Post-launch work on The Outer Worlds: Spacer's Choice Edition has hit a new milestone as Private Division announces version 1.2 is available to download now on PS5. The updated port released with a very long list of technical problems, which forced some buyers into demanding a refund. This is now the second update to go live since launch, with more planned for the future.
Patch 1.2 introduces "framerate improvements on all platforms", "reduces hitching", and optimises the graphics settings on PS5. In addition, combat encounters should see fewer frame rate dips, flickering issues should be less of a thing, and the lighting and overall visual quality have all received a boost. Private Division says its "team is still hard at work gathering feedback and implementing further improvements", so expect further updates to arrive in the coming weeks and months to get The Outer Worlds on PS5 up to scratch.
Below you'll find a complete list of 1.2 patch notes for The Outer Worlds: Spacer's Choice Edition.
The Outer Worlds: Spacer's Choice Edition Update 1.2 Patch Notes
Performance:
• Replaced dynamic resolution with FSR and added option selector on PC
• Framerate improvements on all platforms
• Various improvements to reduce hitching issues across all platforms
• Specific DirectX 12 allocation improvements to fix hitches on PC
• Fixed settings auto-detection on PC
• Fixed multiple flickering issues
• Optimized graphics settings on PlayStation®5 and Xbox Series X|S
• Optimized VFX during combat to address frame rate dips
Stability:
• Fixed occasional crash when detecting graphics settings on PC
General:
• Various bug fixes
• Fixed bug where EULA needs to be accepted after every launch
• Material and texture updates to remove visible seams and improve overall visuals
• Lighting improvements
• Fixed excessive shadow popping bug in Roseway
• Fixed disappearing reticle when changing settings during gameplay
• Fixed floating grass in Monarch
• Improved LODs to reduce popping
[source support.privatedivision.com]
Comments 12
I always buy a game in hopes that it might work one day!
For Witcher 3 I guess they definitely wanted to release it in 2022… it was ok but far away from being perfect.
The outer world is even worse
One of the only games upgraded for PS5/XSX to release in a perfectly acceptable state was Grand Theft Auto V. I’ve put over 50hrs into the PS5 version since launch and it’s so much better than the previous PS4 version via backwards compatibility.
Such a sad state of affairs when so many other seemingly simple new-gen rereleases are in such a poor state. It really shouldn’t be this difficult, right?
Yes if games continue to have these issues going forward even on patches of patches etc when original games didn't work properly ,then I personally think that there could become the slow demise of modern gaming as it is at present.
I've lost all faith in this now and am no longer interested in this game.
Publishers that release games in this state wont get my money or consideration in future and hopefully they eventually go bust.
Games are not cheap and customers deserve at least some level of accountability for what they are served up for their money...
Pillars of eternity dunks on outer worlds
I gotta say. I played the PS5 Version around the initial patch and had no problems. Played the DLC stuff too. It did crash once, but I played for almost 70 hours..
@Deityjester pillars load times were horrific
@PenguinLtd lack of testing and or ignoring known issues until it’s too late (I.e. bad management.) They likely look at a spec sheet for each new device and try to make the changes to the original game based on those specs rather than testing on the actual hardware throughout development.
Lets release a updated version that performs terrible seems the new rage. Now hope reviewers will stop saying that problems can be patched out. 😜
@PenguinLtd Laziness and a wish to cash in with minimal effort.
@Pompey71 Look, I’m not a developer, and I wasn’t at the studio where this update was developed. But I can almost guarantee that “laziness” or “minimal effort” were factors in this — or any other — case. The “cash in” part is correct.
It’s much more likely that the team of people that worked on this upgrade were crunching overtime trying to get this in some kind of release-worthy state. It was upper management and the publisher that were responsible for setting the release date and not delaying it. Management underestimated how much work and people it would take to complete the project. The publisher was only interested in money — how much money in resources and salaries it would take to actually complete the work, and what date they needed to release it on to better benefit the quarterly profits.
I highly doubt that any developer would want to release a shoddy product. Only the number-crunchers, more concerned with appeasing shareholders than setting realistic deadlines, are responsible for games releasing in this kind of state.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...