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Street Fighter 6’s first Battle Pass, or Fighter Pass as it’s known here, had been scheduled to get underway from today, 9th June. However, in a brief statement on the game’s official website, Capcom confirmed that the Early Summer Vibes season has been delayed indefinitely. “Currently, network instability is affecting all online features,” the Japanese publisher explained, citing this as the reason for the delay. “Once the new start date is decided, we will make another announcement. We apologise sincerely for any inconvenience this has caused our players.”
Earlier this week, the Japanese juggernaut also announced that it would temporarily be suspending in-game tournaments for the same network instability related reasons. “We've noticed that the online network is currently unstable, which is impacting all online functionality,” a similarly brief statement said. “Because of this we'll need to suspend any upcoming tournaments. The cause of the instability is currently under investigation and we ask for your patience as stability is restored.”
To be fair, we’ve had a rock-solid experience playing Street Fighter 6 online so far, so these don’t appear to be widespread issues. Obviously, the in-game tournaments and Fighter Pass are two of the title’s more ambitious features, however, so it makes sense for Capcom to delay them until it’s fully satisfied with the network stability. Still, we can’t help but wonder what’s included in the Fighter Pass – it’d be nice if it included a few new costumes, wouldn’t it?
[source streetfighter.com, via streetfighter.com]
Comments 19
I applaud this move. Most devs would have pumped it out regardless. Glad to see Capcom being smart with SF6 👊
Looks like no one is gonna be winning that full year of Chipotle anytime soon
Honestly the "unstable" state of the online for SF6 is equal to "all systems green" for some other online games out there.
Still kudos for Capcom putting in the work to make it as great as possible. I'm actually looking forward to seeing what's in the pass whenever it's ready.
I love when trophies are tied to something that doesn't work. Bravo
Haha, looks like "stability" isn't just important for console system updates xD
@Hundred_Hand_Slap Trophies and achievements need better planning and structure. I really dislike beating the game and i got like 10-15% of the achievements. I have 100’s of hours in Red Dead 2 but only like 25-30% completion. Cause most of the achievements are collecting things and hunting what not. But certain games even GOWR has so much back fill stuff. I think beating the game should be 40-50% to show gamers are completing games. Then the other 40-60% can be collecting things or online. But some of them are just silly and not worth the time and seem lazy from a design standpoint. Thats my opinion anyways. I am an achievement junkie for the games i want to play, have been since the 360, trophies are awesome also and i try and get as many as i can on Sony first party games.
@Green-Bandit Online trophies shouldn't be at all...
@djlard i mean i don’t mind a few cause they are a sign of accomplishment. But when the list is 30% or more online Achievements and Trophies i take an issue with that and i am an online driven gamer. Online, multiplayer, co-op that’s all my thing. But to have the unlocks around them is pretty bad for obvious reasons. I am in love with the Diablo 4 achievements list. It’s almost perfect.
@Green-Bandit Except that PvP trophy - where I don't see reason why to slash each other - it is really good list.
I don’t mind. This game has been rock solid amazing for me.
@djlard yeah i haven’t done any of the PVP stuff yet. I am glad it’s there for the players that want it. I will dabble in it at some point and i am sure getting 5 kills won’t be to hard. I have the game for Series X, so later down the line i might get it for PS5 and it will just unlock all the trophies i got on Xbox unlocked. Nice way to double dip 😀
@Green-Bandit I'll try to complete it with my wife for each other.
BTW is there PvP for Hardcore characters???
@djlard Thats a really good question, i don’t think i seen it mentioned, that would be a heck of a way to lose a character. I got a Barbarian,Sorcerer and Druid at the moment, i wouldn’t trust my specs and gear in PVP. Still have a long way to go to get them where i feel confident. The game is a blast tho, Blizzard still has some of that old school magic in them.
@Green-Bandit Yes, yesterday we finished act 3 and it is great, but still I don't get why there is soooo much empty places?
@djlard not sure unless they will fill some of it with expansions, or that was needed to make it feel more open world. I am merely guessing. The game is great tho, but i know what you mean about open spaces. Still a 10/10 for me. Really loving it. Seems like you and the wife are kicking butt. Act 3 is further than me. I am doing two characters back to back instead of pushing one further. So it is taking me longer. By the end game my plan is to have both characters equal and ready for all the end game madness i will spend years in 😊
@Green-Bandit for example between locations are around 8 screens of nothing, just walking. And that is the point when you ask yourself "why they didn't just give some monsters here???" It is really confusing...
@djlard yeah I know what you mean, sometimes in Act one i would be walking in the Snow and Skeltons was come out of the ground and give me a little fight in between. But overall i know what you mean. Last night i finally bought SF6 on PS5. It’s a nice break from Diablo 4 on Series X. Wow back to back 90+ Meta games in a week. That is kind of unheard of for a non holiday month.
@Green-Bandit How long has SF6 loading times??? I remember in SFV I've played 3 matches in an hour (about 30 seconds per match, the rest was just loading screens)
@djlard so far so good, truth told i played it for an hour and went back to Diablo 4. But i will deep drive into it this week and have a more concrete answer for you. But in my short time with it it was not bad and i enjoyed it more than I thought i would. Glad i gave it a try. Thats a legit concern, i am glad you brought it to my attention 😊
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