stinger Iconic Knife. Attacks against poisoned enemies will now have a 100% chance to cause bleeding. Attacks against bleeding enemies will have a 100% chance to cause poison.
- Rearranged weapons from the Long Blade category to different categories:
- Moved the Chef's Knife to the Knife category.
- Moved the Tomahawk from Blunt weapons to Blades and placed together with the new Claw axe in the new Axe category.
- Moved the Machete and the Kukri to the new Machete category together with the new Razor machete.
- Replaced the standard Butcher's Cleaver with an Iconic version. If a player owned a Butcher's Cleaver, it will be replaced with a Knife. If a player owned a crafting recipe for Butcher's Cleaver, they will be granted a Knife recipe of matching rarity.
- Balanced Sniper Rifles. Sniper Rifles should now be only able to one-shot enemies after the player invests in this weapon archetype. Lowered damage output for the Overwatch Sniper Rifle. The Nekomata Sniper Rifle will now be easier to handle while charging.
- Lowered the price of the Slaught-O-Matic Power Pistol available for purchase from vending machines.
- Sir John Phallustiff will now have a new Iconic effect, increasing damage when hitting NPCs in the face. It will also have a chance to stun enemies with strong attacks. Gamepads will now be constantly vibrating while holding the weapon.
- The O'Five Sniper Rifle will now have a new Iconic effect, causing bigger explosions that can light the targets on fire. The more enemies are burning, the bigger are the buffs the player is getting to Crit Chance and Reload Speed. It will now come with a unique scope and require 20 Body to equip.
- The Divided We Stand Assault Rifle will now have a new Iconic effect. Bullets will now have a greater chance to miss the target, with a chance to explode into Biohazard clouds. Biohazard clouds are guaranted to poison nearby enemies.
- The Yinglong Submachine Gun will now have a new Iconic effect. The chance to cause EMP explosions has been significantly increased. Clip size has been increased to help wreak havoc with EMP explosions.
- Removed the scope slot from Tech Precision Rifles (M-179 Achilles and Widow Maker). If the player owned such a rifle with a scope attached, the scope will be removed and placed in the inventory.
- Different types of knives will now have their own specified return times indicated in their tooltip.
- Fixed an issue where Skippy had extremely low DPS on saves made on Patch 1.3 and 1.31.
- Fixed an issue where it was possible to buy/craft ammo after reaching the ammo cap, wasting money/components.
- Fixed an issue where Mantis Blades with damage mods emitted blinding lights upon use.
- Melee quick attacks won't apply status effects from the currently equipped and drawn weapon anymore.
PERKS
- Added new poison perks – Corrosive Poison and Critical Antidote (Ninjutsu skill tree), replacing Hasten the Inevitable and Neurotoxin perks respectively.
- Fixed an issue where the Gun Whisperer perk didn't work with the JKE-X2 Kenshin and the DR-12 Quasar.
- Rebalanced the Long Shot perk. Now it grants bonus damage only up to a certain distance threshold.
- Fixed an issue where crafting an item using an ingredient with a quest tag may not have removed that ingredient from the Inventory if the player had the Ex Nihilo perk.
QUESTS
- Added more secrets in Night City to be discovered by players. Due to some technical challenges, this change isn't available on the previous generation of consoles.
- Various small fixes to interactions in V's apartments and safehouses.
- V will now sleep in bed for an amount of time set by the player.
- Automatic Love - Fixed an issue where Lizzie's Club was closed during regular opening hours.
- Dream On - Using the vents to climb to the roof from the secret control room has been made easier.
- Epistrophy: The Glen, Epistrophy: Badlands - Quest will now be properly failed if the player destroys Delamain.
- I'll Fly Away - Scorpion's car will no longer glitch while driving off the ramp.
- Tapeworm - Fixed an issue where the coughing animation played with a delay, causing visual issues.
- The Ballad of Buck Ravers - Karim's Samurai merch is back in stock and available anytime at Cherry Blossom Market after completing the quest.
- The Heist - Fixed an issue where taking out enemies using a quickhack could result in the optional objective "Wait for an opportunity to take out the guards" to remain until the end of the quest.
- The Hunt - Fixed an issue where saving the game could become permanently disabled after the Braindance sequence.
- The Pickup - Fixed an issue where leaving mid-quest could result in stopping all combat music.
OPEN WORLD
- Gig: Freedom of the Press - Fixed an issue where further quests from Regina were blocked if Max died during the gig.
- Gig: Getting Warmer... - Fixed an issue of enemies spawning before the gig started, whereby if killed, the player couldn't use the coolant on 8ug8ear.
- Gig: Getting Warmer... - Fixed Wakako's car driving away slowly and then disappearing in the player's view.
- Gig: Hot Merchandise - Fixed an issue where it was possible to kill Rebeca before activating the gig, blocking progress.
- Gig: Jeopardy - Fixed an issue where it was possible to talk to some of the NPCs in the funeral home despite their being dead.
- Gig: Olive Branch - Fixed an issue where the quest was reactivated with the "Talk to the man in the trunk" objective if the car with Alex Pushkin blew up.
- Gig: Playing for Keeps - Fixed NPCs' incorrect reactions after a fight in the Kashuu Hanten Bar breaks out.
- Gig: Trevor's Last Ride - Fixed an issue where Trevor's body didn't spawn in the freezer.
- Fixed an issue where Psalm 11:6 might not have dropped in a Suspected Organized Crime Activity in Northside.
- Added the Polycarbonate Nanoweave Techie Harness (outer torso piece from the Techie Set) as loot obtainable in the world.
- Added the Lightweight Hardened-Rubber Media Steel-Toes (Media Set shoes) as loot obtainable in the world.
- Readjusted the conditioning of some radio news related to gigs. As a result, there should be more radio news played in game.
UI
- Added item preview so that it's possible to see an item on V before you buy it.
- Added an option to switch off radio subtitles in the Sound category in Settings. They will be switched off by default.
- Items placed in the stash will now properly show their monetary value in the tooltip.
- Regarranged some options and categories in Game Settings.
- Fixed an issue where languages using double-byte characters (Korean, Simplified Chinese, Japanese, Traditional Chinese) displayed overlapping save file names and dates in the Load Menu screen.
- Fixed an issue where the number of available pieces of gear for different slots didn't update after disassembling gear.
- Optimized performance in the Inventory and Vendor screens.
- Fixed certain cases where a dark rectangle could remain stuck on the screen.
- Various small UI adjustments and improvements in the Character Creation, Crafting and Messages menus, popups and quest tracker.
- Added the ability to enable additional content through the Additional Content menu.
- Fixed an issue where the number of available Attribute points displayed on the screen after leveling up was incorrect.
VISUAL
- Neon rims on bikes now come in different colors.
- Added new hairstyles in Character Creation.
- Fixed certain instances where vehicles could spawn misaligned with the surface of the road.
- Fixed an issue where cars in traffic clipped into each other when Slow HDD mode was enabled.
- Addressed an issue where floating and indestructible parts were present when destroying cars.
- Improvemnets in Dynamic Resolution Scaling.
- Fixed an issue where the last shot fired from a gun didn't have a recoil animation.
- Totalimmortal - Fixed the grass clipping through the floor on the way to Yorinobu's office.
AUDIO
- Added SFX of reloading a weapon while carrying a body.
- Improved knife throwing SFX.
- Stadium Love - 6th Street party music will now be louder.
- I Fought The Law - Fixed an issue where triggering the fight with the thugs in the market and then leaving the area without killing them caused the combat music to play indefinitely.
CONSOLE-SPECIFIC
- Added Brazilian Portuguese support for disc copies in Portugal (PlayStation codes: CUSA-16579 and CUSA-25194). For further details on language support see: Xbox, PlayStation.
- Addressed an issue where switching between First Person Perspective and Third Person Perspective had a noticeable delay.
- Addressed the issue with input lag in Ray Tracing Mode on next-gen consoles.
Will you be returning to Night City for this update? Become an Edgerunner in the comments section below.
[source cyberpunk.net]
Comments 33
I was an out-and-out Netrunner. I killed crwods of goons before they even had a chance to know what was happening.
I only played the game on Very Hard mode and found it easy so I would very much like more difficulty options.
Did they ever add Trophy auto-pop when transferring saves?
Oh yes, finally! Transmog should be a feature in every game with customisable gear.
@get2sammyb nup I'm on my 5th playthrough , 3 on ps4 version, second on ps5 version as trophies don't transfer
I like this because in games I generally pick clothes that look cool over stats and just tough it out. I prefer the option to have stats and cool though.
@ApostateMage Especially in single player games. I understand for multiplayer where seeing what your enemy is wearing can impact your ability to plan on how to approach them, but for stuff where it's you vs AI? Makes no sense not to have it.
Though... isn't this first-person? How often do you see yourself? Lol
They really buried the lead with transmog. Tuned out when they talked about a new jacket and gun in the update as the headlining information.
I keep forgetting that this game exists.
I really need to go back and give it another shot.
Nice, downloading now.
Will transmog turn me into a cat?
@SystemAddict Sadly no, you'll have to make do with Stray for that.
Transmog system. Thank God...
Did they ever actually create a competent Police force in one of these many patches?
I don't get the outfit customization thing in a game where you only see the characters hands.
Did they finally add the option to play in 3rd person?
@BrockSmith the previous article literally mentions updating police in the title
@BrockSmith CDPR says the police system is getting a "complete overhaul" in a future update (which we assume is the next BIG patch).
Wrote a quick article on all of what was mentioned here: https://www.pushsquare.com/news/2022/09/future-cyberpunk-2077-update-overhauls-police-system-vehicle-combat-melee-gameplay
Yet another reason i'm glad I still haven't played this yet. They are still adding a lot of QoL features like Transmog here in 1.6 and are going to update police and other core systems in 1.7. It'll be worth the wait and I can probably move straight into the DLC then.
Cool. Especially as it’s only £15 at the moment. Will likely be £10 by the time I come round to it.
I wish they would've made a trophy for the hardest difficulty like in The Wild Hunt. Would've made for a much more satisfying Platinum
The DLC being next-gen only hurts a lot tbqh. They should have told us about this long ago, instead of parroting "continued support" over and over.
It’s a shame this is being added 2 years down the line.
I’ve played this game twice. Once on the ps4 on release date when it was a broken mess and February this year when they released the 1.5 PS5 patch.
Though I love the setting and storyline and will likely dive into the DLC.
Popped into this the other day to do just one more Gig - almost got hooked again. What a lovely game it is. The neon lights, ads everywhere, packed streets full of vending machines. A unique sweet looking red UI. Can't wait to start a proper 2nd run, till then it would be just popping in to do a few Gigs.
I keep wanting to jump in and do a yet to be done full playthrough but I want to wait for the next big upgrade. That being said after dipping in after the next gen version release there definitely is an improvement.
Yes!!!! So stoked about this and the DLC.
So I look good when I pass a mirror? Great. All is forgotten now
I wonder if anyone still plays this heap?? I was MILDLY interested in the concept .. probably because of Witcher3 and the fact that CDPR was shamelessly (and I do mean SHAMELESS) selling the snake oil on this dumpster fire of a game. When I saw the festering wound that was this game when others started to play it - interest went from a mild 3/10 to a -10/10. No desire to ever play this outside of curiosity.
I realize they have done a lot of work, but I still wouldn't even pick it up for more than $5. Developer should be ashamed of themselves then and they should never have to live that mess down.
The scam that they pulled on gamers should always be on their permanent record of shame.
@BartoxTharglod love cross save and wished it would be standard practice. Did you understand the info page from cdpr. So of to console won't work but vice versa works!? What if I frequently switch? Didn't find their info clear.
Would love to continue my ps5 progress on a steam deck when on the go.
I’m playing on ray tracing and the input lag was the only thing that had me sometimes switch to performance mode. Just tried it now and it’s so much better with the reduced input lag. Thank god they got around that
@BrockSmith no, they kept it true to life.
@thefourfoldroot1 it'll be on extra in 6 months
V won't continuously fidget in Character Creation anymore.
This was infuriating when trying to create your character.
@BartoxTharglod thanks, hope it'll work well
I played this (the pre-ps5 patch version) for about 10 hours before putting it down due to it being an utter shambles,is it worth giving another shot now? the whole launch state and changing it from an rpg to action adventure really left a bad taste in the mouth
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