Update: Patch 2.01 for Cyberpunk 2077 is available to download now on PS5, weighing in at around 5.5GB. CD Projekt Red has also published the full patch notes, which we've included below.
Before you browse, though, please keep in mind that the notes allude to numerous missions in Phantom Liberty — some of which take place towards the end of the expansion. We wouldn't say they're out-and-out spoilers, but you might want to be careful all the same.
Cyberpunk 2077 Update 2.01 Patch Notes
Phantom Liberty-specific
- Balls to the Wall - When talking to Paco, repeating the blue dialogue option from the Corpo lifepath will no longer block progress.
- Dog Eat Dog - Fixed an issue where it was possible to earn multiple Relic points by triggering the first meeting with Songbird more than once.
- Firestarter - Fixed an issue that could cause V to get stuck in the wall or roof after performing a Finisher on Kurt Hansen.
Moving Heat
- Fixed an issue that could cause all traffic to disappear after completing the quest.
- Fixed an issue where triggering combat in the garage in specific scenarios could cause various disruptions to quest flow.
- New Person, Same Old Mistakes - Fixed an issue where the gate to Bill's hot dog stand was closed.
Somewhat Damaged
- Fixed an issue preventing the player from scanning the Neural Network system.
- Various fixes for devices in the bunker.
- The Killing Moon - Fixed an issue that caused the doors leading to the shuttle to not open.
You Know My Name
- Fixed an issue where V could remain connected to the sniper nest, blocking quest progress, after repeatedly switching cameras at the end of the sequence.
- Reed will now wear his party outfit during the dialogue with Songbird.
- Addressed an issue where some phone calls necessary to continue the main story began with a delay.
- Various visual fixes for animations, lighting, scenes, VFX, and more.
- Performance improvements for both PC and consoles, especially in the Dogtown area.
Quests & Open World
- Automatic Love - The distortion effect caused by talking to Johnny and selecting a specific dialogue option at the end of the quest will no longer persist on the screen.
- Ghost Town - Fixed an issue where the quest could get stuck on the "Defeat Nash and his people" objective if the game was saved during combat prior to Update 2.0.
Gig: Breaking News
- Fixed an issue where Ted Fox's car didn't spawn.
- Fixed an issue where the gig wouldn't trigger after approaching the quest area.
- Gig: Going-Away Party - Fixed an issue where it wasn't possible to get in the car with Flavio because it spawned underground.
- Gig: The Lord Giveth and Taketh Away - Fixed an issue where the Militech SUV spawned underground.
Killing in the Name
- Fixed an issue where leaving the quest unfinished could block clue scanning, preventing the player from progressing in many quests.
- Fixed an issue where the Bartmoss Collective website wasn't visible in some cases.
- Playing for Time - Fixed an issue where healing and radio icons disappeared from the HUD after the car chase with Takemura.
- Space Oddity - Fixed an issue where the quest didn't activate if the location was approached prior to Update 2.0.
The Heist
- Fixed an issue where Jackie wasn't present in front of the Afterlife.
- Fixed an issue where, when riding the elevator to the 42nd floor with low FPS, V could fall through the floor and die.
- The Prophet's Song - Fixed an issue where completing the quest could cause the police system to turn a blind eye to V's crimes.
- The Ripperdoc - Fixed an issue where, if the player got into the driver's seat from the passenger seat, Jackie would return to the noodle stand and refuse to drive to the ripperdoc.
- Fixed an issue where NCPD Scanner Hustles could remain uncompleted even after looting the necessary containers.
- Fixed an issue where some Iconic weapons wouldn't appear on wall of the Stash in V's apartment.
- Lowered the value of the Attribute check required to enter the area where the Thermal Katana can be looted.
Gameplay
- Made it possible to properly switch to Arm cyberware by cycling through weapons.
- Addressed an issue that could cause V to become invulnerable to all damage.
- A wrecked NCPD cruiser without wheels won't be patrolling the streets of Night City anymore.
- Fixed an issue where some obsolete mods in the Inventory and Stash weren't properly exchanged for a new weapon mod.
- Fixed an issue where weapons obtained pre-Update 2.0 could have a Tier that's too high when compared to the player's level.
- Removed various obsolete Crafting Specs.
- Disassembling a Budget Arms Slaught-O-Matic will now give 1 crafting component.
Console-specific
- Addressed the issue of corrupted saves on PlayStation by increasing the maximum save file size limit. Note: this won't fix saves corrupted before the update.
- Fixed an issue where launching the game without an internet connection would prompt the player to log into GOG My Rewards again.
Miscellaneous
- Various crash fixes on PC and consoles.
- Vehicle radio volume has been adjusted so it's no longer too quiet compared to other sounds in the game. If you've turned down the volume of other sounds in order to better hear the radio, you may want to re-adjust the volume before you continue playing.
- Added sounds for the Basilisk that were missing.
- Fixed an issue where the player could earn an infinite score in Trauma Drama by shooting at enemies dropping from a helicopter repeatedly.
- Growl FM and Dark Star websites will now be visible when playing without Phantom Liberty.
- Fixed an issue where disconnecting the internet didn't result in an error message being displayed in My Rewards and Cross Progression tabs.
- The song History by Gazelle Twin and Trash Generation will now be disabled when the "Disable Copyrighted Music" option is turned on.
- Fixed an issue where hair didn't cast shadows when Ray Tracing was enabled.
- Players who pre-ordered Phantom Liberty but didn't get the Quadra Sport R-7 "Vigilante" will now receive it.
- Several improvements and changes to Ukrainian localization, including fixes for lines where the translation lost its original meaning.
Original Story: Patch 2.01 for Cyberpunk 2077 (and Phantom Liberty) will be available to download from tomorrow (that's the 5th October), if all goes to plan. That info comes courtesy of always informative community director Marcin Momot. These updates usually arrive around the afternoon in the UK and Europe — which is the morning in the US.
As a quick refresher, 2.01 should address an especially nasty issue that's been causing corrupted save files on PS5. It'll also up the volume of car radios (yes!) and improve performance in Dogtown — the DLC district.
We should get the full patch notes tomorrow — and we'll update this article when we do — but for now, the initial changes are as follows:
- The distorted effect caused by selecting a specific dialogue option when talking to Johnny at the end of Automatic Love will no longer persist on the screen.
- V will no longer die in The Heist by falling through the elevator when riding to the 42nd floor with low FPS.
- Fixed an issue where the UI could show controller inputs when playing with keyboard and mouse.
- Made it possible to properly switch to arms cyberware by cycling through weapons.
- Gig: Breaking News will be properly triggered after approaching the quest area.
- Vehicle radio volume will be adjusted so it's not too quiet when compared to other sounds in the game.
- Addressed the issue of corrupted saves on PlayStation by increasing the maximum save file size limit. Note: this won't fix the saves corrupted before the update. If you're experiencing the issue, keep a working save (e.g. resave it as manual save) till 2.01 arrives.
- Performance improvements for both PC and consoles, especially in the Dogtown area.
Have you been waiting on any of these fixes or improvements? Book a trip to Dogtown in the comments section below.
[source twitter.com]
Comments 30
I just finished Phantom Liberty. Top notch stuff. I enjoyed my first playthrough, but my second with 2.0 and the expansion was superb.
Great news with the radio. Odd the volume changed in the first place. Thought it was just a me problem.
I just finished it last night. Really excellent DLC. I definitely plan to do another full playthrough some time next year. I actually just turned down all the other audio in order to listen to the radio but I'm glad they are addressing that!
Started a fresh game (never fully finished the first 1.0 attempt) and rushed the initial bits to open up the DLC and now taking things much slower now I’m just about to enter Dogtown.
Love everything about this game now. I still feel the perk tree is a little chaotic to read but much better:
I really hope this fixes the issue I’ve been having. I’ve been itching to carry on with this.
That "distorted effect" thing was suuuuuch a pain. It took me a good few missions before it occurred to me that it was a bug. Thankfully some random reddit thread had the fix via the Brenden mission (no joke) lol
I'm certain there will be a complete edition down the line with everything on the disc. 😆👌
Is there a PS5 version already?
@thechetearly omg me too lmao.. i went on like that for 4 hours thinking it was story/cyberwear related 🤦♂️ good ol Reddit and good ol Brenden
Might be one for @Bentleyma: "Fixed an issue where V could remain connected to the sniper nest, blocking quest progress, after repeatedly switching cameras at the end of the sequence."
I‘ve searched forever how to get to bill lol
It hasn't fixed the corrupted saves. The only save I can use is a lvl 57 save. None of my lvl 60 saves work at all.
I know 3 levels won't take too long but I don't want to get to where I was and then this issue crops up again as I have zero faith in CDPR now.
Good job AC Mirage came out today.
@Flaming_Kaiser nope there won't be it's done now.
@Dirk_Diggler it has for me so seems like a you issue rather than game and also did you read this part where it said "Note: this won't fix saves corrupted before the update."
“Crafting Specs.”
I’m 40% done with the game, about 20 hours, and haven’t disassembled or crafted anything, put on my first mod last night, think I added fire to my double barrel shotgun. I change weapons a lot and grenades occasionally but that’s about it. Finally had to sell some stuff b/c my weight got too heavy to move. Which happened while I was trying to get to the Delamine in the junkyard on a motorcycle, that wasn’t fun.
There is a really interesting story with great characters in a cool location in this game, but a lot of the “game” part seems unnecessary. Though I am playing on easy b/c I hate first person games so maybe on hard I’d need to get a lot more involved. If this was 3rd person I’d play on normal for like 200 hours doing everything, right now I’m just focusing on the story.
Is it safe now to start a runthrough 😀
@Reece97 Pre update max level was 50. I stated lvl 57 and lvl 60 which can only be obtained after patch 2.0 and with expansion so not a me issue and definately a game issue.
20 hours on a fresh play through and no issues yet, though I haven’t made it to Phantom Liberty. Hopefully this patch sorts things out for those that are having problems!
I'm still doing jobs around Westbrook for Wakako. Looking forward to starting Phantom Liberty at the end of this playthrough.
Chuffed that the radio is louder now so I can jam to the electronic sounds of Impulse.
I've definitely had far, faaaaar more bugs with the 2.0 patch, but most of them haven't bothered me too much. Just started Phantom Liberty and it is sooooo sick.
This update seems to have broke weapon/apparel portraits for me...
@ShogunRok It’s the same section, but I’m unable to even progress to the camera sequence because the game won’t acknowledge that I’ve scanned what it wants me to scan. I’m currently downloading the update, so I’m really hoping that I’ll be pleasantly surprised.
I’ve been playing for a few hours this morning. I haven’t stumbled on any issues whatsoever. In fact, the update has drastically improved my experience, so I’m pleased with the results. I wish others could have the same result.
@Bentleyma Ugh, it sounds like a very specific bug, maybe to do with the objective flow. Hopefully this does something!
Hoping the visual glitching on my screen goes! seems like an issue with the lighting. I did check to see if it was my TV but it's only this game since the update and the same on my other TV. It put a big downer on the new dlc for me.
If only they’d fix the bugged trophies
@ShogunRok Not only am I able to progress, but I also unlocked several trophies for things I’ve not done upon loading the game, so bonus!
@Bentleyma Hurrah! Glad to hear it.
@Soulless666 Only digitally. But like @Flaming_Kaiser said, hopefully they release it physically as a complete edition, like they did for Witcher III GOTY
@Genghis_Schlonng https://playsense.nl/557874/cyberpunk-2077-ultimate-edition-duikt-kortstondig-bij-pegi-op/
Maybe sooner then we think it was on PEGI for a short while.
@Reece97 Maybe you are wrong after all. 😅
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