The appetite for updates on Insomniac’s upcoming duo of superhero spin-offs, Marvel’s Spider-Man 2 and Marvel’s Wolverine, is so intense that we end up with stories like this. But, as with everyone else, we’re clinging to every shred of public information, and so we guess this is worth sharing – well, just about.
So, during a recent Twitch stream, as spotted by Twisted Voxel, lead engine programmer Elan Ruskin revealed: “There's some very cool dialogue technology coming out in the next game.” Presumably, this is referring to Marvel’s Spider-Man 2 and/or Marvel’s Wolverine, unless the Burbank developer has more projects in the pipeline we don’t already know about.
Exactly what the so-called dialogue tech will enable is unclear, but some are hypothesising the possibility of dialogue trees. To be fair, it could also relate to some under-the-hood stuff: Ruskin is, after all, an engine programmer – and the developer may have just built some new tools that makes integrating conversations easier on the development side.
Realistically, we’re unlikely to get any kind of concrete answer until Sony decides to show the games, which should be imminently in the case of its web-slinging sequel – assuming it’s still on schedule to release later this year.
[source twitch.tv, via twistedvoxel.com, gamesradar.com]
Comments 16
Really what is cool "dialog tech" sounds so extra lol
Did one of the recent Spider-Man games not have different delivery for the dialogue depending on Spider-Man’s current level of exertion? Dialogue was recorded where he could be heard to be more out of breath dependant on what was happening at the time.
I posit that this new technology might use some form of AI-enhanced system to alter tonality in order to provide some form of dynamic dialogue delivery, whereby the recorded dialogue can be altered to become contextual and better reflect the onscreen events and action.
What this might mean for actors is an entirely different discussion, should something like this be possible and be implemented. If it’s effectively the same recorded dialogue, then contractually that is what they are signed for, so what is done with the dialogue should be irrelevant.
@Oniguy The potential of audio, dynamic audio, spatial audio, should not be ignored. There is a huge focus on visuals in games, but there is much more to be explored in terms of what can be done with aural soundscapes. Sound shouldn’t be considered separate from visuals, they are symbiotic and there are possibilities for dynamic systems driven by the visuals, which is an interesting concept and would make for more realistic, immersive worlds. I’m very much interested to hear what this new dialogue technology is and whether it is something we might see implemented elsewhere.
EDIT - I clearly don’t know how to @ someone mid-comment.
@Vacuumator It did, yes! They recorded the lines twice depending on whether he was just walking or swinging around.
@get2sammyb
Perhaps this new tech is going to be something far less binary - that was effectively two states and two lines of delivery. I’m hoping that this will be something truly innovative.
I hear the words but I can’t see from behind that mask.
I reckon it's going to be AI generation. Either changing the emphasis of prerecorded lines based on what's happening in the game, or even generating completely new dialog on the fly.
Venom inside your head manically moving around your mind giving a sense of unease and a real lack of control with some 3D audio trickery would be really nice too!
@Vacuumator That was the first thing that came into my mind as well. Probably some kind of AI system that is able to switch between different dialogue types on the fly, maybe even AI generated from a single recording instead of multiple.
get2sammyb wrote:
Was ANYONE ever just walking in this game
Almost makes me want to replay it to be the first to hear the grounded Spider-man /jk
ChatGPT restricted to the confines of the game, utilizing voice commands through the DualSense microphone.
Knowing them it's gonna be cool. Hogwarts changes your voice to a whisper if you're invisible so I'm all for attention to detail and new ideas.
i'm excited for spiderman, i think it will be up there for game of the year.
Maybe dialogue is somehow contextual based on progress or player choices?
@GuttyYZ
I've long held the vision that games will one day be able to create content themselves in order to perpetually sustain the story within the game world through the use of AI. For example, an open-world RPG, e.g. an Elder Scrolls game would be able to create its own quest lines and NPCs would be voiced dynamically, also using AI voice technology. NPCs would all need to have complex AI which would although them to effectively "think" and then voice their thoughts dynamically through the use of AI voice technology.
It doesn't sound implausible, but would likely require a large amount of computational power.
This approach would be, if nothing else, an interesting experiement, although it might make the writer redundant at a certain point. The systems in place would still need curation, moderation and continual maintenance. It would be intriguing to see what AI can conjure within a given world. This application would perhaps work best in an open-world environment with less scripted and directed moments.
It's fascinating to imagine where games might be in a few years time. Rather than just procedurally generated environments, is there not the possibility that a game could "create" its own content, almost become autonomous in all aspects, thus creating as close to a living, artificial world as is possible?
@Vacuumator They've done this for a while but in a much more basic way. Skyrim has infinite quests, but they're just kind of algebraic "get or kill X at Y location". In AC Odyssey there's a slightly better thing where the quest giver is random, there's dialogue between them and you with choices which have randomly generated correct answers and responses, then a random type of task with a random enemy or target in a random place. It's not truly freeform as it could be if AI generated though.
Still crazy we haven't had a new trailer since the 2021 reveal...hopefully that will change this Summer.
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