In a new interview with The Guardian, living PlayStation legend Shuhei Yoshida has spoken about the importance of creative diversity in games. At 59 years old, the Japanese veteran has seen it all over the life of Sony's gaming brand, but still finds himself saying "the games industry will never cease to be a fun place".
Yoshida, whose official title is Head of Independent Developer Initiative at Sony, is particularly well known for his enthusiastic approach to independent game development, and he credits Journey for the current landscape — at least in part. "When [Journey] received all its game-of-the-year awards – not just the best indie game, but the best game, against all these AAA titles, it started something [...] It had such impact on the people who played. You could finish it in four hours but it’s about life and death, and people who have gone through family or close friends passing away could reflect on things they experienced as they played. I am so fortunate to have been involved with it."
Throughout the whole interview, Yoshida's appreciation for creativity is evident. Towards the end, he touches on the future of gaming in general: "The industry keeps growing and growing, and I hope it keeps supporting and chasing creative ideas and people who try to work on new things."
But what does Yoshida think about the broader industry, and the approach of big publishers? He doesn't go into too much detail, but this closing quote sums things up quite nicely: "You don’t want to see the Top 10 games every year being almost the same, all games becoming service games... That would be a bit boring, for me.”
Of course, it's worth pointing out that PlayStation itself currently has a number of live service projects in the works. And while we seriously doubt that Yoshida is having a cheeky dig, it's clear that he doesn't want every studio going down the same road — and we're certainly inclined to agree.
Do you find yourself agreeing with Yoshida? How important do you think variety is in today's industry? Look beyond AAA in the comments section below.
[source theguardian.com]
Comments 79
Might want to tell Sony that 😂
Agreed, but kind of ironic that it's him saying it considering Sony's stated near future aspirations...
The biggest disservice you can do to your loyal fans though, is to take beloved IPs and try and cram them into a multi-player live service Model merely to try and gain a better chance at successful long term predation using the brand recognition.
Not to mention it being such a waste of the talented individuals whom are forced to dessecrate their original works.
Do better, rather than say what people want to hear. We already got the sting from Jimbo's "we believe in generations," comment; which turned out to be entirely opposite of what Sony demonstrated through action.
Variety is more important than ever! Especially with the multiplayer/live service market being cornered at this point with the same games on a loop (still can't believe Sony is chasing the fools gold), the variety of single player games has become extremely key in keeping gaming fresh!
With people moving on from live service titles, the one constant in the industry would be singeplayer games. It's a section of the market i see lasting forever where other gaming trends come and go.
Then there's the whole idea of game development getting longer with some games chasing trends that may fade away by said games launch. Just something to think about
People worry about this stuff too much, where there is a market people will cater for it.
The next big thing obviously attracts attention and a lot of money, but there always seems to be something coming out to fill gaps in the market and the bad stuff tends to fall to the wayside before long, at least finding its place even if it doesn't disappear completely.
If you're tied to one particular console manufacturer, or developer or something you might end up disappointed but if you don't have that unconditional loyalty I don't think anyone really needs to worry about "the rise" of live service, streaming, or whatever.
Aslong as it balanced between great single player games..
Journey was amazing. And I agree, I don't want a future dominated by service games. Them existing isn't bad. Them being the main course of gaming as a whole is.
Single player games have and always will be popular, but idk why so many people are so hostile towards playstation making any sort of multiplayer experiences. Lots of fans have been asing them for years now so clearly there seems to be demand for it.
Also don't understand the constant concerns surrounding single player games when sony themselves said they would keep making such games for the forseeable future.
Just seems like fake outrage from an extremely vocal minority whenever articles of this sort come up.
@kyleforrester87 has not much to do with loyalty or having a preferred gaming experience as far as console. It's games in general. Variety is best and that's the whole point of the entire article.
@KundaliniRising333 There is a reason Jim Ryan and his team locked Yoshida away in the basement somewhere to handle indies. If Yoshida was still heading SIE worldwide studios. We probably wouldn’t be hearing so much about Sony doing live services game, and Japan Studio would probably still be with us today, RIP.
I'm glad even he knows that putting big emphasis on live service game isn't a good idea. Agleast with singleplayer games, tehy wil lstill be remembered and played throughtout many years, while for live service games, at some point, it will recieve a shutdown, making it almost unplayable.
He might want to tell that to Jim Ryan, it’s honestly a bit concerning when all their recent studio purchases have been for developing multiplayer/live service games, also half of the projects that we know are currently in development are live services, and I know they’ll say that they’re not neglecting single-player games but the fact is those same resources used to make so many games as a service could’ve been used for making more single-player experiences that Sony is widely praised for.
@KundaliniRising333 Sorry but what disservice have they been doing? Factions has gained an extremely cult following over the years and there's clearly much hype for it. Horizon Online too has been a much requested feature. Also since when did ND and Guerilla state they would stop making single player stuff altogether? They have got additional teams for that.
Sure, the " we believe in generations " part was a bit misleading, but PS seems to be the only platform holder coomited to actually releasing next gen games. 7 of the 12 games released so far since the PS5 gen started can only be played on PS5.
Seem like people forgot about the ps3 era Sony had just as many multiplayer games as single player games back then.
People are worrying like Sony are getting rid of single player altogether. Are Sony not allowed to make multiplayer games?
It works for Microsoft, looks at how successful sea of thieves has done and Grounded, plus with its a given sony will lose all that sweet call of duty money after 10 years, so they need a few good live service games to help fund future big AAA single player games.
Heck even Nintendo have made online games such as splatoon, mario kart and smash bros ultimate, and they have been higly successful, those bashing sony just because they want to dabble in online games need to get off their high horse, Sony owes them nothing.
It only becomes an issue if it takes over PlayStation's whole business plan.
It would also suck. I immediately lose interest when I hear a game's live service.
@jimbouk I'm not hostile I just don't like the whole live service model!Also I've been gaming a long time and the one thing I've always loved is quality single player games,sony has been the place to come for them for the past 10-15 years and I don't like the direction they seem to be taking chasing the live service money
Hes right.single player games will always be the best.thats how i started playing video games.and its bern fun.and still is fun.im playing 2vof the best games ever made inpersona 5 royal and ni no kuni wrath of the white witch.word up son
@Cutmastavictory Sure, my point is there is more variety right now than ever, and something like... a classic turn based RPG will never completely go away, if that's your jam. So people don't need to get up in arms about "the way the industry is going" etc, etc.
@ROTTIEMAN16, I am not a huge fan either of multiplayer games , but since exactly when did Sony themselves say they would stop making single player stuff? These live service titles have oft been described as additive in nature to the single player games everyone likes.
Also did anyone forget PS also dabbled in MP during the PS3 gen as well, to varying levels of success. Did people complain about that as well as they do now? I am just curious.
I really don’t understand the obsession with service based games. How many have lasted and really at this point, how popular are the ones that did currently? Even things like Fortnite and Among Us had huge moments and have come down considerably (even though Fortnite is still a financial juggernaut)
Destiny 2 is having a full on revolt and we just saw the community at large nuke the new Suicide Squad game for all the GaaS elements. This stuff needs to go pronto it’s obviously not working for the industry.
I have no interest in live service stuff.
@4kgk2 i didn’t forget, i love the variety PS3 had. It was the PS4 that made me kinda bored with Sony’s first party. Cause once they paid for COD and seen big numbers they just focused on Action/Adventure genre and that felt like it. Now i did like some of them, but i missed Sony doing other genre’s. I am happy to see PS5 looking to expand its reach of games and it has me excited again about what’s next. As to the PS4 was a little boring for my play style. For as much as i hated the PS3 controller, they had some killer games on PS3.
Boring maybe, but profitable likely. This is sad but true, one or two good selling service games and sony will be in love with the profit they bring back, but i still think Sony will continue to make their established IP’s that are single player. Can’t really see GOW, GOT, Ratchet and Clank going live service. But i could be wrong.
@kyleforrester87 no one is getting up in arms. And he saying what he hopes doesn't happen. There a time we're shooters dominated the landscape. There was a time when sports games dominated the landscape. He's saying he's hoping there isn't a future dominated by live service.
@Cutmastavictory No one gets up in arms about live service games? Maybe you just got the internet today..!
He wants a good balance of many types of games. Not just one style over another. In an ideal world there is enough room for every type!
gamers hate MP games because first think that comes to mind is COD, Lol, Fortnite... MP does not necessarily needs to be something like that and there could be a lot of innovative games using online elements or other revolutionary game mechanics in story games for example...
Don't hate it until you see it (or see battlepasses - in that case hate it as much as you want 😄)
This is why I bought Cult of the Lamb simply to get this guy's virtual digital bobblehead. He's the last one at Sony that still knows what gaming is.
We all get that other bobblehead absolutely free with purchase (or without.)
Hopefully Shu won't get a a special trip to the PlayStation Appreciation Chamber for saying things like this.
@KundaliniRising333 Not really ironic. There's a reason Shu got relegated to indie outreach after having run the whole of Studios....because he thinks this way and the other Studios heads.....do not....
@jimbouk The concern is Sony's obvious overcorrection. The Push list of what all the studios are working on that we know if is really the issue for PS. We know they're working on a ton of live MP games, the list of what the studios are working on has most of them on live MP games, there's really only a few available slots that may be something other than that. And at least half of those are likely safe sequels, while the broader industry is also diving more and more into making MP service everything. People are worried about that future from the "AAA" games for good reason IMO, though "indies" are really anything but what we think of as "indie" these days and make up the difference.
@KaijuKaiser They have more studios...like....Firewalk working on an online MP game, Bungie purchased for their Online MP knowledge, Firesprite working on online MP, Nixxes bought for PC ports...... There's Housemarque and Bluepoint, that might or might not be the ticket. The concern at the moment is what we DO know they're making is almost entirely online MP and of the single player that we know about there's Spidey2 and Wolverine and then....?????? I'm sure Got2, Horizon 3 may land before PS6? and.....????? There's some SP but I don't think PS5 players that like the single player experience would love it if PS5 exclusives for them consisted of like 5 more games for the generation and half of them sequels. And looking at the studio lineup and AAA turnaround time, 5 is looking almost optimistic.
@KaijuKaiser true... they release some of the best story-driven games on the market every year. But somehow fans think they only gonna do live service now lol
@kyleforrester87 we're talking about this article about one person sharing his thoughts. If you're talking about gaming as a whole, you sir are moving away from the topic.
Usual over reactions from the over reactors. Like it or not, a good live service game can make plenty of cash for Sony, which they can use to fund all development.
There has been no attrition of their commitment to make the kind of games we continue to crave, so unless you think they exist just to service your needs, theres no issue here.
At least they are not chasing the mobile market in way some other corps are. The mobile model is indeed something worthy of concern imo.
@jimbouk never thought they would stop making single player games but they said half the game development budget would go on live service by 2025.This would have been money which could have been used for a wide variety of new single player or coop games which will now never be made, instead we're getting a lot of remakes and part 2 and 3's of current popular ip's.Its only a few years ago we got days gone,horizon,ghost,god of war etc because they invested in new single player games
@UltimateOtaku91 what about 50% of there business plan and all what's left has to make money so they stop being creative like in the past and go with iterations of there popular games and remakes?
Well he's never gonna get hired at Xbox now...
@ROTTIEMAN16 depends, if they still put out the same amount of single player games they have done over the last 20 years then that's fine as I think that's what bunjie was bought for to assist these online games. They are also buying studios near enough yearly so there's always more and more content coming from playstation so it's not like they are going to cut half of their single player output to focus on live service, I see the live service as an additional output, like with their studios making PSVR2 games, that won't cut back PS5 games.
Couldn't agree more. Seems like he needs to have a talk with slimy Jim.
Yoshi on point as always. Seeing as Journey is a part of this article, I thought I'd mention a game called After Us releasing next month
assassin's creed valhalla is a live service game , there are such things as live service single player story games.
edit: i feel like people should wait till these games are actually shown off , i think a lot of people will be surprised.
I'm not big on online multi-player or live-service games, but it seems undeniable that Sony DOES need to venture into this space with some first-party titles for the sake of variety. They did somewhat in the past (MAG, SOCOM, Warhawk, Planetside) with some varying degrees of success. I don't think Naughty Dog, Sucker Punch, Santa Monica, Insomniac, et al are going to suddenly dump their story-focused titles to start making the next Division-style game. It seems they are doing the smart thing by acquiring some studios who know this space and can dedicate themselves to it, like Bungie.
@NEStalgia Since you are a regular poster on this site you more than likely know what the different PS Studios teams are working on.
But still I would like to give a breakdown on SP/MP split ( As evidenced from job listings)
Naughty Dog - TLOU3/ Possible new Ip under Neil Druckmann
Santa Monica - New Single Player IP from Cory Barlog
Guerrilla - Horizon 3
Insomniac - Spidey 2, Wolverine
Sucker Punch - GOT 2
Housemarque - New Single Player IP
Bluepoint- New Single Player IP
Bend - New IP , includes Multiplayer
Asobi - 3d Action game
Firesprite - New horror IP
Pixelopus - New IP
Kojima Prod - DS 2
Ballistic Moon - New IP
Now come the GAAS stuff
ND - Factions 2
Guerrilla - Horizon Online
London Studio - New IP
Bungie - New IP
Deviation - New IP
Firewalk - New IP
Haven - New IP
Arrowhead - Helldivers 2
Insomniac - New IP
Idk man, that's 14 SP games and 9 MP games. Seems like an even split. I think folks give too much thought into this and should just relax .
I prefer if sony is like nintendo, focusing on single player games and let 3rd party focus on gaas. Besides, we know sony will be the first to abandon the multiplayer games if it not successful early, unlike microsoft which stand by the game until the end although it has rough launch (like rare sea of thieves).
People need to look at what's happened in the last 5 years in the industry and the wider world.
1. Mass consolidation of the industry, that potentially threatens the 3rd party support that Sony relies on.
2. Rising budgets, meaning smaller profits especially on games with no extra revenue streams.
3. COVID-19. Slowing development as well adding to the costs which is only exacerbated by
4. Economic downturn meaning prices have risen on so many things.
Put all of this together and Sony has to come up with a long term plan going into the PS5 era.
Their solutions?
1. Buy studios that they have had a long history with E.G. Housemarque & Bluepoint. As well new upstart studios headed up by industry veterans. In other words buying the talent rather then IP.
2. Port games to PC for extra revenue, as well as day one releases for multiplayer centric games for the player count boost.
3. Establish PlayStation Productions in order to grow their IPs outside of gaming.
4. Expand their current studios so they can make multiple projects at once.
And 5. Hugely increase output of multiplayer games, with lower budgets but huge potential in profits to make PS Studios and the PlayStation ecosystem sustainable long term.
Shu is the man. Sony listen to shu!
Ok, that’s decided it. I’m getting this guy’s bobble head!
I think my main issue with GaaS is the requirement that the game gets off to a strong start to guarantee support. Anthem and Avengers are the glaring examples of the what happens when a GaaS doesn’t launch strong enough.
@jimbouk That list deviates a little from the Push list, but,
I was talking about what comes after Spidey/Wolverine specifically so those aren't really part of that list. We do know of them.
ND we don't know if that "new IP" is SP/MP yet. I think Neil said they weren't working on TLOU3 (which I'm personally ecstatic about, but...)
Guerilla/SP are the obligatory sequels (I mean Horizon 3 is my personal most important PS title, so I'm happy, but it's still the safe sequel, so people's points are still valid there.)
Bend "new IP includes multi" I'm putting that one in the "GaaS" camp until I hear otherwise. Jim said 12 service games, then 2 more were added by acquisitions making 14. This list has 9. We can make it 10, I think you missed SSD/MLB which is one. That means 4 of the unknowns from the first list are actually belonging to the second list. That means 10 assumed SP games, 14 service games. 2 of the 10 SP games are the ones we already have known about though, which isn't what I meant originally, I did say after Spidey/Wolverine. That's 8 we don't know officially about (meaning Spidey is official, GoT2 isn't) (6 unknowns beyond the 2 known/likely sequels), that may really be -1 because there's the possibility that Asobi's game is Astrobot 2 specifically for PSVR2. VR2 is my main platform right now, so again, I want that, but I think most people here do not include that since it's really a separate platform, so I do understand their point. There's also the (low) possibility that some other game from that SP list is actually a VR2 surprise. It's a coin toss if Sony's abandoning it or holding a secret serious push back for it. I don't think they are, but it could be.
I get your point, but I think if we line up the lists with what Jim said (assuming we trust Jim which, I mean...yeah....) the balance is very tilted toward GaaS from most of their studios, especially when we consider some of the unknown/new IP stuff is coming from the smaller studios and may not be "major" games. How this really goes down depends on what those unknowns are and how they're presented I think. Remember with this list we're likely talking about the rest of the generation, possibly cross-gen into PS6. This list is more or less everything. That's the PS5 in a single post. I'm sure there might be a surprise or two later in the gen, but, that really covers their total production capacity as it currently sits.
Maybe it is alarmist, but considering there's probably more in that list that's "for me" with VR included and Horizon as a priority than a lot of people here, I can easily see why people are worried.
I've always been a single player first person, but unlike some folks here, don't panic when I hear that a company wants to put their eggs in other baskets too.
If these live service games in the pipeline came at the expense of new single player games, now that would be a problem for me. Unless that happens, imo it's just laughable to claim this is the biggest disservice they could do to the fanbase and all sorts of hyperbolic nonsense.
A future full of bad games will be a boring one.
Played single player games that are boring and service games that are amazing. And the other way around.
It is always about the game, and how much fun it is.
I suspect things will settle down at about half-half. I'll be fine with that. I don't get why many of you are so against having any notion of a live service, it almost feels like a single minded madness to me.
@bkeswick Its maybe because some of us have become accustomed to paying for a full game at launch (bug free may i add)
@Smiffy01 We're getting those full games though. I think we're on course to getting more of it by the end of PS5 than we had at the end of PS4.
As for the services, I suspect most of them won't survive when all is said and done. I would think they would be reduced down to the best 3 or 4, if that.
@bkeswick I suppose if its done right and a good game then fair enough, its when every man and his dog jump on the gaas pedal like its the way forward that will turn people off.
A look in the mirror might be in order here.
@Smiffy01 The machine gun approach was shocking to me at first too, but rationally on a second thought, only some of them will survive.
If I didn't know better and just read some of the comments here, I would think Sony has stopped doing traditional games. It's that type of over-reaction which goes over my head.
@NEStalgia
So, I bought Before Your Eyes, n part to get the bobble head, but although it says I’ve completed the campaign, and I can view the reward, it’s not in my collectibles, nor can I find it to place on my trophy shelf. Did you get access to yours?
@KundaliniRising333 Returnal was only on PS5, Demon's Souls was only on PS5, Ratchet was only on PS5. Horizon expansion is only on PS5.
I honestly hate seeing comments like these. PR is just mouthpieces, but it's an argument in bad faith to call Sony's PR out when they actually DID deliver on their statements. Horizon/GT/GoWR/GT7 were ALL PS4-designed games. Yet the community would have them released only on PS5 after delays and Covid-19 hit, just so the "cut-off" statement would ring more true or something.
Millions got to play those games on PS4 while PS5 was essentially impossible to get. And its the same for GAAS. Sony wants some that Fortnite money, they aren't transitioning to only make MP games. In fact, one successful GAAS would help Sony's SP titles with ballooning development costs.
@thefourfoldroot1 That's strange, I did have a weird issue with it, too, the first day it didn't show up as completed campaign, it just showed auto-activated. The next day I ran it again and it showed as completed, and it was also in my trophy shelf. I didn't have a time when it showed up in the campaign as completed yet not in my shelf. I'd say check it again tomorrow (with or without running the game again.) It might be that the rewards aren't instant.
@NEStalgia on a side note how did you like cult of the lamb? My partners friend said she even liked it and now my partner wants me to grab it.
@KundaliniRising333 I haven't actually played a whole lot of it, I wanted to make sure to get the Shu bobblehead, and I happened to have my VR2 on at the time, so it's the only game I've played in big screen mode (which was pretty cool actually), but from my relatively short stint with it, it's really cool. I'm actually not one to celebrate the "HD rumble" of the DS5/Joycon but I have to admit the vibration feedback they use on it for combat makes it more fun to hit things than it should be lol. It's possible it could get stale if I play it more, but the game loop seems really addictive from from the early parts of the game. I think it deserves the praise (so far!)
@NEStalgia
Will do. Thanks.
@bkeswick Based on official info provided by Sony provided so far, the vast majority of upcoming PS Studios games are live service hence why people are concerned that Sony going all in on live service leaving traditional single player behind.
If the full picture is more of a balance then Sony has poorly communicated about the future. In that outcome, a showcase announcing more traditional single player 1st party games would do a lot to ease concerns about the future of PS.
I want no part in any live services. Especially not games like Uncharted or Last of Us.
I always play a variety of games depending on the mood, old (even ideas we never see return in modern games either especially for hidden gems with some really good ones) and new and know the landscape and value we used to get of content and what we get now stripping it away with Indies and other companies that are big continuing some consistent content offering of games. Thing is. I agree with the experience people have with these Indies for sure people do have them and they are great then well a 5 minute to however long multiplayer match and so many you don't really remember them besides a few key moments.
I know big games with DLCs and other stuff with content updates (I forget I don't play them) like Ubisoft and other studios/publishers do exist but I mean you can just play the game and move on I guess without accessing them but they are big and the updates are minor but do exist for sure. So you can either follow the updates/expansions or leave it off with the original content.
While he is the Indie guy at PlayStation it doesn't do much if customers and publishers make it clear what they want and well the sales from casuals or people content versus gamers supporting Indies, veteran or smaller not been in the industry as long teams make their games but it only does so much.
Sony wants to push big experiences. I mean Japan Studio is dead where are their small scale experiences. I know yeah a big umbrella of studios they had some big games or had to switch to that as 2016+ things changed because they were in some cases forced to make big games and when people don't buy them, or Sony didn't market them to westerners hmmm the small Japan Studio western audience isn't enough to support it so in some cases that's on the marketing team.
The management changing also made him be the Indie guy then the one we had before. So we had our Vib Ribbon on stage at an event by Layden similar quoting and we have Yoshida but that doesn't change a lot if the rest in the company or other actions speak for themselves and people really don't care or they need those big profits those big games. Customers in many case play the big games, the more heavily marketed ones people will see everywhere, those seeking out Indies do play them eventually but many people do judge them as well.
I seek out games that aren't COD, Fifa or the big Sony/Nintendo/Microsoft games (what the companies want anyway is to seek those out) I'll go for their lesser known IPs and support those sometimes because I have more interest in those or certain Japanese games on Switch/PS or I see a copy suit the console I use the least/it's what was on the shelf.
Live services make more money, singleplayer games aren't going to make their huge profits unless reselling them again but the thing is making them linear as possible doesn't help either.
If I want to replay GT4 I can 100s of times 100s of different ways with challenges, different directions to get cars/prize money and more because it's open ended. I can't really much in GT7 but at the same time I'm not giving them money clearly by playing an old game either but it's replayable so I get my value out of it. That and I just like the game regardless of that value it offers a product because the rest is solid.
If I want to play others well unclear it's for speedruns or collectibles in Uncharted games I have some option to on other difficulties or other little touches but not all games have that. Otherwise many times people only play it once and don't do those other things either.
Then again WipEout Rush is the current WipEout game so why would I support it I don't want to I want to support clearly futuristic racing games on console instead then a mobile live service game in that series when it has competition on mobile clearly. I'll play GT games in B spec mode or F1 Manager or something instead for a manager experience in a WipEout live service game mobile or not, so no not that.
Not all VR games are worth it either some are really good, others Wii launch title level bad (I like motion but it's really not great seeing the same mistakes from devs that didn't make motion games/not watch GDC talks of old and make me mad seeing it again them not learning what many already did of how to make games with motion not annoy players, finding the right games player recommend saying they do it right, not repeat the same pitfalls).
But many great small, big and in-between are there. But many do look like tech demos still. Some have really good cursor and similar to a computer or natural console experience put in VR approaches. Like Cities VR it feels natural to play and build a city, sure the graphics are what they are but it's still a good game in VR. Many shooters/adventure games have their issues to passable experiences. Gripping guns to reload no thank you. Action figure bashing like controllers to reload is no what I want to do to not use gyro what it's better for aiming not reloading, dropping objects (Wii/Move never had that hmmmmm and it was better for it).
Some even like Borderlands used the scope/sci-fi elements well (it's the same game no dropping physics added on top of it or this and that it's the game in VR like people would want) then an awkward scope approach in Sniper Elite that made it hard to play because it wanted to be immersive. Gripping onto guns sucks so devs go lets do that. Never had to do that in Wii/Move games ever but it has to be immersive, enough to make me go the gyro isn't meant to do that stop forcing it to do that developers just stop.
sony has zero variety with their IPs
@Grumblevolcano Last year they said they increased the budget for traditional games for the same period according to their investor call, so it's reasonable to think that they aren't doing any less in that department.
Just to be clear, concerns are fine and good. I was talking more about those who are going beyond that and portray it as if they've stopped doing traditional games.
I still think we're on course to getting at least as many traditional games at the end of PS5 as it was for ps4.
Just make Yoshida president again man. We actually got interesting games when he was in charge
@Grumblevolcano the problem is every one thinks live service games are always multiplayer games , when there are live service single player games like assassins creed.
Interesting that he name checks Journey as it’s developer ThatGameCompany had been working on a live service game Sky: Children of light for the 10+ years since
@twitchtvpat Agreed and everyone assumes “live service” will have to be the worst version of that.
Personally I am willing to see what Sony are actually offering before making judgement. While I’m sure a few will be the full multiplayer, F2P model BS I don’t like, I would be stunned if many weren’t something far more palatable.
@themightyant i keep telling people to actually wait till these games are announced and shown off. if you don't like them then , i'm all fine with that. but people are hating on games they have no idea what they even are yet , which makes no sense.
@jimbouk i'm pretty sure Deviation said their new game will have a single player story along with the mp part.
Still don't get why so many studios make life service *****. Just a handful of them proved really sucessful while others met crushing failure
@NEStalgia
Ok, woke up this morning and the little blighter was in my collectibles. Panic over, lol.
@UltimateOtaku91 I think it’s more the live service element that people are concerned about, rather than just multiplayer on its own. The Nintendo examples you gave aren’t live services, they’re multiplayer with DLCs, which people tend to find a lot more palatable.
@thefourfoldroot1 Haha, yeah, I've never actually used Stars once, maybe it's normal, but getting that Shu imaginary gift was nerve wracking!
@NEStalgia
Usually it’s instant. I have only consistently done the ones that are free and give me the 50 points towards credit, but have had a few other collectibles and they always are available straight away. Oh well, I have the guy now!
I agree with Shuhei 100%, shame he doesn't have much power anymore!
"You don’t want to see the Top 10 games every year being almost the same, all games becoming service games... That would be a bit boring, for me.”
If you reiterate what he says it goes like this: You don’t want to see the Top 10 games every year being almost the same, all games becoming SEGA... That would be a bit boring, for me.
I know that he's referring to games as live services but I think somewhere in there he also means SEGA is boring to him. Remember SEGA = SErvice GAmes.
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