Gacha game Genshin Impact has gone on to become one of the most profitable projects on the planet, but this wasn’t always the case. Back when it was first announced, its comparisons to The Legend of Zelda: Breath of the Wild seemed so strong that many accused it of being a copycat. While these turned out to be surface similarities at best, some protested the title by smashing up their PS4 consoles.
Now, in a new interview, HoYoverse co-founder Liu ‘Dawei’ Wei has opened up about the challenges his company faced when under such intense duress. As part of a speech in Shanghai, the executive explained that his team – comprised of young, inexperienced developers – were brought to tears by the negative response, and pondered what they’d done wrong.
The game was developed in two phases, with the first area of Monstadt drawing most comparisons to Breath of the Wild. “Let's make the part of Genshin Impact that everyone didn't see,” Dawei told his team, which led to the creation of Liyue, the open world’s second primary region. This received a much more positive reception, and the rest is history, with the title eventually going on to become one of the biggest games in the world.
Despite the unprecedented success, Dawei admits if he’d known the challenges beforehand, Genshin Impact may never have been made. At the time, HoYoverse had no experience with open world development, and didn’t even have an engine to build it in. It’s a great story of triumph in the face of adversity, and underlines just how much can be achieved when you have a vision and stick to it.
[source twitter.com]
Comments 31
Huh, I though that was part of marketing, I didn't actually expect people to be that stupid, destroying their own expensive console because one game is somewhat similar to other.
Genshin impact is good game, even if you didn't spend money on it.
The internet making assumptions?
Without having all of the facts???
Never.
Stay mad, haters.
I remember this, what an absolute bunch of losers. Zelda fans love embarrassing themselves
The cynic in me thinks it was an elaborate marketing stunt.
@Kanji-Tatsumi remember when Zelda fans DDOS’d the Jimquisition website and doxxed James Stephanie Sterling (at that time still going by Jim Sterling) because they gave BotW a respectable 7/10 which caused the metacritic average to go from a 98/100 (at the time the highest average for a game) to a 97/100 (a shared highest average with almost 20 games).
After that they stopped reviewing games altogether for 6 years.
Ah yes becuase Zelda fans thought Nintendo were the first to make a stamina system, have gliding and be open world. Nintendo themselves admitted Zelda BoTW took ideas from other games, but their fans had no issues with that.
@darkswabber Sterling gave ToTK a 7 as well 😅
@darkswabber Don't know about that but I know that same Jimquisition gave Dishonored 2 a "mediocre 5/10" so yeah can't take them seriously. Don't care if it's not his cup of tea but no way is Dishonored 2 a mediocre game, still haven't seen any levels like Clockwork Mansion and Crack in the Slab, he was on to something else.
There is a group within the Nintendo fanbase that is just flat out completely delusional. The kind that thinks everything Nintendo does is innovative and that they have never copied anyone ever. This group is definitely among the most toxic in the industry.
I like Breath of the Wild but there is no denying it takes ideas from other games that came before. They would however have you believe no one had a gliding mechanic in an open world game ever before for example... even though something like Far Cry for example had been doing that for years before Zelda came out.
I'm not a Genshin fan but I'm glad that team stuck with it and showed the haters what's up. Congrats to them for a successful game and not letting toxic fanboys get to them.
@Kanji-Tatsumi came here to say exactly this.
Zelda fans are going to melt down when Baldur's Gate 3 wins GOTY lol.
And the award for longest push square article title goes to….
Can you imagine smashing your expensive console because a third-party game for it has a similar visual style to another game?!!
Smashing an expensive console because of a game that has similarities to Zelda. Typical Nintendo fanboy move here.
@Lando_ @Kanji-Tatsumi @darkswabber @UltimateOtaku91 @Splat Please don't lump all of us Zelda fans as being boogie men. I find it just as appalling as you do, but stereotyping an entire fanbase based on the actions of a few lunatics is not a good look.
@Splat
Don't forget about that little space travel game from Bethesda.
lots of potential GOTYs out there.
Comparing the two games is insane. Genshin Impact is a content distribution service, requiring hard cash in exchange for gratification. Breath of the Wild, regardless of opinion, is art and the sole motivator is to make a good game, not to make lots and lots of money. If Nintendo really wanted to then their biggest series would be stuffed with MTX and they’d be one of the richest companies in the world but they don’t.
@Lando_
Almost as bad as all those Toxic Star Wars fans doxing actors and smashing their collections after the new trilogies. Crazy how the world works.
Dang I still remember this giving me second hand embarrassment. Dude is probably a huge genshin fan now stuck on mobile waiting for his switch port cause he trashed his PS4
@Kidfried
I have always thought of this Jimquisition to be a parody of video game news and coverage. I have never taken this person seriously. I mean the stunt reviews alone give me serious pause.
To be fair one of the reasons I even gave it a go was its “Breath of the Waifu” moniker. I wanted more Zelda, but what I got was its own beast, a brilliant game in its own right.
I'm no Genshin Impact or miHoYo fan and I'm pretty fond of Breath of the Wild, but there is no denying that the latter game has also "taken inspirations" from other games (including Skyrim and Shadow of the Colossus, both of which Nintendo has openly confirmed before) and is nowhere near as 'innovative' as certain groups of Nintendo & Zelda fans want to believe it is.
Whether we wanna call it ripping off, copying, cloning, etc., miHoYo has atleast acknowledged before that the 2017 Zelda game was a key inspiration for GI, and I'm for sure not gonna hold a grudge against the company because of the title having the "same" visuals as BotW among many other related accusations. It would be one thing if GI’s gameplay played almost exactly or 100 procent the same as BotW but it doesn’t really, frankly all the similarities between the two titles are pretty thin at best.
@Shepherd_Tallon hahaha, your comment describes the push square comments (and many other corners of the internet) perfectly!
@Kidfried
I mean, I didn't play the game either and I have no idea how I would rate it. I guess what I would like to add is where do we stop including reviewers to Open Critic or Meta Critic that are not being entirely genuine in their process? I mean it only takes one popular influencer to change the tide on how something is perceived, for better or for worse. And if these YouTube celebrities know they can sway public opinion to this extent I think it would be hard for them not to get power-hungry and create controversy for clicks.
@LilyGoMEOW
I explicitly wrote "fanboys". Reasonable Zelda "fans" are okay. I'm a Zelda "fan" myself (regarding titles before the BotW formula like MM, OoT and WW).
@LilyGoMEOW I'm a zelda fan so I'm not lumping all zelda fans together, I just meant it as it was zelda fans who were mainly targeting genshin impact, but not all of them.
Didn't know hardcore Zelda fans had a playstation to smash up lol
@Kidfried
I agree. The problem is still vetting the legitimate places where you could actually trust a review and it should be considered for inclusion in the aggregation website or the losers that are in it for review codes and streaming clout.
However, this is not exactly what the original post was about lol, but I did enjoy the chat and sharing of ideas. And "Chears" to forming our own healthy thoughts and not just repeating the toxic opinions of others as fact.
Both games are amazing and while GI did took some inspiration from BoTW, the overall gameplay experience differs from each other.
BoTW is an open-world game that has more sense of freedom and adventure whereas GI is more about combat and story progression for every region you visit (and gatcha mechanics, sure)
As stated by others, BoTW also took inspiration from other open-world so I don't see what's wrong with GI taking some inspirations from it. Meanwhile, Souls game have been copied dozens of times and nobody is batting an eye ( not that there's anything wrong with it. Plus, Nioh is awesome)
@UltimateOtaku91 Agreed. I just started Monster Hunter Tri, played many survival games with stamina systems but only the 'big games' get noticed. As if it didn't exist before Skyward Sword/BOTW or Dark Souls even.
People stick to their narrow minds of game favs, developers and more. Us that play more out there or third parties have a wider scope and appreciate more games and not make stupid posts and reactions on the internet. XD
BOTW/TOTK are Zelda games. Other open worlds push for other mechanics/direction. Other artstyles (but ignore other anime games that exist too or other JRPGs) imagine that the internet will not it seems and take face value sadly.
It's why I find seeking out past games (ones historians don't look at, let alone many channels still staying alive by IPs that make them views even then other corners of the game industry with history worth covering, and what has been uncovered too of course) with such ideas or 'fresh' ideas no one bothered to continue are so compelling to me.
Killswitch for covered based shooters in 2003 before Uncharted/Gears that were inspired yet those games get the praise for it instead.
Alfa Romeo Racing Italiano the racing game rewind system (among some RPG systems that aren't like today) (maybe prior than 2006) before Grid or Forza Motorsport 3 did in 2008/2009. But no one cares about a one make racing game that's AA than the AAA ones right?
I mean even fan emulators had their rewind systems before game compilations/official retro games on modern platforms had them.
So many other examples. I mean Atlas Fallen isn't perfect but I mean who has a momentum system and staying in the air to fight none I know of they are fix in the air boss fights usually in Bayonetta or FF16 (phoenix fight I mean). The 3 tier system probably isn't anything new I'd have to look at other before we had a push of skill trees type RPG systems but is fine enough. But unless it's AAA or something ground breaking no one cares.
While Battlefield 2 swap feature across the map (even side challenges then just a useful mechanic to a 'realistic' shooter) or Sega GT custom cars/events get left behind sigh. Well at least they exist then not of features in some games.
It's the 2600 was the first console because popular example all over again no one cares about the actual unsuccessful facts or 'all information'.
Or as if there aren't other Zelda inspired games or games that 'do similar things but aren't a ripoff' as if we haven't seen that around any generations of games.
Did anyone destroy their Genesis/Mega Drive (before the internet I know) at Crusader of Centy? XD Hilariously doubt it. If it did come out later I do wonder how people would react.
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