It's been nine long years since the launch of the last mainline Final Fantasy game, and the anticipation for Final Fantasy XVI (launching 22nd June on PS5) is becoming an all-consuming conflagration. Dumping further fuel on the flames (pardon the pun), Square Enix, via IGN's First series, has debuted some scintillating new boss battle gameplay, dubbed "Liquid Flame", which sounds undeniably epic, doesn't it?
This presented us with something of a quandary, that was only resolved after considerable self-reflection. As pointed out in the comments section of IGN's video, the gameplay is uncut and doesn't feature commentary. We felt this gave us the professional, legal and moral loophole to view it after heroically declaring we'd seen enough.
Where are you at with Final Fantasy XVI, and how are you passing the time? Meltdown entirely in the comments section below.
[source youtube.com]
Comments 24
Right about that, melting the eyes so overly flashy..Can't see what's going on..Gonna have a seizure..And why the player using a flame sword against a fire boss, if this in mid game..Has this game thrown out all basic RPG logic out the window? Lolz..
"It's been nine long years since the launch of the last mainline Final Fantasy game"
Seven, FF15 released in 2016 (don't make me feel older than I am lol)
It's... nice. Props to all the work and talent that went into it, but I guess I'm really too old to appreciate what looks like extra VFX fluff on top of the series graphics long having reached their logical ceiling in Gen 7. Neat when available but hopefully not THE reason for eating hardware specs for breakfast (although IIRC the game promised to make use of the console's trademark loading speeds as well).
If anything, the best part of the video was the reminder of the Stagger mechanic coming back again with even more of the familiar Gran Pulse flavour this time around.
They could have squeezed in a little more fire but that's just me
I was annoyed by the dodge slowdown the 2nd time he did it, don't see myself enjoying that for 50 hours =[
This looks very much as I feared - a lot of mindless button mashing. I desperately want this game to be good, but every video I see makes me more and more concerned.
Lol i love how at times it basically becomes XIV but with true action combat. And just like XIV, harder difficulties are gonna be insane. I need this game so bad
The one thing that bothered me is how jarring that dodge animation looked especially with how many times it happened, but the fights with Benedikta didn't force an animation when dodging at all iirc. I'm gonna assume that it has to do with those accessibility rings since this gameplay has them equipped
Every bit of gameplay I've seen makes it look like all the enemies are huge sponges or Clive is barely doing damage etc.
Really curious about this game, never played FF before
I never saw these over the top visual effects to be all that necessary. It might just be me, but I actually find that they can be a little uncomfortable. A bit too excessive IMO.
Im hyped but not watching this. Too much stuff has been spoiled for me and I want to wait
Those that aren't watching this to avoid spoilers should absolutely do so anyways. This fight really shows some concerning aspects of the combat design that could absolutely be deal breakers for some. If The spongy nature of the enemy here is an indication of what we are to expect overall, the combat may really start to feel underbaked, repetitive, and immersion breaking.
In this fight alone we see the same moves over and over and over again, meaning the same button mashing over and over again merely because they have the damage output by your character to be so low as to induce this repetition. This video, alongside the last preview concerns raised by many about combat seem to suggest the same and a worry for those that had the opportunity to preview it. Certainly a worrying balance/design choice as this game has gone to an action game focus.
Definitely still concerned about this one, despite really wanting it to be good. Hopefully this was all to just show off what they think is the highlight here: the over the top flashy particle effects. Because in terms of combat all attacks basically do next to nothing other than build up meters to unleash special Moves(which if this remains a constant throughout it would make the weapons side of the simplified gear system fairly useless). Hopefully this was just a demo of visual style and not representative of what to expect overall.
Do we not count FF7R as a mainline? Even so it's been 7 years since 15, not 9.
Don't really care for the damage sponge or repetitiveness critiques. It only took 6 minutes to beat him.
I haven't watched anything about this game for like 6 months. I want to go in as blind as possible. Can't wait!
Il be spending 3 weeks of July in this game well that's the plan could live in Skyrim days gone or mass effect trilogy
Can't wait. Only watched first half of video though as don't want any more spoilers
I cannot wait for June 22nd already. Game looks good.
This totally reminds me of FFXIV but with button mash combat.
@mcdreamer up the difficulty. I'm sure I read a quote where they said the hardest difficulty is harder than souls. There won't be any button mashing there
Why didn't he use Shiva???
OK, I love FFs for turn based combat. This looks like huge flashy chaos... Don't know... I've played all of them till FF7R (except 11 and 14 of course) didn't finished 13, gave 15 about two hours as same as 7R... looks like real time combat isn't for me.
Solid throwback to FFV.
This looks like a very high budget Final Fantasy spin-off Just like Final Fantasy XV.
From what I've seen so far this is an even bigger departure from the traditional Final Fantasy gameplay than Final Fantasy XV in that now you no longer have any party, you run around alone.
Hey I am not saying this won't be a good or even great game, but is it really a Final Fantasy mainline game just because you put a number in the title?
I never met a fan of the Final Fantasy franchise who complained about turn based battles.
Going from turn based RPG to action RPG (Is it even an RPG still?) is like turning chess into bowling.
Hey bowling is fun.. But if I buy a chess game I expect tactical turn based gameplay, not winning by throwing my chess pieces at my opponents.
I really wish Square Enix would understand this. Creating more traditional Final Fantasy titles would not mean that they could not also create action based spin off titles or new IP's that are pure action games.
And hey, They already have Kingdom Hearts which is really successful.
@Andy22385 I suppose what I'm really yearning for is the return of turn based combat Still, we have the pixel remasters. Currently playing FF6 for the first time and really enjoying it!
Looks awesome to me though like a lot of people, I wish they had just updated a turn based system. Far as how long the fight was, I didn't feel it was that long by boss standards. Far as him using the same technique over n over. Well it's his playthrough and yours may vary.
@mcdreamer I'm also playing FFVI. Done the first 5 they were great
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