First Contact Entertainment was onto something with its PSVR-exclusive tactical shooter, Firewall Zero Hour. It garnered a small but passionate player pool, kept interested by the developer's surprisingly long-term post-launch support. Now, those fans are eagerly awaiting the sequel, Firewall Ultra, due to arrive on PSVR2 later this year. Not only will it be making good use of the new headset's unique features, it's also employing the latest tech to make the game look its best.
Over on the Unreal Engine website, you can read an in-depth interview with First Contact, where it's revealed the upcoming FPS will be built within Unreal Engine 5. It'll be one of the first virtual reality games made using Epic's new engine technology.
Developing the game in UE5 has allowed the team to implement lots of real-time lighting as well as deferred rendering, which results in "the use of much more sophisticated shaders". In other words, it should look fantastic, and all running at a smooth frame rate.
On top of that, the game will make liberal use of PSVR2's bells and whistles, with eye-tracking being a key aspect. Using this feature, the game will let you choose your weapon from menus by looking at the one you want, but it'll also be used for aiming grenade throws and more. Additionally, the Sense controllers are put to full use with haptic feedback, adaptive triggers, and finger sensing.
You can read much more in the full interview, if you're interested. It sounds like the game could be a real looker on PSVR2. Are you excited for Firewall Ultra? Take cover in the comments section below.
[source unrealengine.com]
Comments 15
Looking forward to this one. Looks great from the small bit of gameplay ive seen of it. Was going to get Pavlov but this has made me hold off.
Cant wait for this one the original was superb. Day one for me this one.
Can't wait to try a VR game made with UE 5. Should be sweet.
Looks like this will be a blast.
Sadly I'm having issues with Light Brigade and Pavlov...I don't think aiming is good enough in FPS games for VR.
@AFCC
It depends on the game it seems, in terms of whether they can get two handed weapons correct. Pretty much any handgun just feels phenomenal but, without the aim controller or at least some kind of stock, any type of shotgun or assault rifle does feel as good. Hoping for a next gen aim controller personally.
A xbox guy here told me that xbox studios are only first party games that using ue5. that’s why there no xbox games releasing because xbox developers are trying to get use ue5 🤣.
I think they will have to exclude using the big UE5 features like Lumen and Nanite to get the framerates they need for VR but this is still a good thing.
This should be really good. Looking forward to learning more.
@AFCC That is interesting to hear. Maybe it is like @thefourfoldroot1 said and it varies between games. I have found the aiming and shooting in RE Village to be great and impressive. Such a gamechanger from using a controller. But again, maybe it is different by game.
@koffing Thats something that many don't realize, because it seems like all of the PR surrounding Lumen and Nanite are that they are a more optimal/performant way to do things; but they come at a pretty significant performance cost, and they are both (especially Nanite) still works-in-progress.
@AFCC Make sure you turn on Virtual Stock on Pavlov...real game changer.
@TeapotBuddha turn off eye tracking then?
Firewall ZH was a great time on PSVR, with a mostly very friendly playerbase in my experience.
The only things I didn't like was that getting even basic equipment took a lot of grinding, so I was stuck with the premade setups for the most part. And it would be nice if the skills/perks were a bit more balanced and weren't locked to particular characters.
Call of Duty sees “Firewall Ultra”….
Activision: alright boys straps on VR headset make it happen.
@Snackfood I haven't played since launch but I will try this soon as someone on reddit also suggested this to me! Thanks!
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