We had quite a bit of fun with What the Bat, a silly PSVR2 launch title that's well worth a go. The biggest criticism we had of the game is that it would only let you play in Roomscale mode. Roomscale — which allows you to walk around in a defined space — requires at least two square metres of room, but the kicker is that What the Bat barely requires you to move from one spot. Now, though, the need for Roomscale has been eliminated.
Following the latest patch for the game, it is now playable in Standing mode. To be clear, you can now play What the Bat simply stood in one spot, a minimum of one square metre (plus room to wave your arms around).
It was an odd restriction at first; again, you needn't move at all in most of the game's levels, so forcing players to create a Roomscale space — in some cases having to fake it — was kind of annoying. Thankfully, this has now been sorted. If you're looking to play this PSVR2 title but don't have the space for Roomscale mode, you needn't worry anymore. Hooray!
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I’ve been playing my PSVR 2 since launch and aside from experiencing that weird controller glitch where the right controller refused to operate in game, which fortunately seems to have been taken care of, have been having a blast with it. I moved some furniture around to be able to (just barely) set up for room scaling. I do have a question though, for games that allow for standing or room scaling, what’s the real difference? Like is there some toggle in the options that I’m missing? What is the advantage to having my play area set up for room scale as opposed to stationary standing aside from the obvious having a larger play area so your hands don’t leave the play area so easily? Sorry if this is a dumb question, only other VR devices I played were the first PSVR and the Samsung Gear VR, neither of which had any of this room scaling. As far as I can tell the only difference is a larger play space.
@Darthmoogle
As far as I can tell it just stops the annoying red circles by expanding the allowable area, at least in the games I’ve played. Now, I imagine that on a game by game basis a dev could alter certain things depending on your set up. Such as removing the need to sidestep in a game by adding the option to gesture move like CotM, or just sidestep with the controller, changing the scale of things perhaps…not that any game I’ve played does this.
I actually play all games apart from pistol Whip sat down, faking room scale by pushing my boundary past my sofa. That way I can lean forward and extend my arms as much as I want without the warning rings.
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