RGG Studio, the developer behind the long running Yakuza Like a Dragon franchise, is in the process of "researching" Unreal Engine 5, as it considers dropping its current, in-house Dragon Engine. As reported by IGN, the team is aware that its custom engine is starting to show its age, and would probably need a "major update" if it was going to be used for future games.
There was a time, not too long ago, when the Dragon Engine was the bee's knees. It was introduced through Yakuza 6: The Song of Life in 2016, and represented a significant jump in terms of technical and graphical prowess. The Dragon Engine still looks good — even great at times — but with RGG Studio adding so many bits and pieces to it over the years, its foundations are starting to creak.
But here's the interesting part: the newly announced Like a Dragon: Ishin! — a full remake of the PS4 and PS3 samurai spinoff from 2014 — is using Unreal Engine 4. Clearly, the development team thought it would be easier to utilise Epic's software for that project.
"We are kind of looking at it and saying, what are the merits of each? What's the merit of the Dragon Engine? What's the merit of the Unreal Engine?" says Masayoshi Yokoyama.
"The main challenge is that now, we have so many platforms," he continues. "We have PC, we have Steam, we have Xbox, we have all sorts of things from which our game can be a part of, and so making a game that can be on all these platforms and using the chance to share our game with people all around the world is the major challenge that we think we want to face going forward."
It could well be that moving to Unreal Engine 5 is the answer to RGG Studio's conundrum, as it looks to push Like a Dragon even further into the spotlight. Do you think the team should let go of the Dragon Engine and move onto something new? Pray for funny physics in the comments section below.
[source ign.com]
Comments 11
Would probably be the best move in the long term, especially with how many titles they're putting out on both dated and modern hardware for PC, Playstation and Xbox.
Don't consider it. Do it.
I like diversity of experiences offered by multiple engines. Obviously unreal engine is customisable. But too many developers leave things on the default leading to similar looking games. They certainly need to experiment to confirm that they can achieve their vision properly with unreal engine before committing.
Seriously do it. The games looks like PS3 games
Yes, yes and yes
Foreshadowing Microsoft buying Sega since he didn't mention PlayStation as one of the platforms they release on?
@Milktastrophe He didn't need to. The Yakuza games were PS exclusive for a long time, so he is saying that they now have all these other platforms to release on as well.
sigh I get the appeal of UE4&5, but everything is now being built on that engine... Truly the days of custom inhouse tech is over. Everyone arguing about Microsoft having a monopoly, but Epic is basically building an engine monopoly... Not just for games, but for TV show, Movies... etc. This isn't great when you realize Epic relationship to Tencent and Tencent relationship to China.
Pros and cons to using an off the shelf engine over dedicated in house. Hope they make the right choices for their team.
But anyone who worries about games looking the same should consider how versatile the engine is off the shelf and how extensible it is. On top of the more obvious games like Fortnite, Gears 5, Hellblade, Batman Arkham Knight etc. here are a few games that you may not realise use UE4:
It certainly isn't one size fits all.
Whatever they need to do to keep making excellent games. If they wanna make a custom engine from ground up again, I'm fine too. UE 5 looks good especially in Games like the First Descendant. But I will almost support any Like a Dragon Game They put out!!
I definitely am in the boat of they should switch over to Unreal Engine 5, despite the controversy behind the creator Epic.
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