
Baldur's Gate 3 is shaping up to be such a gigantic RPG experience that it's starting to make other developers nervous, with much digital ink being spilt over concern fans will come to expect the "anomaly" it represents. As an officially licensed Dungeons & Dragons product (if you didn't know, Baldur's Gate is the name of a specific city in D&D's Faerun) and carrying the weight of a legendary RPG series on its shoulders, expectations for this one are through the roof. And yet, developer Larian Studios keeps finding ways to exceed them, revealing the game has some 17,000 possible ending permutations.
In an expansive interview with GamesRadar+, writer Adam Smith explains how the game was constructed to better reflect the free-form structure of traditional pen-and-paper roleplay experiences, describing Baldur's Gate 3's narrative as: "more like this big spiderweb - the end of the game is [the centre], and the start of the game is [the outer edge]. So you're always heading towards the same point, and what happens when you get there is very different. But it interweaves, so you're kind of dancing between plots."
Smith points to the return of fan-favourite character Jaheira, a companion from previous games in the series, as an example of this, explaining that: "she's pretty neutral. Her morality is quite flexible. She's a good person, but she's willing to do bad things for the right outcomes... And when we first started building that, the temptation was always that she judges you, but she doesn't because she doesn't know [what you've done in the past]. And this is the big secret, right? People only know what you tell them."
This will be reflected within the city of Baldur's Gate through in-game newspapers, with word of your heroic deeds proceeding you. Even this can be manipulated, with the player able to lie or exaggerate for propaganda purposes apparently, and Smith says that "that's where it gets really complicated. Because suddenly all these different choices I made, they're all building up." He describes his preferred way to play, which he calls "pragmatic evil", where "you find that you've managed to manipulate a lot of people, and nobody actually knows how bad you are."
While the actual number of official 'endings' will likely be a number reachable on fingers and toes, Smith sets expectations accordingly. Then he goes and does it again, leaving us with a statement potentially more ambitious than the last, and which we'd prefer to any number of ending cinematics:
"We're not going to say this is a world that changes with every choice you make. What we are going to say - and it's true - is that the characters react to every choice you make. Everything you click will cause something to happen. Sometimes it's small, sometimes it's subtle, but it all means something from the very first clicks."
Baldur's Gate 3 launches on PS5 on 6th September. Gather your party before venturing forth into the darkest depths of the comments section below.
[source gamesradar.com]
Comments 37
Quantity over quality. Whoever thinks this is a positive headline is obviously very early on his/her gaming career.
@Triumph741 I've been playing Baldur's Gate games alone for more than two decades, and with Larian at the helm, have no reason to think this will be an either/or situation. They've been putting in the work!
@Khayl There is not enough time or developers to make 17k of anything in gaming fun. This is just another 'Dying Light 2 will take a billion hours to complete' bs promotional line.
I really hope no one falls for this marketing. Dying Light 2 and Cyberpunk have taught me that devs that advertise, "THERE'S DEEP CHOICE MAKING" or "THIS HAS A BAJILLION ENDINGS" is straight up lying to you.
One ending for each piece of armor you wear at the end of the game
Why do people get uptight about such claims. Its not as if you would ever have enough time to find out if the claims are true. Not a baldurs gate fan myself but i'll find it interesting to see how many different out comes are discussed in the comments section. It looks as though there is a lot of variety in this game for the fans and seeing as past games have always been solid i see those that like this series are in for a treat..enjoy people.
I'm really looking forward to this game. So much so I'm on the verge of just buying it now on Steam Deck to get a taste via Early Access before starting properly in a couple of weeks. The only thing that puts me off is whilst the game looks good on the Deck, no doubt I'll end up getting the PS5 version too for the enhanced visuals.
More than that though, the length of the game is intimidating. Hearing there are multiple endings is great (however many it might be), but realistically I will see only one in game and the rest on YouTube.
I can see this being a game I play the first third of, with a different character roll each time, over and over - but never finish.
Bronze trophy for seeing all endings
@Triumph741 it might be a negative thing if you have a compulsive need to complete everything in every game you play. If you just want to enjoy the game and discuss it with friends it’s pretty incredible how different your experiences will be.
I’ve never played a Baldurs Gate but Divinity 2 is one of my fav RPGs so all in for this. Bring on the 6th.
Sounds like some Elder Scrolls-level hyperbole…until I remember Baldur’s Gate 2 varied wildly whether you went right or left out of the first dungeon, and carried that throughout the game. So if any game can make good on its promises, Baldur’s Gate 3 can.
Will hold off purchase until the game breaking bugs have been truly crushed.
No way this is going to run properly straight out of the box but hats off to Larian for actually giving us a game of this complexity!
Will there be a physical PS5 release?
Did they hire Sean Murray for PR?
This game is obviously a behemoth. And from what I seen so far, I think it can be the defining story-heavy RPG for the next couple of years (and I know that Starfield is coming), as Witcher 3 has been and somehow still is. If this game delivers, than Larian becomes the new shining star on the RPG sky.
@kazuyamushima Unfortunately it's digital only at the moment.
I think this might be a rare early purchase for me, love the studio and they seem passionate about this one.
I sure hope we will get more endings in a future patch or paid DLC
Spoiler alert, 16,000 endings are TPKs, just like real DnD!
16995 of them are probably one line of dialogue changed. Then 5 " major" endings
Or maybe clearing the game once as this race is like 20 total endings
Should be interesting to see, not too long to wait
I'm on the hype train. 17k affected choices or not. I'm hearing, many decisions in a rpg. I have the deluxe pre-ordered but for the first time actually considered the collector edition. The statue is amazing and it would support Larian Studios. I'll be playing this for couple years I'm sure. Once I start to get tired of playing the rpg I'll switch to playing like an actual D&D campaign and only play once or twice a month. I'm just glad I didn't need to buy a cpu to play it.
@GuttyYZ: Yeah, I’m afraid so, digital only releases only will become more common in the near future.
It seems that a lot of people are underestimating the game, even on PS5, but the hype seems to be real.
@kazuyamushima I'm a massive fan of Baldur's Gate 1+2 on the PC, Divinity Original Sin 1+2, and I've played D&D a fair bit in my time so I am definitely in the target audience for this lol.
Even if you take these things to one side I'd still much rather play this than Starfield, which I definitely think is over hyped, but each to their own.
Whatever choice people make I'm sure they'll have a good time.
N.i.c.e.the divinity games are amazing games.so Baldur's gate looks really good also.word up son
There will only be a handful of 'true' endings, @Triumph741. The 17k relates to the end state of the game, wherein people may die or not, romances may be had or not, etc. So, you could get ending A, but with character B having died, whilst having romanced character C. Or a mix of those.
I agree, the idea of 17k endings is way over the top, but they are literally speaking of all the different decisions that you make throughout the game that will not so much affect the ending, but the state of the world and the characters in it.
To some extent though, I do agree, that to people that do not understand this, or perhaps are looking for a more linear experience, the idea of 17,000 endings would be entirely off putting...
I absolutely agree, @GeeEssEff & @playstation1995. DoS2 is, for me, the best game ever made. Baldur's Gate 3 will build on the magnificence of that game. I guess, in reality, there are probably only 3 proper endings:
1. Main Bad Guy is dead
2. Main Bad Guy is now and ally
3. Everyone is dead and the Main Bad Guy rules the World
The 17,000 endings relates to all the decisions you make along the way. Who you kill or don't, which path you take, who you ally with or betray, and so on. It's the end state of the World, that will have so much variety, and from which the 17,000 endings are derived...
Oh, cool. An actual RPG. I like those.
I'm with you, @Elodin. Very much hyped! I pre-ordered the Early Access version of the game, and have now bought the PC version of the Collector's Edition, and also the PS5 version of the Collector's Edition. Both statues will look amazing in my front room... 😊
@Triumph741 BG and Larian are a perfect partnership. If you think negatively then you have obviously not paid attention to the early access reception. Or know nothing about the history and evolution of well made western RPG games. It's ironic to point a finger and say other people are early in gaming.
@Fiendish-Beaver fantastic! I'm jealous as well. Those would be a couple of amazing bookends.
@Triumph741 I've played the early access and Divinity 2. In their case is quality and quantity.
Adam Smith has already "clarified" the comment:
With this releasing September 6 and Spider-man 2 releasing late October, it's going to be a busy fall!
@Triumph741 If you have played a Larian game before you will know they make quality with quantity
Sounds pretty dope to me. Even if these are "half truths," I'd be in for the ride!
Is this going to be more or less complicated to play than the Pathfinder games?
Probably much more complicated, @Gamer_Guy. It's all based on the proper Dungeons and Dragons ruleset (5th edition I think). No 2 runs will ever be the same as there are a huge amount of variables and all combat, exploration and even conversations are decided on the roll of at least one dice. That means that many decisions may go against you, and will be different each time.
Personally, I have no knowledge of the ruleset, so for me it will be a very steep learning curve. Pathfinder is similar in playstyle to Divinity Original Sin 1 & 2 (though in my opinion they are much better). Baldur's Gate 3 will have similarities to DoS 1 & 2 in terms of its RPG-ness, but the dice throws and the ridiculous amount of possible outcomes means it's going to be a genre defining game, and quite possible the best game ever made. I know that sounds a very big claim to make, but if you have played DoS2, then you will know the quality of Larian Studio, and their capabilities. For me, DoS2 is hands-down the best game I have ever played. I think Baldur's Gate 3 will easily surpass it. I don't think any game stands a chance of beating it to any Game of the Year Reward this year. I strongly suspect it will win every one, and truly believe it will be a masterpiece...
@Fiendish-Beaver Thanks for the detailed reply - you've managed to both tempt me for the game with your praise, and also dissuade it from it, as I very much enjoyed DOS2 years ago and LOVED Pathfinder Wrath of the Righteous more recently, but I found those 2 quite the steep learning curves in themselves. May wait and watch some YT of the first few hours of this on release and see how confused I feel.
The number of endings is still only 0.0004% of the number of crafting materials that will be available.
Leave A Comment
Hold on there, you need to login to post a comment...