
A new Wo Long: Fallen Dynasty update is now available on PS5, PS4, bringing the Team Ninja title up to version number 1.05. The big change players will notice — if they're still in the early game at least — is that the first boss has been made easier to fight. Named Zhang Liang, he's made a name for himself as one of the title's hardest bosses. That is despite him being one of the first you even face.
With today's 1.05 patch downloaded on PS5 and PS4, Zhang Liang will have less health in his first form, and each type of damage has been adjusted. The AI has also been changed and camera movement during airborne attacks has been tweaked. Furthermore, a specific tutorial tied to the boss encounter has been added.
Elsewhere, this update adds new features to the game's options menu. You can tweak how the enemy lock-on setting is handled, adjust camera control, compare equipment via new menus, and there's now a warning when your equip load is above 100 per cent. In addition, changes have been made to item drop rates in specific areas and a long list of bug fixes is included in the patch.
We were incredibly high on Wo Long: Fallen Dynasty when it launched last month, awarding it an impressive 9/10 in our PS5 review. "It's fast, frenetic, and hits like a truck, with one of the most mesmeric combat systems we've ever had the pleasure to master. It might scare off more casual players, but those looking for a challenge, well — you can stop looking." You can check out the full list of Wo Long: Fallen Dyntasy Update 1.05 Patch Notes through the link.
[source teamninja-studio.com]
Comments 37
I feel like this boss was an upsetting reality check for all the people who grinded their way through Elden Ring. He really isn't that hard, he is just too early in the game to overcome through being OP.
Lame...he wasn't even that hard atall..just teaching you the mechanics...and I generally suck at these types of games ..but he was a breeze compared to dark souls bosses etc for me...
I've seen loads of people say this first boss is one of the hardest in the entire game, to the point where it makes you think the rest of the game is more difficult than it actually is.
Obviously he's meant to hammer home how important the parry mechanic is, but making him a bit more manageable should at least stop people from potentially being put off the game.
Difficulty gatekeepers in the mud
@ShogunRok I mean, he wasn't the hardest in the game, but I felt Margit was harder in Elden Ring compared to a lot of the next bosses you face. Sometimes it's just a reality check and you need to build momentum before taking on a bunch. I haven't played this game so I can't comment. Just doesn't seem like an unusual thing to think
A big problem with where he is in the game is as a player you don’t fully understand the difference in your strength between having +5 morale over a boss . +5 morale is a game changer on new game.
But but but - we don't need difficulty options in our games, you just need to "git gud". 😝
Very grateful to be able to compare equipment, that feature was badly needed. Thanks, Team Ninja! I hope nerfing the first boss helps keep more people playing. Such a fantastic game; definitely my game of the year for 2023 so far.
Lu Bu is waaay harder than this guy, I wasn't stuck on the first boss at all. I was stuck on Lu for a good 2 hours, but after that I STEAMROLLED everything in the game. If you haven't been mastering the deflect and haven't been utilizing your magic effectively, then Lu Bu will teach you a thing or two lmao
Love Wo Long. I think it's a little underapreciated. I enjoyed it more than Nioh, and am even continuing to play. Great game. It's definitely very easy compared to almost every other Souls game once you learn the mechanics.
It's not even about getting good or whatever. It's just a new game that you have to learn, but I understand in an era of gaming where most games are played the same it will put off more complacent gamers.
But games like Sifu, Dark Souls, Elden Ring, Nioh, and Wo Long have a place for those that really want something different.
@Constable_What Lu Bu was indeed brutal. About 3 hours to beat over the course of a Saturday for me. After Lu Bu, it’s been a cakewalk. Looking forever to facing the apparently very hard final boss!
Agree first boss was fine and Lu Bu needed the nerf. The rest of the game I didn’t even finish as it was just too … robotic. It’s a souls-like with no soul.
Really loved this game that I almost completely overlooked. Had a hard time with Lu Bu and Liu Bei. Game was definitely teaching you something during boss fights but they can be brutal.
I played the demo,could not get through this guy and im not utterly ***** at these games,but it put me off buying the full games as ive only a certain amount of time to plays games and i just cannot be arsed with stuff like this,may pick it up now when its on sale.. Theres a fine line between "git gud "and "***** this"
@Constable_What Lu Bu got inside my head based on all the posts I had seen about him. I loved that fight, and while it didn't take me more than 4 attempts to take him down, he's definitely a huge skill check, and demonstrates a good reason to invest points in the deflect (Wood) tree so you can earn spirit faster playing defensively. I was more irritated by the cloning guy before him that felt like twenty on one until I figured out how to really move through that fight. I love seeing who struggles with what boss, because it speaks to some sense of how we process and read action and respond with our inputs.
Can’t seem to find the menus where you can compare equipment… Anyone have any luck with this yet?
@Ear_wiG Final boss is so cool. That's all I'll say, but I'm pretty sure you won't spend anywhere near an hour trying to beat him.
@ErrantRob I totally decimated the clone boss. I played VERY aggressively with really only Fire magic until Lu Bu, and I had to rethink my entire playstyle, and approach it more like a duel. After Lu Bu, I started playing in a more balanced way, and it was more satisfying. Even fighting him again in his demon form was really nothing compared to fighting him the first time.
But once I beat him the first time, the muscle memory kicks in, and I can take him no problem on NGplus. I think the main thing that made it so difficult for me is I didn't block.
You have to block lmao. Deflecting while blocking makes that fight a lot easier, and I just didn't do that. I didn't realize you could deflect while blocking in that fight, but once I did, when he does his big combo off of his horse, I was able to negate any damage, and still have spirit left over to punish him.
Finally! I stopped playing after getting my butt kicked by that first boss like 30 times. (And I’m pretty good at such games). Will jump back in now.
The *****? He wasn't even that hard 😂 Wow, ya'll really can't play for *****. Probably best to stop playing hard games then. Get good, suckers lol
Removed - inappropriate
@Constable_What
All Soulslike games are easy once you learn the mechanics lol.
Not to mention you can create overpowered builds. Any FPS on the hardest difficulty is still harder than any of these games. Take any Halo on Legendary for example.
@Phornix Yeah I disagree on the comparision. Because at that point you're just making Halo harder for yourself rather than playing on Heroic, the intended way the devs want you play the game which is much easier than any Soulslike by default.
With a soulslike, for the most part, you are forced to adapt to the game's difficulty. In an FPS you don't have to, and can turn the difficulty down. That's what makes souls like games harder, you have to adapt.
And even with an overpowered build, there are times where you will still struggle, like fighting Ornstein and Smough, fighting Nameless King, Orphan of Kos, Malenia, Sword Saint Isshin. It's not enough to learn the mechanics to be successful, when there are encounters that test how well you learn them, and that's certainly not easy at all.
With that same logic, you could do a challenge run in a soulslike, and it'd be harder than any FPS on their hardest difficulty. The reason why soulslikes are hard, is because you can't weasle your way out of the challenge. You have to learn how to play.
I’m quite happy to see that. I got a copy but haven’t started it. I’m not usually a gamer who gravitates to the hardcore difficulty category of games so I feared I might get scared off rather early. Having said that I did beat Returnal last year so maybe I should have more faith!
@Totheteeth you DEFINITELY should have more faith, Returnal is hard af! You can play Wo Long. It’s all about chipping away until you can deflect a critical blow. The combat is really addictive. Kind of like Returnal! Enjoy!
He wasn’t hard. I thought he was hard, then I knew after 23-24 attempts yeh this fool’s getting beat soon
His first phase isn’t even that difficult. I’m not the best at these type of games but once I got used to the deflect system it was super trivial to fight his first phase and not take any damage. The second phase was a completely different fight though
@Totheteeth I'm also grateful for the first boss being made easier. I'll feel more up to playing the game sooner, after I eventually buy it for $20 new or cheaper in a future PSN sale.
@Ear_wiG I didn’t expect to like Returnal. Downloaded it in a lull because it was on ps+, thinking it was something I would laugh at the difficulty of, say I’d seen it and delete. I got addicted to it for a few weeks! Ironically (perhaps?) it wasn’t ever the boss battles that caused me any trouble. At least 4 or 6 I did within 3 attempts. Some of them did take SO many attempts to get to them though!
Ever since I’ve kept thinking I’ll try one of these souls like games. But I tutor a levels in a college so I never feel like I have the energy. Been waiting for a holiday. Got a copy of Wo Long for £40. Gonna try!
@Constable_What Blocking the entire time while tapping to deflect definitely makes the difference! I discovered that early on and wish the tutorial had said as much because that’s the best way to play. I wonder how many struggle with the game by not doing so and taking the hit on a missed deflect.
@jrt87 that not learning the mechanics before wanting to progress is exactly what happened with Wanted Dead, and the reason I think it scored so low. It’s got a parry system and roll dodge mechanic and cancel system that once learned really open it up. Most people don’t want to be bothered with that, most of my friends aren’t interested in learning mechanics as much as bulldozing through a game.
He wasn't really that hard. The bosses certainly don't get easier as the game goes along. Unless you just want an easy first boss and then a huge difficulty spike by the third boss. That's what people will get after they nerf the intro.
@ErrantRob I finished Wanted Dead on Hard. I unfortunately bought it at launch. That game just sucks. It's a poorly optimized, buggy, deeply flawed, sorry excuse for a game with pointless fluff content like its' pointless minigames.
There are times where the game feels like it can fun, like when fighting large groups of melee enemies, but most of the time you're fighting against an erratic camera, some of the worst third person shooting controls ever made, and checkpoints so bad it's clear they're only designed that way to hide the game's length. Which is not 12 hours like the studio said, the liars, but more like 4 - 5.
Some people don't like learning hard games you're right, but some devs have no idea how to make a hard game. Like Soliel.
@ErrantRob The game doesn't really tell you you can do that yeah, so I never blocked. Why just block damage when I can learn a system to help me punish the enemies? That was my thought process.
Lu Bu has a couple strings with tight parry timing, they come out really fast. Turns out. You can block and deflect while he's doing that. I'm glad I learned that then, because I'd have never learned that otherwise.
@Totheteeth Returnal is a fantastic game, loved every second of it. Have fun with Wo Long! That first boss is brutal, like people say; but it’s more accessible afterwards. You got this!
@Constable_What I’m always fascinated by what games don’t tell you like case of Wo Long and blocking or Wanted Dead and canceling. I respect your opinion on Wanted Dead. We just differ on its value. I stuck 20 hours into it a week after release and loved the length. I also have two small ones so time is precious and letting me finish a game under 8 hours for one playthrough is perfect. Combat once it clicked was more than serviceable.
He isn't that hard, his patterns in human form are predictable and you can full his spirit bar fast if you punish him enough without being to greedy and let his critical hit take you off guard. His second form could be a little hard because he hits hard but his attacks are more slower, if you are not confident in your parry skills you can always use the hit and run or run, block and attack.
If people complain about the first boss being too hard i can't imagine how angry they will gonna be when they face the real hard ones
They need to change it back to being hard, the amount of relief and joy I felt after learning the timings, precision and moveset was a fantastic high that boss fight also serves as a great learning step because after that boss I really had no trouble with any other boss except for the final boss
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