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Peak player counts on Steam last week indicated this would happen, but now Capcom has confirmed it: Street Fighter 6 is selling well enough to where it has already amassed one million players. The game isn't available on any subscription services, so this is purely $60 purchases. This sales milestone means the franchise has now surpassed 50 million units in total, and there's a new in-game gift for all Street Fighter 6 players to celebrate with.
The official Street Fighter Twitter account confirmed the news, stating: "Thank you for your continued support of SF6." In addition, the sixth mainline entry was the second-best-selling game in the UK last week, only losing out to The Legend of Zelda: Tears of the Kingdom. 87 per cent of sales were for the PS5, PS4 versions.
No matter whether you're a seasoned fighter or a newcomer to the streets, our Street Fighter 6 guide will help you in the quest to reach the top.
As mentioned in our Street Fighter 6 PS5 review, this is "an absolute humdinger of a sequel. Capcom has created a fighting system that has all of the tactical depth professional players expect but managed to make it fairly easy for casuals to wrap their heads around. Not only that, it’s introduced smart ways to onboard newcomers, including a simplified control scheme and a great suite of tutorials, which even extend to the very enjoyable RPG-inspired single player story mode."
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[source twitter.com]
Comments 13
Well I guess I'm one in a million then 😂
I've had a lot of fun with it and it's one of those games that comes along and reminds me why I got into gaming. The controls and visuals are great, it feels brilliant with an Arcade Stick and there's a lot of content. Between this, RE4 and Zelda, it's been a fantastic year so far
I'm so glad people are deciding to hop on and try out the game. Capcom did everything right to get new people interested and looks like its paying off so far
@carlos82 You were always one in a million to me!
@get2sammyb Awwww, right back at ya Sammy
When I compared between SF 5 and SF 6,I still prefer SF 5 for better character design and better U/I.
I find the art style for this game very off-putting.
@Anti-Matter I'm definitely with you on the UI. SF5 was cleaner and this just has so many menus.
The game is great but the first impressions were a bit disheartening and geared towards too much on new players (a good thing I guess). I didn't want to start off by making an avatar and going through the basics, I just wanted to fight. Also didn't like that the modern controls were on by default and couldn't even be changed into the World Tour mode until you go through the basics.
It's a good game but the id requirement for online ruins it. My brother can't complete his id. Says he's been sent a link in his email then circles back to signing up and can't get past the I agree part on the game. Also the id page briefly turned Japanese for some reason. I was able to sign up fine.
I'm having a great time learning Manon.
140k on pc
859,950 on ps
50 on xbox
😂😂😂
(JK JK guys, I don't need the "good thing i have an xbox so i can play it on gamepass" guys to come after me).
SF5 sold 1.4 in a month so 1 million in 3 days it's very good news. It broke the record of fighting games players online at the same time on pc, most people are happy, I'm happy so all it's great.
The game is top notch so far. I'm really impressed by the accessibility. I played a bunch with my 8 and 10 year niece and nephew and the modern controls made them feel like pros. I may have even lost fair and square. This game will have crazy staying power I imagine
Well deserved!
I cannot get enough time to play all these different modes and I end up ignoring anything but training and online battle hub 😅 I guess that’s how I didn’t mind SFV launch too much
@carlos82 @get2sammyb ya so cheesy 🧀 🤪 🤣 I love it lol 😆
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