
Blizzard dropped the patch notes for Diablo 4's upcoming 1.1.1 patch earlier, and things seem... fine? In the place where Diablo 4's most dedicated players congregate to politely suggest how developer Blizzard might improve its already addictive game, first impressions seem positive. The patch itself is due on Tuesday, 8th August, and we suppose that will be the real test.
The promised additional incentive to murder Treasure Goblins is in, and Sorcerer and Barbarian mains, in particular, should be pleased to find their underperforming classes pleasantly buffed. Credit where it's due, that's twice this week Blizzard has seemingly avoided a misstep, and for that, we salute them.
Blizzard described the changes to Sorcerers as being focused on late-game survivability via the Paragon Board, with some class mechanics moving away from "Kiss-Curse" effects, e.g. something that empowers the player in one fashion but weakens them in another.
Barbarians, meanwhile, can look forward to the flow of combat in the early game being a bit more forgiving, with increased Fury generation for Basic Skills. Late-game Barbies can look forward to the power of Barbarian Unique Items being increased, as well.
More generally, Blizzard claims this patch should strengthen all builds that aren't reaching a high power level and diversify the use cases for Legendary items, making them less situational. There's a whole bunch more, but we'll let you peruse any relevant sections at your leisure.
What do think of the changes coming in Diablo 4's 1.1.1 patch? Politely suggest your own (Diablo-related, preferably) improvements in the comments section below.
[source news.blizzard.com, via ign.com]
Comments 15
Sounds good. I hope this will make people happier and enjoy the game more. I'll have a good session later on this evening when i get home from work. Enjoy your day people 👍
They released the patch notes yesterday, but the patch itself isn't due until August 8th (as far as I know). They're giving more advance notice of the changes, this time.
That’s all good, but the seasonal stuff still isn’t compelling enough to jump back in
@JigsawPieces You are right, the patch is not due until Tuesday next week (8th).
@Northern_munkey @JigsawPieces My apologies, gents, and you are absolutely correct! My upside-down Australian brain had a meltdown converting an American date. Updated (っ◞‸◟ c)
Druid is getting buffed overall it seems. All good with me.
Good for all D4 players after completing the campaign I lost all interest unfortunatly and Remnant 2 has captivated me instead.
Sounds like a great patch especially as a Sorc player.
@Total_Weirdo never mind supporting a studio (even if not this one). Smh
@BrotherFilmriss you skipped the best part then. But remnant is great. But I find it odd when games are brought up off topic like.... good day though.
I'm still not sure whether to dip into Diablo 4. With Baldurs Gate and Starfield on the horizon I'll be RPGd out for quite a while.
Yea we're not mad this time. It's a step in the right direction and they actually gave reasons for some of the changes. Season 1 is still a big disappointment. It is kind of funny that they are looking to hire a lead seasonal designer, but they should have had one already.
"Bosses above Level 60 will have more health" odd thing to be happy about, but I am lol. The bosses in nightmare dungeons have definitely been a bit on the squishy side imo.
@Khayl Blaming America huh, what are you a producer for The Witcher? (jk! lol)
So, they un-nerfed some of the classes?
Doesn't matter. Season 1 sucks and the damage has been done.
Leave A Comment
Hold on there, you need to login to post a comment...